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Thunder Alley» Forums » Variants

Subject: Man versus Machine. Thunder Alley goes Solo rss

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Jeff Horger
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Columbus
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For those of you that might be interested, Carla & I have begun work on a solo/semi-co-op version of Thunder Alley called Behind the Wheel. Right now is the time for suggestions and to get you wish list in to us for what you might like to see.

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Stig Morten
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Kvernaland
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Thunder Alley: Crew Chief Expansion - Coming soon to Kickstarter!
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Can you post about what directions your initial developments are going?
That way we can see what you are doing and suggest additions and adjustments.

I would like to see AI that behaves differently based on position and when in the race it activates.
Different behaviour for different teams.

If possible I would like to see "scenarios" or "challenges" where you are dropped right into a specified part of the race and have to get Max points from that situation.
Example: last lap, some cars on the team with wearpoints, some not, Maybe a specified hand too, and you have to try to manouvre to score as many points as possible. Could work as a shortish session and might teach players a thing or Two about strategy.

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Sean Tompkins
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San Antonio
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Never go in against a Sicilian when DEATH is on the line!
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I'd love to see

* multi-race point tracking toward a cup...
* AI "personalities", ie aggressive vs strategic

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Jeff Horger
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ad79 wrote:
Can you post about what directions your initial developments are going?
That way we can see what you are doing and suggest additions and adjustments.

I would like to see AI that behaves differently based on position and when in the race it activates.
Different behaviour for different teams.

If possible I would like to see "scenarios" or "challenges" where you are dropped right into a specified part of the race and have to get Max points from that situation.
Example: last lap, some cars on the team with wearpoints, some not, Maybe a specified hand too, and you have to try to manouvre to score as many points as possible. Could work as a shortish session and might teach players a thing or Two about strategy.



I am starting with an activation deck and a conceit that regardless of the number of players that each race will involve 21 cars (7 teams of 3). So 1-6 people can use the format.

We are basing the AI on driving styles, team strategy and race position.

The Non-Player Teams will have their own deck of movement cards based on positioning, spaces and directions. They will not use the movement point Race Cards that the live players will.

The scenarios is something I had not thought of. Man would I love to see this on my iPad.

Richard Launius is working on a new expansion as well. It is called Race Day and is focused on racing seasons. Everything in "Behind the Wheel" will be compatible with that expansion.

Drivers will be given unique personalities.

As you can see, this will not be out next month. I am just getting started and want to do it RIGHT. When it is done, I want the game to be challenging and exciting with the AI teams able to give the humans a run for their money. Also, Apocalypse Road is taking the lion's share of time right now so Behind the Wheel has time to grow and germinate.
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Mike Malley
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Holy crap. Crew Chief, Owner's Box, Race Day, and Behind the Wheel?
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The Redheaded Pharmacist
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I'm definitely interested in a solo option for this game. I was researching this game and wanted to see if it could be played solo. One question, would any of the above mentioned solo mode be compatible with the Grad Prix game? It's my understanding that the tracks are compatible between the two games.
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Peter Talbot
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Oxford
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Redheaded Pharmacist wrote:
I'm definitely interested in a solo option for this game. I was researching this game and wanted to see if it could be played solo. One question, would any of the above mentioned solo mode be compatible with the Grad Prix game? It's my understanding that the tracks are compatible between the two games.


Yes, the tracks are interchangeable between the Grand Prix and Thunder Alley's systems.

I agree that a solo mode or something akin to Grand Prix's system for intermixing NPCs would be beneficial to Thunder Alley. I'd love to play with more players but beyond 4 is tough to gather at my table.

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Keith Wynn
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Collierville
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Jeff Horger wrote:
For those of you that might be interested, Carla & I have begun work on a solo/semi-co-op version of Thunder Alley called Behind the Wheel. Right now is the time for suggestions and to get you wish list in to us for what you might like to see.

First of all - here's my money - take it!

Jeff, I'd like to see rival racing in Thunder Alley. If a racer bumps another or causes him to crash, there is a chance both will become rivals. Rivals in proximity of each other can 1. become focused and drive better, or 2. become shaken and risk wrecking. This can also build a narrative throughout a race and a long season.

Maybe Rivals are working to acquire Prestige points, and drivers can purchase better driving modifiers with prestige.

Don't forget: racing fans love their drivers, and love to hate their rivals!
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Jeff Horger
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I know. I wish there were more hours in the day. I am trying to wrap up (or at least wind down) my three active design commitments so I can begin some serious work on this. But things go slow around here.
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