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Subject: Official Sneak Preview - Part 2 rss

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Paul Grogan
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Hi, my name is Paul Grogan and welcome to the second in a series of sneak preview articles for the game Railroad Revolution, the new 2016 game from designers Marco Canetta and Stefania Niccolini and published by What’s Your Game. The game will be available at Spiel 2016 in Essen.

In this preview, I’m going to be covering the actions of expanding your rail network and building stations. If you haven’t read Preview 1 yet, I suggest doing that first so that this preview makes more sense.


Expanding Your Rail Network

This action allows you to... have a guess... that’s right – build railways! You will need to expand your network to become connected to other cities, allowing you to build stations there.


The image on the right shows the right hand side of the gameboard at the start of the game. The cities of Washington and Charlotte are already connected with a piece of track of each player, so you are already connected to these two cities and can extend your rail network from them. You do not need to have built a station (explained below) in the city to be able to build from it.


Each rail space on the board can have 1 rail of each player – there is no blocking routes in this game; each player is expanding their own rail network independent of the other players. However, reaching a city before the others is important, because it will increase your chances to be the first to build a station in that city, earning you additional rewards, so it is always important to look at where the other players are building their rails.



When you take this action, you place the leftmost two rails from your player board (highlighted red in the image on the left) and place them into rail spaces that you are connected to. Why the leftmost pieces?
That will become clear when I explain trading in another preview





The cost of this action is $400, which you pay to the bank. Some rail spaces are also marked with mountain icons representing difficult terrain, and a rail placed in one of these spaces costs an additional $100 per icon.


Remember that using a specialized workers will give you additional advantages.
Using a Purple worker, you can pay additional money and also take a train. What trains do? Cool stuff of course! We’ll talk about them later.
The Orange worker will make the action cheaper.
The Blue worker will allow you to build 3 rails instead of 2.
The Grey worker allows you to obtain 2 shares of the Telegraph Company (you will need those shares to make deals later on).





Notice that some of the rail spaces are marked with an Deal icon which looks like a handshake. At the end of the turn in which a rail was placed in at least one of these spaces, the current Deal tile is resolved.




Deals

Each Deal tile represents an entrepreneur, offering their help in exchange for Telegraph shares (the rapid growth of the telegraph company made their shares very attractive to entrepreneurs). I’ll explain in a later preview about how you can get those shares
During the game, a number of Deals will be resolved, and the top Deal tile on the stack is always visible, so you can plan ahead.

When the Deal is triggered, all players have the opportunity to use it, but the one that triggered it will have an advantage.
On the tile are listed two possible deals, and the player who just placed the rails may choose one, or both of them. All other players may only choose one of them.






Building a Station

This game is all about trains, and what do trains need? Coal? Wheels? No. Well, yes, but... in this case, I’m talking about stations.

You can use this action to take the leftmost building from your Player board and place it into one of the cities which you are connected to with your rail network. This costs an amount of money as shown just above the city, and you get a bonus for doing so.

Note that the reward for building a Station is usually an extra specialised worker, something you are going to need more of in the game.
And, if you are the first person to build in a city, you will receive another reward too!
Each player can have one Station in each city.




And the advantages of using a specialized worker?

Using a Grey worker gives you the chance to take the additional bonus even if you are not the first to build.
A Purple worker allows you to activate one of your trains and gain its special bonus.
If you use a Blue worker, you can obtain double the main reward of the town.
And with an Orange one you can build a Station for free. Sounds good, right?


And that’s all for Preview 2, by now you have probably realised that the actions you can take in this game are relatively easy to explain, but the important thing is the timing of them and comboing them together, especially because the action is slightly different according to which type of worker you use.
Tune in next time to find out about building Telegraph Offices and Selling Company Assets to make much needed cash!

Thanks for reading,

Paul Grogan
Gaming Rules!
on behalf of WYG
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Giovanni Wassen
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'First station reward', hm. I still prefer Railblazer
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Paul Grogan
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extatix wrote:
'First station reward', hm. I still prefer Railblazer

Me too. We're finishing the rulebook this week, so there is still time for it to be changed. And for me to add alien invaders and my "ice cream" tiebreaker rules.
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Daniel Hutchison
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The talk of how light this is was scaring me away, but the preview is pulling me back in.
 
