Mark B wrote:
Are there certain haunts in Betrayal we should avoid because they are too mature (for the 10 year old) or too complex (for the non-gamers)? Thank you!
can't remember a haunt being too mature but the gory details in the haunts/cards texts might be, have a look. there are some additional traitor rules that the traitor needs to know + the traitor needs to understand his/hers own rules/mechanics of the particular haunt.
when i've played it with "non-gamers" involved it's been working best when someone who knows the game (or is familiar with games) ends up as the traitor and the others can together figure out the haunt rules for survivors. as stated above being the traitor and having everyone else gang up on you might not be super fun for a 10 year old.
(ps. if you wanna make it easier and can do without the surprise there are a few haunts with no traitors, just you vs evil twins or the house itself for example)