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Techno Bowl: Arcade Football Unplugged» Forums » Strategy

Subject: About Jersey Numbers and positions rss

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Franck@DoW
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Hello you all,

I know there's no position per se in the game, but I would appreciate if some of you who are either Football experts or had the chance to play Techno Bowl already could teach a newby about positions by numbers...

While I was choosing my number for the "IN THE GAME" pledge, I had a discussion with Brent who already told me that:

- 6s are good wide receivers, quarterbacks, running backs, and defensive backs.
- #47 is more of an offensive/defensive linemen, defensive end, or full back.
- #36 is more of a power lineman or power full back [like Al Stop].

Would there be a way to populate this schema I found on Wikipedia with Jersey numbers?



I suppose the skills also come into play but I'm not there yet ;-)

Thanks in advance!
 
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Jeff Paul
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Winnipeg
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Hmm, I've not played a match yet. However, here's why Brent gave you that advice.

If you want to run a long way - you need a high number (wide receiver and blitzing tackler)

If you want to knock people down - you need a low number (linemen)

However, your alignment also depends on your play. On the offence, you could line up two high numbers on the same side. Which causes your opponent to line up his defence on that side as well.

But then, you could go the other way. Block his players that way, then run with the QB on that side...
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Raf Cordero
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Bolingbrook
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Apologies for the low-tech image here, but I've circled some positions, numbered them, and will share what players I usually put here.



Box 1: I usually put numbers 5, 6, or 7 here. My safeties need to have speed so they can close on wide receivers. 6 or 7 is risky because they're bad at tackling which is why a 5 will be there every now and then.

Box 2: If I'm setting up like this, these are 4s and 5s. Good tacklers, but can move along the line if they need to.

Box 3: Usually I'm putting 3s and 4s in here. They need to block and block well so I'm putting low numbered players there. I can tell you right now my favorite number in the entire game are the 3 players. On defense, you can usually set up a +3 bonus without a problem and use that for some power plays.

Box 4: Quarterback. 6 or 7 usually. Sometimes 5.

Box 5: Running backs. 5, usually. Fast enough to move but a low enough number that tackling is going to be a problem.

Box 6: Receivers. Usually 6 or 7. Built for speed.


These are just recommendations. Strategy, skills, schemes, all come into play. But that should give you a rough idea.
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Franck@DoW
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Thanks to both of you... This should give me a leg up ;-)
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Everett
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Offense

3: Fullbacks, Maybe a blocker if you want to throw a deep pass, but mostly used as a TE, where they stay off the line to get an easy block wherever they choose, or catch a short pass.

4: Linemen chud. Just throw them on the line unless they have skills like Warren Sack.

5: Center, tight end, slot receiver, maybe a running back if you are on the opponents side of the field and its second down.

6: Quarterback, receiver, running back, potentially center in 7 on 7 if you use the 3 as a power blocker.

7: Running back on long yardage downs, outlet back, primary receiver.



Defense:

3: Same as offense

4: same as offense, but can be good for opening up holes for blitzers. Not the flashiest of players.

5: Nose Tackle, Linebacker, maybe a strong safety in a shorter yardage down.

6: Linebacker, Corner, but best as a safety.

7: Cornerback, outside blitzer.
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Brent Spivey
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captainraffi wrote:


I'm going to use Raf's low-tech image if he doesn't mind. All of these are very generic recommendations.

Box 1: 6 or 7 here when playing a zone for the speed and ability to keep up with receivers or close in on a running play. Perfect for reactive adjustments like dropping into coverage or collapsing on a runner due to higher numbers/skill ratings.

Box 2: 5s if I'm playing that position as a linebacker, or 6s for tight coverage/spy.

Box 3: I position 4s and 5s in here. I usually use a 5 to hike the ball, but I will sometimes use a 3-4. I usually have my 3 off of the line-of-scrimmage on both offense and defense and either in the backfield on offense or in the 'motion/slot' lane.

Box 4: QB is the same as Raf. 6 or 7 usually. Sometimes 5.

Box 5: Running back back is a 7 unless I'm playing a particular player or looking to do a power run. Then I use a 5. I will typically use a 3 or a 5 for a fullback; A 5 when the running back is a 7, a 3 when the running back is a 5.

Box 6: 6-7s for receivers and defensive backs.

All this changes based on team composition [both mine and the opposing coach], play call, and field position.

Blitzing changes this as well depending the type of blitz I'm trying to create.
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Jef Addley
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whoa! you starting to make me think i'm gonna have to really thk about this game... I thought they all just ran into each other and then fell down...

Actually i love the huge differences in speed vs vulnerability... creates thos asymetric choices you only find in the best wargames. err sports game shake
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moon rally
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voodooink wrote:
captainraffi wrote:


I'm going to use Raf's low-tech image if he doesn't mind. All of these are very generic recommendations.

Box 3: I position 4s and 5s in here. I usually use a 5 to hike the ball, but I will sometimes use a 3-4. I usually have my 3 off of the line-of-scrimmage on both offense and defense and either in the backfield on offense or in the 'motion/slot' lane.