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Christina Crouch
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Hi Paul - Enjoying the sneak peaks so far. Some questions for you, if I may - I wondered about replayability and different starting configurations for different players. I'd like to know:

Are all the player boards identical?
Are there any game items that give each player different starting configurations or powers?
Is there a specific starting city for all players, or can you start from anywhere?

I was watching JonGetsGames review of Signorie, and despite the excellent dice drafting and placement mechanism, one of the weaknesses he pointed out there was that you essentially have the same 'problem to solve' presented to you at each game. I just wondered how Railroad Revolution is different in that regard?

Tina.
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Ludo POIROT
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It will be long to wait until october 13th cry

Is there a difference between green / black or red mountains ?
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Paul Grogan
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hutchback wrote:
The talk of how light this is was scaring me away, but the preview is pulling me back in.
It's not "light", its "lighter" than most WYG titles.
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Veronica WYG
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malibu_babe_28 wrote:
Hi Paul - Enjoying the sneak peaks so far. Some questions for you, if I may - I wondered about replayability and different starting configurations for different players. I'd like to know:

Are all the player boards identical?
Are there any game items that give each players different starting configurations or powers?
Is there a specific starting city for all players, or can you start from anywhere?

I was watching JonGetsGames review of Signorie, and despite the excellent dice placement mechanic, one of the weaknesses he pointed out there was that you essentially have the same 'problem to solve' presented to you at each game. I just wondered how Railroad Revolution is different in that regard?

Tina.



Hi Tina,

The player boards are identical for all the players, but there are setup tiles that give each player a different starting worker and another bonus.

Every player starts from the same point, but the cities tiles are randomly placed so every game will have a different configuration.

Telegraph tiles (of which we’ll speak in the next preview) are also randomly placed. And the order in which the Deal tiles will appear also provides another level of variability.

Also, each player will be given different initial tasks and you’ll pick more of them during the game.

Those and the fact that there are different ways to gain VP and several paths to follow, in our experience made the game felt very different each time.

Hope this helps
Veronica
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Veronica WYG
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LAuCoBa57 wrote:
It will be long to wait until october 13th cry

Is there a difference between green / black or red mountains ?


The more the mountains icons, the higher the cost to place a rail there, so for example the black ones are more expensive than the green ones.

The different colors are for easily identify them.

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Peter Dringautzki
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Cool to see the action boards one by one now. Still a clarification for the station building:

Grey - Do I get it twice if I am first?
Purple / Blue - I need to pay additional money here too, correct?
Blue - you can obtain double the main reward of the town.
Orange - The one being clear

Thanks,
Peat
 
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Veronica WYG
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MeeplePeat wrote:
Cool to see the action boards one by one now. Still a clarification for the station building:

Grey - Do I get it twice if I am first?
Purple / Blue - I need to pay additional money here too, correct?
Blue - you can obtain double the main reward of the town.
Orange - The one being clear

Thanks,
Peat


Grey - yes, if you are first, you get it twice
Purple/Blue - correct, you have to pay some money (you didn't want all those amazing bonuses for free, did you? )
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Bartosz Popow
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I'm particularly interested in the interaction. So far I only saw its manifestation in a form of additional bonus for the person that builds the first station in a city. I'm eager to learn more.
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Paul Grogan
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BartP wrote:
I'm particularly interested in the interaction. So far I only saw its manifestation in a form of additional bonus for the person that builds the first station in a city. I'm eager to learn more.

I've played a few times, and the "interaction" is there, but it is subtle. I mean, this is a euro, there's no direct interaction, no attacking the other players, etc. And in this game, blocking just wouldnt work at all.
However, when playing it, I was definitely looking at what objectives people had, where they were looking to build, what they were going to be doing next, if anyone was likely to trigger a deal, etc.

So, lots of things to take into account.
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Paul Grogan
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Part 3 just went online
 
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Nick Case
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Has the cost of everything increase by a factor of 10 since the play testing?
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Paul Grogan
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Big Bad Lex wrote:
Has the cost of everything increase by a factor of 10 since the play testing?
Inflation!
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