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Lucas Morão
Brazil
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Hi everyone.

I really like rogue-lite video games, like The Binding of Isaac, Rogue Legacy, Don't Stave, etc., Isaac being the best of the bunch IMHO.

I know that board games already have the feel of different "runs" because, aside from legacy or campaign games, you always start again like you are playing for the first time.

The thing that I'm looking for is the randomness in items, like in Binding of Isaac. Sometimes they are bad, and you need to rely on your skills, even though you know that the stuff that you have won't be enough; sometimes later, an overpower item can save your run.

I think to some extent, Munchkin did that... a person can start with a class and a race and another person with nothing; but Munchkin has a lot of problems, like being long with all the randomness. Is there a board or card game that captures that fresh feeling of being balanced, weak, overpowered in a random way but don't overstay its welcome?

Thanks everyone.

Cheers from Brazil
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Greg Austin
United States
Wisconsin
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DungeonQuest Revised Edition comes to mind. It's one I've been looking at for a while to purchase--I haven't played it but it seems to fit a rogue-like.
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Lucas Morão
Brazil
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Faville wrote:
DungeonQuest Revised Edition comes to mind. It's one I've been looking at for a while to purchase--I haven't played it but it seems to fit a rogue-like.


Thanks! I'll watch a review ASAP!
 
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Ryan Langewisch
United States
Lakewood
Colorado
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Love Binding of Isaac! Not much is coming to mind... Cosmic Encounter has a little bit of having a game breaking ability that you have to work with, but not the same kind of progression and layering that you might be looking for.
 
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Lucas Morão
Brazil
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Legendary wrote:
Love Binding of Isaac! Not much is coming to mind... Cosmic Encounter has a little bit of having a game breaking ability that you have to work with, but not the same kind of progression and layering that you might be looking for.


Yeah, I have Cosmic in my collection. I love the game breaking powers, but, at least atm, I don't have a gaming group here, so it's hard to hit the table demanding a good number of players with the right mindset.

Thanks for the suggestion anyway!
 
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Kev Young
United Kingdom
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Hi Lucas, this may be of interest to you.

Legends Untold. Coming soon was described by some reviewers as Roguelike.

The Location attached for example has Barrier icons. You draw the barrier and then use any talents or kit you have to pass the barrier. If you succeed you then draw another card from the adventure deck. It could be loot, a foe, an NPC, a curiosity.




Apologies that the cards are unfinished. Review copies being finalised.
 
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Copy Imitator
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I hope The 7th Continent will give me my roguelike fix. Open world? Check! Permadeath? Check! Definitive Choices? Check! Random encounters? Check! Huge? Check!!!
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Bill Bennett
United States
Newton
Iowa
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Keep an eye out for One Deck Dungeon. It's not available yet, but should be in retail around Dec. 1. The tag line for this game is: "All the excitement of a rogue-like dungeon crawl in 54 cards!"
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Dave B.
United States
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DarthVandelay wrote:
Faville wrote:
DungeonQuest Revised Edition comes to mind. It's one I've been looking at for a while to purchase--I haven't played it but it seems to fit a rogue-like.


Thanks! I'll watch a review ASAP!


It's amusing, but it's a bit of a random meat-grinder. It doesn't feel like you have a whole lot of control over your fate.

Give Posthuman a look. That's probably the game that feels most like a roguelike to me (with a sprinkle of mutant apocalypse Oregon Trail). But a word of warning: the combat rules are much more complex than necessary. The dice usage could have been greatly simplified.
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Michael Drog
United States
Ponte Vedra Beach
Florida
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+1 One Deck Dungeon and you can PnP for free to see if you like it.
 
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Alison Mandible
United States
Cambridge
Massachusetts
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They're not dungeon-themed, but I'd recommend checking out Carl Chudyk's games, especially Innovation and Impulse. Nearly every card in Innovation is overpowered in the right circumstances, but you have to figure out which is the right one for your civilization's "build". And, similarly, an approach that's awesome in one game of Impulse may turn out to not have quite the right pieces in another game, or you might need to stagger along for a few extra turns before finding a planet that fuels the rest of your game.

(I'm a big Binding Of Isaac fan too, and would love a boardgame that felt the same. These don't exactly, but it's closer than you might think.)
 
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I legally own hundreds of polyhedral assault dice!
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Faville wrote:
DungeonQuest Revised Edition comes to mind. It's one I've been looking at for a while to purchase--I haven't played it but it seems to fit a rogue-like.


I was going to recommend this, too. The first few times you play, it doesn't feel particularly rogue-like. But it's there once you get to know it.

As far as card games go, Cutthroat Caverns is about the only card-game I recommend. But I'm not sure that's a rogue-like experience.
 
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Milki Kaplanski
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Hamburg
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Well, if you like Don't Starve you might enjoy Robinson Crusoe - it's a bit too frustrating for my taste (just like many rogue-lites and likes are to me) but it definitely catches the rogue-spirit. Everything is completely random for each new game (island tiles, items that can be crafted, events that happen) and one screw up can be your downfall, but having a combination of powerful items can give you a huge push as well.

The rules are a horrible mess tho - there is a new version coming out (by Portal Games, I think) this year with better game components and allegedly much clearer, revised rules, so I'd go for that, if it sounds interesting to you.
 
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+1 for DungeonQuest

Talisman (Revised 4th Edition) is quite similiar but lasts way longer. Best to use with house rules for the ending or expansions that offer different endings. Otherwise it just drags at the end.

I would also second Robinson Crusoe if you like the survival aspect in the game.

DungeonQuest and Robinson Crusoe can also be played solo.
 
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Colin Smith
United Kingdom
Soho
London
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Many spring to mind that would combine the right level of randomisation with character development through skills, stats or equipment, but most of these are 'adventure' games rather than rogue-likes or rogue-lite-likes...

For me a key element to a roguelike is something around the repeated patterns of continual levels with randomised content, rather than one large sprawl.

Would agree with DungeonQuest though!

Also:
Dungeon of D
Baldrick's Tomb
Chainsaw Warrior
Rogue Trooper (to a degree)
Any of the Dungeoneer sets
 
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Mark Smith

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essex
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Runebound (Second Edition) has a rogue feel with the travelling around a map fighting random monsters that could exploit a weakness in one of your three skills. ( Melee, range or magic).
There is Runebound (Third Edition) now which is more streamlined and polished, but personally I preferred the 2nd editions charm.

Also Mage Knight Board Game. Go check it out.
 
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