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Subject: What's the Last Wargame You've Completed? October, 2016 Edition rss

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J.L. Robert
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Sherman Oaks
California
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Please list any recent wargames (stand-alone games or scenarios) you have COMPLETED since your post in the previous thread. And please continue to add more wargames as you complete them.

So I'm a little late. Hope I didn't scare you!
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Ryan R
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South Carolina
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Vietnam Solitaire



Gearing up for FitL....


End state:



Made it to turn 9... Draw - Full Metal Jacket.

Lost B52s on some crucial middle turns and the dice were against me on the turns I had them. Had to remove 3 US units, including an Air CAV once. Really hurt in the end.
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Robert Factor
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San Leandro
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I am Volko Ruhnke's medulla oblongata....
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Vroomer wrote:


Gearing up for FitL....


That is, quite literally, the best gear-up ever. Well done, sir.
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Etien
United States
Thibodaux
Louisiana
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The War Room
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The Chosin Few
Ten plays - ten losses. I completed the 1st Order Objective 5 times only to lose before completing the 2nd Order Objective.



End of Game 10 after completing the 1st Objective.
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ian morris
United Kingdom
Birmingham
West Mids
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Finished scenario 4 from Kampfgruppe Scherer: the Shield of Cholm last Thursday : my poor Russians ran into a wall of fire from Gerard's Germans. By the end of the game he'd gacked all his machine guns (ammunition shortage, extreme winter) but by then it didn't matter : I'd suffered too many casualties to rescue the game.
On to tournament scenarios next week.

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Colin Raitt
United Kingdom
Boston
Lincolnshire
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A Victory Denied
Panzers ran amok. Smolensk was encircled and reduced by the time the Minsk pocket collapsed. Timoshenko's counterattack from the south failed when 9th army struck its western flank. German infantry reached Moscow first via the northern road because soviet reinforcements had been sucked in to the center. On the 14th of August Guderian was given the choice and picked Moscow over Kiev of course. Stalin realised that defending the capital of communism was hopeless.
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Luka Kovač Plavi
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Našice
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4th session, 3rd game of For the People.

I took the Union this time.
The war started with Union embarkation in Texas and subsequent control of that state during spring of 1861 when McClellan took command of the invading force. During the summer Lincoln also managed to get the blockade up to a formidable level (3) while confederates where being pretty dormant but gained control of Missouri. Western Virginia sided for the Union almost as soon as the war has been proclaimed.

Confederates fortified heavily in the west with forts in Columbus, Dover and Peducuah so Halleck in turn built a fort in Cairo where he spent the entire game losing men to attrition, which was funny for the supreme commanders on both sides but perhaps not for the men involved.
Rebel ironclads were built and stationed in both Columbus and Dover so the naval incursions from the north were impossible to conduct.

Virginian theatre was rather docile after the Union army under McDowell managed to push back the confederate army commanded by Beauregard back to Richmond during 1861.

Confederates attacked in Kentucky and took Louisville where fort was built and made a pain in the back for the newly created army of Tennessee with Buell in command and their conquest of eastern Tennessee. The axis of the advance during 1862 was from Cincinnati to Clinton and then the army managed turn west and take Nashville, effectively firing R.E. Lee for a short while due to inefficient defenses of the Tennessee capital, but the rail lines through eastern Kentucky were exposed due to the Louisville fort and not enough troops to guard it. Fortunately the supreme commander of the rebels didn't realize this until it was too late for the out-of-supply and starving confederates to do much so the fort fell in the spring of 1863, along with the whole Kentucky. Also, the fort of St.Phillip/Jackson was taken by union troops under Freemont, thus opening up the Mississippi river all the way up to Columbus.

