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Zombicide: Black Plague» Forums » Rules

Subject: Homebrew Rule: Special Rules for NPC Zombies rss

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Will Borrall
United States
Virginia
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With the wide variety of NPC sculpts, I couldn't resist adding lagniappe (cajun French: a little something extra) for them.
Dwarf NPC: needs damg 2 to kill.
Headless NPC: -1penalty to hit
Princess NPC: must be the first zombie killed when attacking that zone
Headsman NPC: ignores armour
Noble NPC: has a 5+ armour save
Elf NPC: can attack from range 0-1
Jailer NPC: can move through closed doors, causing spawns for open buildings as normal
Wench NPC: can't be attacked if there are any other zombies to target within LOS
Jester NPC: any 1 rolled on an attack against it cancels one hit
Priest NPC: absorbs one hit against zombies in its zone each turn before hits are applied

I know there are other scuplts as well, and these are not play-tested beyond one game. We applied all NPC rules in a space, making them MUCH more dynamic. And probably too hard. We still killed them all, though.
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chang chang

Connecticut
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oh this is nice.. very nice..
we did a simpler version. (I own NPC1 and KSE)

Priest and nun: when they spawn:
- assigned one vault artifact shield to ALL of these type
- They spawn and follow necro if any on the board; and are at priority to tar4get even at melee (with the shield in effect)

Snow white and dwarf:
- assigned one vault artifact to ALL
- drop its weapon to be picked up when kill one 6+

Headless and Jailer:
- need damage 2+
- no vaults artifacts



I like ur options, might modify and playtest the Jailer with that addition
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Fabian Schuster
Germany
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This belongs in the variants forum.
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Matt Price
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This is a customized Bane Tower from the game Man o' War
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Yes, please move this to the variants forum. I'd love to try it, but am fairly certain I'll never find this thread again ...!
 
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Will Borrall
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Thanks, guys. Not sure HOW to move this to the variants thread.
 
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