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Techno Bowl: Arcade Football Unplugged» Forums » General

Subject: How does this compare to Blood Bowl 3rd Edition? rss

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Chris Snyder
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I started watching the rules video on the Kickstarter page and immediately thought, "Hey, this sounds just like Blood Bowl" until I got the the part about the cards and the extra actions and such. Unfortunately, I didn't have time to get much further before other responsibilities pulled me away. I left the video just in time to see a player take his second activation within a turn (which seemed a little overpowered to me, but then again, I'm thinking in Blood Bowl terms). So yea, I guess I should go back and watch the rest of the video, but until I do, the question remains:

Is this different enough from/better than Blood Bowl that I should consider making the switch from one of my all time favorite games?
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Everett
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It's better in most every way, though it doesn't have nearly as much brutality as blood bowl and doesn't have injuries. But it is much more like football, much quicker, much more engaging, no cages, and no clawpomb.



Also, nice microbadges! Lotr fans unite!
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Chris Snyder
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Thanks, I might take the plunge.
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General Kale
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snyderman wrote:
I started watching the rules video on the Kickstarter page and immediately thought, "Hey, this sounds just like Blood Bowl" until I got the the part about the cards and the extra actions and such. Unfortunately, I didn't have time to get much further before other responsibilities pulled me away. I left the video just in time to see a player take his second activation within a turn (which seemed a little overpowered to me, but then again, I'm thinking in Blood Bowl terms). So yea, I guess I should go back and watch the rest of the video, but until I do, the question remains:

Is this different enough from/better than Blood Bowl that I should consider making the switch from one of my all time favorite games?


They're completely different animals. I've been playing Blood Bowl for 20+ years, and I love it, but Techno Bowl is far more fast-paced, and a lot more fluid. The mechanics are totally different, and so are the strategies. If you like sports strategy games, I'd say it's a must-have.
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Steven Bond
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Toenail21 wrote:
It's better in most every way


That's up for debate as that's completely your opinion. I love Blood Bowl and have played it since the first edition. I backed this project as it appears to be a faster paced version, just without the brutality and with easier rules. They both will appeal to various players. I'm sure each will get a hefty amount of playtime with my group either way.
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ah but don't forget that you can do some flagrant fouling in one of the game modes. devil
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Brent Spivey
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snyderman wrote:
Is this different enough from/better than Blood Bowl that I should consider making the switch from one of my all time favorite games?


This is a Blood Bowl podcast interview by two hosts that are long time players that saw the game in action at GenCon.
https://www.kickstarter.com/projects/1544172954/techno-bowl-...

And as General Kale said, this is a completely different animal.
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Chris Snyder
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Does Techno Bowl have a campaign mode like Blood Bowl, where players gain skills and improve as you play through an entire season? That's one of the big draws of games like Blood Bowl and Necromunda.
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Chris Snyder
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geobaldi5 wrote:
Toenail21 wrote:
It's better in most every way


That's up for debate as that's completely your opinion. I love Blood Bowl and have played it since the first edition. I backed this project as it appears to be a faster paced version, just without the brutality and with easier rules. They both will appeal to various players. I'm sure each will get a hefty amount of playtime with my group either way.


I like the "without the brutality" part. It seems to put both teams on an equal playing field. Blood Bowl has that "I'm playing dwarves so I want a physical smashing game, while you're playing Skaven and want to score fast points" kind of feel, which has its appeal I suppose. I'll definitely look more into Techno Bowl.
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Steven Bond
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snyderman wrote:
Does Techno Bowl have a campaign mode like Blood Bowl, where players gain skills and improve as you play through an entire season? That's one of the big draws of games like Blood Bowl and Necromunda.


From what I understand, there will be a franchise mode with salaries, skill development, free agents, and the like. That's about all I'm aware of currently as far as that goes. Brent has yet to elaborate more on that subject Or if he has, I haven't seen it yet.
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Everett
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geobaldi5 wrote:
Toenail21 wrote:
It's better in most every way


That's up for debate as that's completely your opinion. I love Blood Bowl and have played it since the first edition. I backed this project as it appears to be a faster paced version, just without the brutality and with easier rules. They both will appeal to various players. I'm sure each will get a hefty amount of playtime with my group either way.



True, I'm not the biggest fan of BB. It's just too solved for me. It's missing the unpredictability of sport (on the other hand, I can see why people might want the fairly predictable strategies for a tournament game). BB always offered so much, and yet never quite delivered any of it for me.
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Chris Snyder
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Toenail21 wrote:
geobaldi5 wrote:
Toenail21 wrote:
It's better in most every way


That's up for debate as that's completely your opinion. I love Blood Bowl and have played it since the first edition. I backed this project as it appears to be a faster paced version, just without the brutality and with easier rules. They both will appeal to various players. I'm sure each will get a hefty amount of playtime with my group either way.



True, I'm not the biggest fan of BB. It's just too solved for me. It's missing the unpredictability of sport (on the other hand, I can see why people might want the fairly predictable strategies for a tournament game). BB always offered so much, and yet never quite delivered any of it for me.


I'm going to disagree with you in this one. I see Blood Bowl as all about risk management, knowing that one failure ends your turn, so you try to do the sure thing moves first, then the risky things later. For instance, to dodge away from an opponent is a die roll rather than just a movement cost in Techno Bowl. That seems to lack unpredictability to me. And if strategies are solved and predictable, maybe it's the local meta or play style that's to blame. I've played games where my opponent has said during a game, "Your team X is way overpowered and my team Y never stands a chance." Then I offer to switch sides next game and win with that other team. I'd argue that it's not broken or solved.
 
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K A
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Also, this would provide the player with a lot larger team selection without the minis cost (and painting) of Blood Bowl. I must admit though that I immediately thought about the player minis that can be bought through tudor games since they also have number stickers for you to choose from...up would go the cost.

edit: just saw the other thread that discusses these and other player minis
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Steven Bond
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snyderman wrote:
Toenail21 wrote:
geobaldi5 wrote:
Toenail21 wrote:
It's better in most every way


That's up for debate as that's completely your opinion. I love Blood Bowl and have played it since the first edition. I backed this project as it appears to be a faster paced version, just without the brutality and with easier rules. They both will appeal to various players. I'm sure each will get a hefty amount of playtime with my group either way.



True, I'm not the biggest fan of BB. It's just too solved for me. It's missing the unpredictability of sport (on the other hand, I can see why people might want the fairly predictable strategies for a tournament game). BB always offered so much, and yet never quite delivered any of it for me.


I'm going to disagree with you in this one. I see Blood Bowl as all about risk management, knowing that one failure ends your turn, so you try to do the sure thing moves first, then the risky things later. For instance, to dodge away from an opponent is a die roll rather than just a movement cost in Techno Bowl. That seems to lack unpredictability to me. And if strategies are solved and predictable, maybe it's the local meta or play style that's to blame. I've played games where my opponent has said during a game, "Your team X is way overpowered and my team Y never stands a chance." Then I offer to switch sides next game and win with that other team. I'd argue that it's not broken or solved.


Yeah I've had people in the past say the same thing about team X and team Y being too powerful or underpowered. Halflings and goblin teams being especially underpowered, for example. Granted they're not the strongest, not by a long shot, but I've won a tournament in the past with a Halfling squad. You just have to know your teams' play style and learn to adjust on the fly. Nuffle being kind to your dice rolls helps a lot too. Blood Bowl can be very unpredictable at times. One strong teams for sure win matchup can easily turn into a 3-0 loss
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