In the meantime Missouri switched sides and Lee was called west but although he managed to occupy St.Louis for a short while he had to retreat without doing much harm as the Memphis was taken by the daring naval invasion under some terrible commander of the Union that history forgot.
Fortunately for the rebels, Lee was swift and managed to retake Memphis before it was burned to the ground. During the next season however, another naval attack was launched and this time Butler was able to burn the city before being obliterated by Lee. In the far west Little Rock fell to the federals and was burned to the ground, but was later reclaimed by rampaging Lee who made it across the Mississippi river that was Union controlled due to his engineering genius, and his method of traversing the enemy infested river remained a mystery even for the supreme command (This was a mistake on our part, as Lee wasn't able to cross the river under union control. We only realized it after a number of cards were played, so we made Lee make a fort in New Madrid on the way back to remedy the situation, as we couldn't take it back anymore).

As the union Army of Tennessee has taken most of the eastern Tennessee the situation started to look more grim for the confederates because the rail lines in the western part of the state were in jeopardy of being broken, thus possibly leaving all the forts on the Mississippi and all troops in them out of supply. To avoid that from happening, Armies of the Tennessee (under Van Dorn) and Mississippi (under Lee) were created and the confederate counteroffensive has started, which almost managed to destroy the overextended union army. Federals however managed to retreat back to Nashville, retake broken supply lines and fortify, although they were almost destroyed during the retreat as the army commanded by Van Dorn was in a great position to intercept and wipe out the out of supply army before they reached Memphis, but van Dorn was too slow to move (failed roll) and the great opportunity slipped. This counterattack however stopped the union armies from advancing, the rail lines where saved, and some parts of eastern Tennessee reclaimed under confederate control.

In in the east Reynolds descended from the West Virginia and marched to Lynchburg, while Grant took command of the Army of the Potomac and continuously attacked the entrenchments of Richmond, which amounted to two great battles in which confederates managed to defend with huge casualties on the union side. Those were the only good news the people of the Confederacy heard in a long time, and the prospects of independence waned even more when Meade invaded and took control of Florida with almost no effort, and also Grand Gulf on the Mississippi was taken by the federals who quickly seized the industrial city of Jackson and were planning to raze it.

In the spring of 1864 the federals backed off from Richmond which prompted the Army of Northern Virginia to take offensive and try to recapture some of the Virginian soil. They were however intercepted at Fredericksburg, and Beauregard and his subordinates, experts at defending but rarely the ones to attack another army in a good position, had to press forward. The blunder was great and the consequences terrible, the army lost half their men and was totally destroyed when Grant gained the initiative and attacked the retreating rebels at Hanover. That left Richmond undefended and to prevent further destruction and loss of lives, weary and hopeless Davis and the Confederacy surrendered. Lincoln decided to celebrate victory with a visit to the local theater...

If you wish to comment/ask here is the LINK to the session thread.
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Enrique Carro
Spain
La Coruña
La Coruña
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D-Day at Tarawa

The First Wave scenario. I just got control over 4 Japanese positions, so, a defeat.
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David Janik-Jones
Canada
Waterloo
Ontario
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Combat Commander, Up Front, Julius Caesar, Fields of Fire! The Raven King (game publisher) ... that's me!
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Slywester Janik, awarded the Krzyż Walecznych (Polish Cross of Valour), August 1944
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Fields of Fire (a Normandy scenario, of course).


Yesterday, after completing the update and posting the 2nd edition Vassal module (see https://boardgamegeek.com/article/23849356). Great game. Tinkering and trying to see if the Gothic Line battles would fit into this system on my own time.
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Andrzej Cierpicki
Malta
Gharb
Gozo
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Malta Besieged: 1940-1942

First play, although I have owned the game since its publication. Game ended with Malta successfully invaded (just) in the final epoch with 13 cards left to play (Tobruk held out though). Strategic setback for the Allies.

Impressed with the game, notwithstanding that I rarely play solo.
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Les Marshall
United States
Woodinville
Washington
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Good day yesterday. Played Rebel Raiders to conclusion and then two scenarios from 7th Fleet.
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michael dorazio
United States
tyngsboro
Massachusetts
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Two games of the very light 1775: Rebellion. Enjoyable with a smattering of general history. One loss and one tie!
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Chuck Davis
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Played scenario of "Thirty Years War: Agony in Europe" early war protstants were emasculated by the catholic coalition, Major victory for the Catholics. Over 30 vp's.
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Nick Blank
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Unspecified
Ohio
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Finished a solo game of The U.S. Civil War. This game started with the out-of-the-box rules, but changed over to the March 2016 living rules partway through. Union victory on turn 15, Spring 1864. I was not as aggressive as I should have been with the Rebels overall I think.