Just curious on using a 5 here, is it just the advantage of hiking the ball further or can you do something like create a hole at the next level that a 3 or 4 would struggle to do? I've seen you use a 5 on your videos and was wondering about the advantage at centre over a 3 or 4?
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moon rally
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Toenail21 wrote:
Offense
4: Linemen chud. Just throw them on the line unless they have skills like Warren Sack.


surprise I can't believe you called the original poster lineman chud! What team to you play for? #46 & #47 of the Lumberjacks are coming for you!
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Franck@DoW
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moonrally wrote:
Toenail21 wrote:
Offense
4: Linemen chud. Just throw them on the line unless they have skills like Warren Sack.


surprise I can't believe you called the original poster lineman chud! What team to you play for? #46 & #47 of the Lumberjacks are coming for you!


In fact I don't even know what a chud is... so I let it go ;-)
Nathan, is that you? LOL!
"Lumber... Lumber... Lumber... Lumberjacks GOOOOOOOOOOOOOOOOO!"
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Everett
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beewee wrote:
moonrally wrote:
Toenail21 wrote:
Offense
4: Linemen chud. Just throw them on the line unless they have skills like Warren Sack.


surprise I can't believe you called the original poster lineman chud! What team to you play for? #46 & #47 of the Lumberjacks are coming for you!


In fact I don't even know what a chud is... so I let it go ;-)
Nathan, is that you? LOL!
"Lumber... Lumber... Lumber... Lumberjacks GOOOOOOOOOOOOOOOOO!"



Chud is just a local slang word for... perhaps I shouldn't define it. blush

I didn't buy a player name, but I am the offensive coordinator for the Washington Engines.



And why Lumberjacks? I like Dakota (mostly because he is better than Baby), but really?



I did however, forget to mention that on defense, if you have a strong blitzer on the team, the 4s can open up holes pretty well. Also they are good in delayed blitzes on zone plays. So you guys will get some fun defensive action, even if offense will be limited to the occasional risky roll to get the ball carrier those last few yards on a breakaway.
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Franck@DoW
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Toenail21 wrote:
Chud is just a local slang word for... perhaps I shouldn't define it. blush

I didn't buy a player name, but I am the offensive coordinator for the Washington Engines.


OK ;-)
Will have to investigate myself but only found Acronyms so far...


Toenail21 wrote:
And why Lumberjacks? I like Dakota (mostly because he is better than Baby), but really?

SF is a special place for me in the USA... even if I must admit I don't know that many places there...

Toenail21 wrote:
I did however, forget to mention that on defense, if you have a strong blitzer on the team, the 4s can open up holes pretty well. Also they are good in delayed blitzes on zone plays. So you guys will get some fun defensive action, even if offense will be limited to the occasional risky roll to get the ball carrier those last few yards on a breakaway.

Can't wait to experiment myself...
I've prepared a PnP and should be able to try a few games by the end of the week...
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Brent Spivey
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moonrally wrote:
Just curious on using a 5 here, is it just the advantage of hiking the ball further or can you do something like create a hole at the next level that a 3 or 4 would struggle to do? I've seen you use a 5 on your videos and was wondering about the advantage at centre over a 3 or 4?

While I do like using the 5 for the hiking advantage, it's more about the flexibility to use my 3 to get superior blocking match-ups in multiple situations out of the backfield, motion lane, or outside edges of the offensive line. That's partially because I run the ball a lot. Coaches who tend to favor the passing game will often use a 3 or 4 at the center position. I also like to 'pull' with the 5 on certain types of counter runs.
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moon rally
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Ha ha, it is indeed me!

"Lumber... Lumber... Lumber... Lumberjacks GOOOOOOOOOOOOOOOOO!"

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moon rally
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Toenail21 wrote:
And why Lumberjacks? I like Dakota (mostly because he is better than Baby), but really?


I've been a Lumberjacks fan for about 30 years so I got an In The Game pledge for them. If you're asking why specifically the Lumberjacks line fodder are now after you, it's coz me and Franck are the 40s in that team #46 and #47 so I thought we could pretend to take offence and come after you on the field. We'll just have to bully the Engines offense instead now
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moon rally
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voodooink wrote:
moonrally wrote:
Just curious on using a 5 here, is it just the advantage of hiking the ball further or can you do something like create a hole at the next level that a 3 or 4 would struggle to do? I've seen you use a 5 on your videos and was wondering about the advantage at centre over a 3 or 4?

While I do like using the 5 for the hiking advantage, it's more about the flexibility to use my 3 to get superior blocking match-ups in multiple situations out of the backfield, motion lane, or outside edges of the offensive line. That's partially because I run the ball a lot. Coaches who tend to favor the passing game will often use a 3 or 4 at the center position. I also like to 'pull' with the 5 on certain types of counter runs.


Ah I see, that makes sense, setting up a big block for the 3. I like the idea of pulling for the counter run too!

I've only been plotting things on Excel, but I might make a prototype soon so I can try the game out properly, to tide me over until I get my hands on the real thing!
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