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Last Blitzkrieg» Forums » Rules

Subject: American Engineer Units: Why? rss

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Carolyn Caton

King of Prussia
Pennsylvania
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They have no assault arrow, so they can't attack. They have no AV number, so they can't support. They have no MA, so they can't move. Do these units have any function other than "German speed bump"? What am I missing? And what is the purpose of the yellow AR?
 
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Lynn Brower
United States
Solon
Ohio
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Hello Carolyn,

Engineers are generally Unprepared (no Assault Arrow) on their move side but have an Assault Arrow on their Deployed side. Major exceptions are the static Allied Engineer units which are always Unprepared and have no movement capability. Those static units qualify as immobile speed bumps.

The yellow dot behind an AR rating means the unit cannot take replacement points. So they are non-rebuildable.
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Randy Strader
United States
Cedar Park
Texas
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They can spot for Arty. And there is a lot of American Arty.
 
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Lynn Brower
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Solon
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Hello Randy,

Engineer units assigned to a Formation can spot for artillery when they are unprepared. Static engineer units (LB Special Rule 3.3a) can only defend.
 
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Malcolm Cameron
Australia
Sydney
NSW
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carolynphilly wrote:
Do these units have any function other than "German speed bump"?


I think this is the major reason for these units being included as separate units rather than being abstracted out.

Most of them are sprinkled through the American rear areas at the start of the campaign. They make it just that little bit harder for the Germans to take key points by a coup de main before American reinforcements arrive.

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Nolan Hudgens
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The US static engineer units really are just speed bumps. They can't even spot for artillery since they can't be attached to any Formation. Thus no arty is available to them. The most they can do is stack with another US unit for the sake of the "2 units" combat drm and to absorb some losses. (of course having the extra unit in the hex can be a negative when defending against German artillery fire) Some of the statics can be positioned to defend Meuse bridges when they arrive.

Minimal value.

_Combat_ engineer units, on the other hand, behave about the same as infantry. [distinguishable by their assault arrow]
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United States
Apex
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I wonder if it has to do with how the 1111 Engineer Group basically stymied what looked like a potentially unstoppable KG Peiper. Trying to replicate that att his scale, I suspect, might be tricky but leaving it our out or making some odd rule would feel wrong.

I'm okay with the solution. It might add some other brand of oddness as Hipshot points out, but to me it's worth the trade off.

...if my conjecture is correct...lol
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Carl Fung
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gamesontables wrote:
I wonder if it has to do with how the 1111 Engineer Group basically stymied what looked like a potentially unstoppable KG Peiper. Trying to replicate that att his scale, I suspect, might be tricky but leaving it our out or making some odd rule would feel wrong.

I'm okay with the solution. It might add some other brand of oddness as Hipshot points out, but to me it's worth the trade off.

...if my conjecture is correct...lol


That's correct. The 1111th Engineer Combat Group (and elements of the 1121st ECG in the form of the 254th Eng Cbt Bn) along with 1st Army Engineering assets were deployed in the rear performing typical army engineering duties like bridge repair, road maintenance, snow removal, and running saw mills (for bridges and lodging). The majority of the Engineer Combat Battalions were deployed in situ to where they were stationed before the battle and hence shown as static. Had they been represented as attachable independent infantry, this would misrepresent their ability and role and would certainly lead to abuse in player usage (cannon fodder, suicide charges, etc). The exception was the 159th Engineer Combat Battalion which was attached to the 4th Infantry Division and helped defend the southern shoulder during the fighting.
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United States
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Your bibliography has helped me process this game far better Carl. Thanks for including it!
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Carl Fung
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gamesontables wrote:
Your bibliography has helped me process this game far better Carl. Thanks for including it!


I'll include one more for you. "The llllth Engineer Group in the Bulge:
The Role of Engineers as Infantry in AirLand Battle" by the School of Advanced Military Studies U.S. Army Command and General Staff College.

http://www.dtic.mil/dtic/tr/fulltext/u2/a167711.pdf
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Jim F
United Kingdom
Birmingham
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Where the heck did this interest in WW1 come from?
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gamesontables wrote:
I wonder if it has to do with how the 1111 Engineer Group basically stymied what looked like a potentially unstoppable KG Peiper. Trying to replicate that att his scale, I suspect, might be tricky but leaving it our out or making some odd rule would feel wrong.

I'm okay with the solution. It might add some other brand of oddness as Hipshot points out, but to me it's worth the trade off.

...if my conjecture is correct...lol


Having watched a couple of his videos on this game, I don't think Hipshot really got it.
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