Final game positions. The rebels had 2 final hail-mary cavalry raids into the north, earning 4 VPs on the last turn in an attempt to delay the inevitable. However, the Northern forces running unchecked through the center of the south, as well as an unhistorical counter-hail-mary of the Washington garrison troops left Washington undefended but recaptured enough VPs to secure the win.

The Mississippi was not fully controlled by the North, but they got as far south as Vicksburg, and were able to take the coastal forts protecting New Orleans. Other forces pushed south overland through Alabama, and north into Alabama from Mobile Bay. These forces met in the middle of the state, and then were able to head east to Atlanta.



The capture of Vicksburg on the final turn.



Sherman's march east from Montgomery through Columbus, Macon and Atlanta.



Grant chased Lee out of Richmond, burning it and the arsenals there. Then he chased Lee as far south as Raleigh, but then the tables were turned. Lee started winning every battle, routing Grant back north to the coast to meet up with Union reinforcements. The game ended before Lee could re-take Richmond or Grant could counter-attack.

Fantastic game, lots of fun.
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Colonel Williamson

Princeton
Illinois
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We are what we repeatedly do. Excellence, then, is not an act, but a habit. Aristotle
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Two playthoughs of
Airborne Commander

First game netted 5 points for a bronze star victory....second I made a score of 0 which was a victory medal...I earned 2 points on the last turn...
This can be a tough game.

M
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Ed T
United States
Seattle
Washington
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Eh, close enough.



My first solo playthrough of the Pataliputra scenario of Chandragupta (and indeed, my first game in the GBoH series at all), played leisurely over 4 evenings, riddled with many, many rule errors (and outright omissions) as well as having absolutely no clue what I was doing, but ending with the predictable Nanda victory, punctuated as Chandramas's Elephants smashed their way into Chanyaka's hapless line of infantry and chariots. I'm going to try this one out again this week!
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Robert Fox
United States
Chandler
Arizona
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Fear cannot be banished, but it can be calm and without panic; it can be mitigated by reason and evaluation.
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Not so much completed as finally got The Battle for Normandy punched and sorted, which took as long as some wargames take to play. This was an organizational nightmare, but I eventually found a mixed storage method using 4 counter trays and baggies.

This was after I got the allies punched and stacked, but before I started on the Germans:
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Colonel Williamson

Princeton
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We are what we repeatedly do. Excellence, then, is not an act, but a habit. Aristotle
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FuManchu wrote:
Not so much completed as finally got The Battle for Normandy punched and sorted, which took as long as some wargames take to play. This was an organizational nightmare, but I eventually found a mixed storage method using 4 counter trays and baggies.

This was after I got the allies punched and stacked, but before I started on the Germans:


WOW...now THAT was a battle!!!!!!
M
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Robert Fox
United States
Chandler
Arizona
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Fear cannot be banished, but it can be calm and without panic; it can be mitigated by reason and evaluation.
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SPI Mark wrote:

WOW...now THAT was a battle!!!!!!
M


The base game sorted rather easily once I finally had everything punched. I found trying to come up with extra space after punching the two expansion counter sheets difficult.

I've read the rules a few times and everything seems easy enough other than the breakdown rules. Without the breakdown rules, almost an entire counter tray of units could have been cut. There are an entire game's worth of breakdown counters.

I've been meaning to start running through the scenarios, but the daunting task of punching and sorting the game was holding me back. Now I'm ready to start actually pushing counters.
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Mike Stoddart
Canada
Ottawa
Ontario
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I finished a game of Twilight Struggle, with the US suffering a heavy VP defeat during the mid-war period. I'm sure I made many mistakes, but hopefully I learned enough from it.
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Will Pearson
England
Leicester
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FuManchu wrote:
Not so much completed as finally got The Battle for Normandy punched and sorted, which took as long as some wargames take to play.


