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Subject: Tabletop Simulator for Playtesting rss

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Irham Abdul Halim
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As the title suggests, anyone of ya'll do blind playtesting using TTS? If so, how often and why that often. Any drawbacks?

Being from Singapore limits my game's playtesting possibilities (in a physical sense) due to the sheer size of the community to even further solidify a PnP version.
 
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Samuel Hinz
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I'm sure it happens but i've not seen it.

non-blind playtesting though i have seen happen.
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Bojan Prakljacic
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I regularly test my games through TTS. Usually I explain the rules and leave ppl to play while observing from spectator seat or just play along with them.

Blind testing is possible, but then you need to also put full rule book together with your game mod. Something that I'm not doing yet. Sometimes I do post video explanations of my games and rules with examples how everything works. It's easier for me. (I just hate writing rule books!)
 
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Irham Abdul Halim
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8Oj4N wrote:
I regularly test my games through TTS. Usually I explain the rules and leave ppl to play while observing from spectator seat or just play along with them.

Blind testing is possible, but then you need to also put full rule book together with your game mod. Something that I do not do yet. Sometimes I do post video explanations of my games and rules with examples how everything works. It's easier for me. (I just hate writing rule books!)


I friggin know right! Writing rules is a chore BUT is essential nonetheless. I'll be putting up my game in Workshop within a few weeks time.

In what other ways do you promote your game by the way, other than through BGG forums.
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Bojan Prakljacic
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I do not promote my games. I make them because I like the whole process of making and designing, and seeing how everything works in the end. I'm weird.
Maybe one day I will try to publish something... We'll see. :}
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Matt D
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irhammy wrote:
As the title suggests, anyone of ya'll do blind playtesting using TTS? If so, how often and why that often. Any drawbacks?

Being from Singapore limits my game's playtesting possibilities (in a physical sense) due to the sheer size of the community to even further solidify a PnP version.


I think blind is tricky, but doable. I know a lot of folks do this, and then leave the last update there until a KS campaign starts.

Daily Magic Games (the folks behind the Valeria: Card Kingdoms series) do this and it really helps out I think with their KS once it's ready.

Depending upon where you are in the process, I'd say you could always go into the chat room and just ask if anyone is interested in play testing your game. Just be prepared with a two sentence summary of the game as best as you can as the audience there is wide.

Also, just by posting it up to the workshop you'll get some attention, if you can make all of the rules available and then include s note saying you're asking for feedback. This might be the best way to accomplish b,ind play testing. Not sure how much attention it gets, but it will get some.

Once it's uploaded you can also post on here and call people out to it, too.

Good luck! And when you have it up let me know, I'll give it a shot myself.
 
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Irham Abdul Halim
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8Oj4N wrote:
I do not promote my games. I make them because I like the whole process of making and designing, and seeing how everything works in the end. I'm weird.
Maybe one day I will try to publish something... We'll see. :}


Not weird at all, man! Never dictate a passion is what I always say!
 
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Irham Abdul Halim
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hestiansun wrote:
irhammy wrote:
As the title suggests, anyone of ya'll do blind playtesting using TTS? If so, how often and why that often. Any drawbacks?

Being from Singapore limits my game's playtesting possibilities (in a physical sense) due to the sheer size of the community to even further solidify a PnP version.


I think blind is tricky, but doable. I know a lot of folks do this, and then leave the last update there until a KS campaign starts.

Daily Magic Games (the folks behind the Valeria: Card Kingdoms series) do this and it really helps out I think with their KS once it's ready.

Depending upon where you are in the process, I'd say you could always go into the chat room and just ask if anyone is interested in play testing your game. Just be prepared with a two sentence summary of the game as best as you can as the audience there is wide.

Also, just by posting it up to the workshop you'll get some attention, if you can make all of the rules available and then include s note saying you're asking for feedback. This might be the best way to accomplish b,ind play testing. Not sure how much attention it gets, but it will get some.

Once it's uploaded you can also post on here and call people out to it, too.

Good luck! And when you have it up let me know, I'll give it a shot myself.


Cool cool! Noted with thanks! Yeah definitely man, I'll let the whole world know don't worry, hahaha!

Just a heads-up, it's a hidden movement concept where the play environment will never be the same.
 
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Bojan Prakljacic
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What's your nick on Steam? Maybe we can meet in TTS, I would love to see your game.
 
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Irham Abdul Halim
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hestiansun wrote:
I think blind is tricky, but doable. I know a lot of folks do this, and then leave the last update there until a KS campaign starts.

Daily Magic Games (the folks behind the Valeria: Card Kingdoms series) do this and it really helps out I think with their KS once it's ready.

Depending on where you are in the process, I'd say you could always go into the chat room and just ask if anyone is interested in playtesting your game. Just be prepared with a two sentence summary of the game as best as you can as the audience there is wide.

Also, just by posting it up to the workshop you'll get some attention if you can make all of the rules available and then include s note saying you're asking for feedback. This might be the best way to accomplish b,ind play testing. Not sure how much attention it gets, but it will get some.

