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Forged in Steel» Forums » Variants

Subject: Power of Elections (Official) Variant rss

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Marc Pulles
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Eindhoven
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One question about the (official) Power of Elections Variant:

In the first Era (setting up the game). About the first random player on the highest influence track (spot 1):
1. This player recieves the Mayor role as normal (and choose as last a other role)
2. Or he can choose the first role? Because in this variant in the first Era the Mayor role is doing nothing. Right?

 
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Don Lloyd
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zodiak wrote:
One question about the (official) Power of Elections Variant:

In the first Era (setting up the game). About the first random player on the highest influence track (spot 1):
1. This player recieves the Mayor role as normal (and choose as last a other role)
2. Or he can choose the first role? Because in this variant in the first Era the Mayor role is doing nothing. Right?

In the Power of Elections variant nothing will change with the game setup. The player on spot 1 on the Influence track will still receive the Mayor role. In this variant, having the Mayor Role, during the first 1890 Era, does not do anything for you more than indicate that you are 1st on the Influence track although that does allow you to break ties in certain conditions.

On a side note, this was something that we struggled with because all of the other Roles gave players an ability. The Mayor, in this variant, is not really giving anything in game terms besides 1st on the Influence track. But, even that is really an effect of winning an Election. The player who wins an Election receives VP and 1st in Influence. The Mayor role itself is more of a status or badge but not really a game Role.

In the base game, I had considered altering a few cards so that they react to the Mayor Role plus finding ways to give the Mayor an active ability, but we chose to modify the Role to allow players to score off the City Cubes directly.

 
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Marc Pulles
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shadowkn wrote:
zodiak wrote:
One question about the (official) Power of Elections Variant:

In the first Era (setting up the game). About the first random player on the highest influence track (spot 1):
1. This player recieves the Mayor role as normal (and choose as last a other role)
2. Or he can choose the first role? Because in this variant in the first Era the Mayor role is doing nothing. Right?

In the Power of Elections variant nothing will change with the game setup. The player on spot 1 on the Influence track will still receive the Mayor role. In this variant, having the Mayor Role, during the first 1890 Era, does not do anything for you more than indicate that you are 1st on the Influence track although that does allow you to break ties in certain conditions.

On a side note, this was something that we struggled with because all of the other Roles gave players an ability. The Mayor, in this variant, is not really giving anything in game terms besides 1st on the Influence track. But, even that is really an effect of winning an Election. The player who wins an Election receives VP and 1st in Influence. The Mayor role itself is more of a status or badge but not really a game Role.

In the base game, I had considered altering a few cards so that they react to the Mayor Role plus finding ways to give the Mayor an active ability, but we chose to modify the Role to allow players to score off the City Cubes directly.


Thank for your answer Don!
Yes i understand. The only thing is (in the normal rules) that the Mayor is given randomly in the first Era. And last but not least, in the last Era there was no tension of winning the Election anymore.
That's why we will try this variant.

And how you think about that a few players has one role more than the other players? Is that balanced? Maybe one roll less in play if playing with four?
Ps. we played with 2 players and we liked it very much! Tomorrow we going to play with 4 players
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