Recommend
 
 Thumb up
 Hide
5 Posts

Empires: Age of Discovery» Forums » General

Subject: Compared to AoE III rss

Your Tags: Add tags
Popular Tags: [View All]
Kenneth Lewandowski
United States
St. Charles
Illinois
flag msg tools
mbmbmbmbmb
Our group LOVES Age of Empires III and eagerly awaited AoD.

Interested to here some reactions to our general feelings...(after several plays)

The increased number of buildings makes it hard to plan for the entire game. It seems like this adds randomness and "luck" into who gets useful bonus buildings.

Most of us do not like the interactive component to the Roles... in AoE.. you plan and play and you don't 'lose' stuff to others. (A house rule we do use is if you lose an action due to someone using their role (ie..you lose a specialist) you get to use that colonist again next round to take some of the sting out of it..Everyone loves this idea)

We had a game today where the Age II buildings were really rather uselss and no one bought them. Never saw that happen in AoE. Also due to the buildings that came up...each of us only ended up with one extra specialist rather than the 3-4 or more in AoE.

Really wanted to love this but.....

 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
A J
United States
Riverside
CA
flag msg tools
Avatar
mbmbmbmbmb
That's odd. We haven't found THAT huge of a difference from AOEIII. We've never had an instance where all the buildings were useless. Perhaps if in a round no buildings are purchased, you can houserule it to refresh entirely.

Mechanically I really have no problems with AoD. I just don't care for it much aesthetically.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Matt Smith
United States
Troy
Michigan
flag msg tools
badge
Avatar
mbmbmbmbmb
The buildings from the Builder Expansion are extra and can be left out of the game. They are clearly marked on the tiles and in the appendix.

The player powers (national advantages) are also optional and can be left out of the game.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Mitch Willis
United States
Kathleen
Georgia
flag msg tools
badge
Avatar
mbmbmbmbmb
Lewk1700 wrote:
The increased number of buildings makes it hard to plan for the entire game.

I actually like having more buildings. I think it forces you to adapt your game play as you can't go into the game with a pre-set strategy. In the earlier version (which I really enjoyed), you could count on almost all the of the buildings coming out some time during the game. In the new version, you can't depend on a certain building to be available...
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
United States
Atlanta
Georgia
flag msg tools
"Where are you from?" "Long story. The Pacific Ocean, I guess."
badge
Avatar
mbmbmbmbmb
Played an edition which had the original AoE III and the expansions--it looks like the expansion added extra copies of some buildings like Trade Routes (+1 merchant, Age I building). Is this how the game is meant to be played? I recall the vanilla version had far fewer versions of each building, but I don't know the total tally of buildings that we were meant to play with.
 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.