Once it's uploaded you can also post on here and call people out to it, too.

Good luck! And when you have it up let me know, I'll give it a shot myself.


8Oj4N wrote:
What's your nick on Steam? Maybe we can meet in TTS, I would love to see your game.


I go by the name of Jai Gantique in steam hahaha Game is still being tweaked here and there, though. Here's a teaser for you guys! Still wondering if "PORTALED" has 1 L or 2 Ls, or if it's even a word.

p.s all drawings are done with a friggin mouse!! Hand cramps hurt like a biotch


 
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Vladimir Teneslav
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irhammy wrote:
As the title suggests, anyone of ya'll do blind playtesting using TTS? If so, how often and why that often. Any drawbacks?

Being from Singapore limits my game's playtesting possibilities (in a physical sense) due to the sheer size of the community to even further solidify a PnP version.


I personally have used Tabletopia on my game and cannot recommend it enough. Great platform, hoping to catch on more soon.
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Irham Abdul Halim
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SaberRider wrote:
irhammy wrote:
As the title suggests, anyone of ya'll do blind playtesting using TTS? If so, how often and why that often. Any drawbacks?

Being from Singapore limits my game's playtesting possibilities (in a physical sense) due to the sheer size of the community to even further solidify a PnP version.


I personally have used Tabletopia on my game and cannot recommend it enough. Great platform, hoping to catch on more soon.


But I heard Tabletopia has a monthly subscription right?
 
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Bojan Prakljacic
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TTS is, in my opinion, much better conducted environment for playing any kind of games. Even dexterity games. Also, TTS has some scripting abilities and ppl are already making some magnificent things with it.
Prototyping is faster also. I once got a full game up and ready in 12 h lol.

 
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Matt D
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irhammy wrote:
SaberRider wrote:
irhammy wrote:
As the title suggests, anyone of ya'll do blind playtesting using TTS? If so, how often and why that often. Any drawbacks?

Being from Singapore limits my game's playtesting possibilities (in a physical sense) due to the sheer size of the community to even further solidify a PnP version.


I personally have used Tabletopia on my game and cannot recommend it enough. Great platform, hoping to catch on more soon.


But I heard Tabletopia has a monthly subscription right?


They do. It's roughly the same as the cost to purchase Tabletop Simulator if you catch it on one of the many sales it goes on, if you get the basic package. You need to get a higher subscription plan depending upon how you want to host, I believe.
 
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Craig M
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I'm set up for playtesting on TTS. All I need is the playtesters...

I was part of a group that was supposed to use TTS to swap playtesting efforts, but it has gone into hibernation. everyone wants their own game playtested, and is not so interested in other peoples...

But, I am trying to set up a group that swaps playtesting efforts, using a semi-formal point system where you earn playtest credits and then spend them.

PM me if you are interested.
 
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Irham Abdul Halim
Singapore
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Arcuate wrote:
I'm set up for playtesting on TTS. All I need is the playtesters...

I was part of a group that was supposed to use TTS to swap playtesting efforts, but it has gone into hibernation. everyone wants their own game playtested, and is not so interested in other peoples...

But, I am trying to set up a group that swaps playtesting efforts, using a semi-formal point system where you earn playtest credits and then spend them.

PM me if you are interested.


I'd love to join but I'm mostly doing this during my spare time. As always, time is the problem.

Question, what could we spend our points on by the way?
 
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Craig M
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The general idea is, if you want playtesters, you do a couple of things first:
you earn points by critiquing rules/mechanics
you earn points by playtesting games on TTS, PnP or play-by-email

Then, once you have some points, you can spend them on:
having your rules/mechanics critiqued
having your game playtested.

Yeah, I know, it would be much better if everyone just loved your game and playtested it for the sake of community, and I'm sure that happens sometimes, but mostly it doesn't.

As for spare time, I understand. I have two day jobs, do shift work, have four kids, lots of hobbies I can't find time for...
 
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Irham Abdul Halim
Singapore
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Arcuate wrote:
The general idea is, if you want playtesters, you do a couple of things first:
you earn points by critiquing rules/mechanics
you earn points by playtesting games on TTS, PnP or play-by-email

Then, once you have some points, you can spend them on:
having your rules/mechanics critiqued
having your game playtested.

Yeah, I know, it would be much better if everyone just loved your game and playtested it for the sake of community, and I'm sure that happens sometimes, but mostly it doesn't.

As for spare time, I understand. I have two day jobs, do shift work, have four kids, lots of hobbies I can't find time for...


Shoooot you sound busy as heck!

Sign me up! I can't promise frequency though..
 
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Irham Abdul Halim
Singapore
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Quick update, I've posted a playtest thread for anyone who is interested to playtest the game in TTS:
https://boardgamegeek.com/article/23889464#23889464

And thank you guys for the awesome feedback and suggestions!
 
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Craig M
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Hey there, PM me your email address, and I will send an invite to the Slack group.
 
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