Still got the copy I won untouched, I know it's complete but all the base, expansion and C3i counters are in there...
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Phil Lewis
United States
Evans
Georgia
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“Whatever you do, He will make good of it. But not the good He had prepared for you if you had obeyed Him.” Perelandra, C.S. Lewis
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"He died not for men, but for each man. If each man had been the only man made, He would have done no less.” Perelandra, C.S. Lewis
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Just back from a weekend of gaming at Nuke-Con in Omaha, Nebraska. Lots of games played, and I'll post more later. Three games of Check Your 6!

Started Friday with a six-player CY6!. It was six Flying Tiger P-40Bs against a mix of Oscars and Zeros. The American Volunteer Group walked away with a slight advantage, shooting down both Zeros and an Oscar. Allied win.



The second WWII CY6! game was on Saturday, this time with P-38 Lightnings and Spitfires against a mix of Axis aircraft over the Med. Both of my green-piloted P-38s were down early. The big surprise was the effectiveness of the Italian C.202 Falgore--three shootdowns (two P-38s and a Spitfire). For whatever reason, I didn't take a lot of pics for this game. Axis win.



Last was CY6! Jet Age with F-86s against MiG-15s. Lots of back and forth, with the MiGs taking out Sabres early (thanks to those deadly cannons). At the end of the fight, it was two MiGs and a single F-86 left on the map. Communist win.

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Phil Lewis
United States
Evans
Georgia
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“Whatever you do, He will make good of it. But not the good He had prepared for you if you had obeyed Him.” Perelandra, C.S. Lewis
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"He died not for men, but for each man. If each man had been the only man made, He would have done no less.” Perelandra, C.S. Lewis
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Also got in a classic--Wooden Ships & Iron Men using the tournament rules. It was the historical Algeciras scenario from an old AH General Magazine. Seven British Second Rate ships-of-the-line fighting the wind and hidden shoals to attack three French Second Rates under the protection of Spanish guns. One British ship ran aground for a loss, and a single French 80-gunner was hammered until it struck its colors. Technically a draw, it was a lot of fun.





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Phil Lewis
United States
Evans
Georgia
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“Whatever you do, He will make good of it. But not the good He had prepared for you if you had obeyed Him.” Perelandra, C.S. Lewis
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"He died not for men, but for each man. If each man had been the only man made, He would have done no less.” Perelandra, C.S. Lewis
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There were also two games of Starmada. The first was using the Klingon Armada rules with three Federation Constitution-class heavy cruiser and three Federation Texas-class light cruisers taking on a Klingon B-10 battleship and two D7 escorts. While the points were even, the match up was not. The Feds lost the light cruisers almost immediately, and the heavy cruisers weren't far behind. The B-10 was almost undamaged in the end.

The second game used the Romulan Armada rules with eight ships on either side. The game really dragged for the first few turns with that much firepower on the board. Of course, as ships were destroyed, it was less of a problem. We called it after three hours with no clear winner.




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Phil Lewis
United States
Evans
Georgia
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“Whatever you do, He will make good of it. But not the good He had prepared for you if you had obeyed Him.” Perelandra, C.S. Lewis
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"He died not for men, but for each man. If each man had been the only man made, He would have done no less.” Perelandra, C.S. Lewis
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Last Nuke-Con post...

Played Epic rules for Star Wars: X-Wing Miniatures Game. It was the Pursuit scenario from the Imperial Raider package. That meant not only a huge Imperial ship, but also the Rebel CR90 Tantive IV. Combat for the first three rounds was anti-climactic, with the Empire simply chasing a group of five X-Wings. On turn four, the CR90 entered, and it was much more interesting. A unique Rebel ship escaped, thus satisfying the victory condition, but we played through. As a result, both sections of the CR90 were crippled, but a Rebel victory nonetheless.



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