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Subject: Simple drafting mechanic for 2 players. rss

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Carl Frodge
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This could definitely work for more than 2 players as well, but I think it would work fairly well with 2. I'm not a big fan of open-drafts with 2 players (ie. 7 Wonders Duel).

Essentially, it would be normal drafting, but, at the beginning of your turn, you would draw a card to add to your hand, choose 1 card to play, and choose 1 card to discard. Then pass your hand.

It's simple, but it creates a situation where you're not seeing the exact same hand every other round, and you can still surprise your opponent with something they haven't seen yet. But of course that new card you draw isn't always gonna be the best option for you, and it might not always be the best option to discard either.

What do you think?
 
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Phillip Harpring
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Yeah, seems fine. I like that it gives you the opportunity to deny cards to your opponent without being forced to take them yourself in a potentially suboptimal move... but then again, that's an intended tense choice caused by a more traditional draft.
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Chris Ruf
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My favorite 2p draft variant comes from Magic.surprise

1. Shuffle the set of cards to be drafted.

2. Draw 3 cards facedown and put one each into 3 separate piles that are in order, 1, 2, 3.

3. The current player looks at the card in pile 1 and either takes that card and replaces it with a new facedown card, or puts it back and adds another face down card to pile 1.

4. If the current player passed on pile 1 and added a card to it, they move to pile 2 and can make the same choice. And the same with pile 3.

5. If the current player passed on all 3 piles, they draft the top card of the deck.

6. After the current player has taken a pile, or the top card, it is the other players turn.

7. Repeat.

It creates an interesting dynamic and push your luck element. You know about half the cards your opponent gets. And you can gamble by purposely not taking a pile to see if you can add more cards to it before your opponent takes it.
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Chris Broadbent
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If I understood correctly, Inis does something similar.
 
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Sturv Tafvherd
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I like the 7 Wonders variant for 2 players. And it's close to that draw 1, play 1, discard 1 concept... except the "discarded" card in the 7 Wonders variant goes to a pseudo 3rd Civ
 
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Carl Nyberg
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How many cards do you start with?
 
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Carl Frodge
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bill437 wrote:
How many cards do you start with?

I don't know yet. I'm thinking 7 or 8. Why? You still go through your hand at the normal rate (1 less card each turn).
 
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Brendan Riley
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I guess I think one of the things drafting is meant to do is decrease the role luck has in determining who wins. I think this would put too much back in for my taste.
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Carl Frodge
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wombat929 wrote:
I guess I think one of the things drafting is meant to do is decrease the role luck has in determining who wins. I think this would put too much back in for my taste.

That's fair, but I like the idea of constantly adding new cards to the mix. Keeps it fresh and interesting, in my opinion. While I have nothing against normal drafting, I think for certain games, this could work quite well.
 
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