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BrentS
Australia
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I've played this several times and enjoyed it but the thing we found least satisfying was the set hand of objectives. Even with the choice at the beginning of the game, it's very easy to get stuck with a set of objectives that you're very unlikely to satisfy. I was wondering if anyone has tried an objective cycling mechanism and whether it might be considered unbalancing. My thought was to allow a player in the scoring phase to discard an unwanted objective card from their hand to the bottom of the deck instead of playing one, and draw a new one at the cost of 3 (or 5?) power tokens.

Brent.
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