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Arkham Horror: The Card Game» Forums » General

Subject: Warhammer Quest Card game redone? rss

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v b
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I just watched a video of this being played, and keeping in mind I've never played the original Arkham Horror, it looked VERY similar to one of my fav games Warhammer Quest The Card Game (which coincidentally was just canceled)
Thoughts?
 
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Chris Lawson
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Skrell wrote:
I just watched a video of this being played, and keeping in mind I've never played the original Arkham Horror, it looked VERY similar to one of my fav games Warhammer Quest The Card Game (which coincidentally was just canceled)
Thoughts?

My thoughts are that it isn't anything like Warhammer Quest The Card Game.
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David Ainsworth
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xris wrote:
Skrell wrote:
I just watched a video of this being played, and keeping in mind I've never played the original Arkham Horror, it looked VERY similar to one of my fav games Warhammer Quest The Card Game (which coincidentally was just canceled)
Thoughts?

My thoughts are that it isn't anything like Warhammer Quest The Card Game.


I share those thoughts.
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Jason Nopa
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Sort of.

Warhammer Quest has a lot in common with Lord of the Rings: The Card Game.

And by extension, most of the LCG's have mechanics in common, in general.

So, it is SORT of similar to Warhammer Quest, but it's not a retheme.

There are quite a few differences, such as:

each investigator has their own deck, not a set of action cards.
fighting and other checks are done through a blind bag token draw instead of dice rolls.
it's an LCG, which means we'll see a steady flow of expansions and focuses on individuality of deck building for a character vs WHQ, which was closer to a "complete" game [taken in whatever context you want as far as FFG putting out complete games]
and a lot of rules differences here and there

similarities?

you're working through locations with characters that each player individually controls.
you make progress at locations.
there are monsters to fight.
everything is represented by cards and damage and progress is tracked by tokens
your characters progress and gain stronger abilities over multiple play throughs
it's put out by FFG
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Donny Behne
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There are definitely rules borrowed from WHQ ACG, however there's plenty unique going on, with the deck construction and setting that it won't feel the same. I think the most notable similarity, not in Jason's explanation, is that enemies can be engaged with an investigator or not. A close second would be how locations work.

There's a lot in common with LOTR LCG, as well.
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Brady Sadler
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kelann08 wrote:
There are definitely rules borrowed from WHQ ACG, however there's plenty unique going on, with the deck construction and setting that it won't feel the same. I think the most notable similarity, not in Jason's explanation, is that enemies can be engaged with an investigator or not. A close second would be how locations work.

There's a lot in common with LOTR LCG, as well.


Locations in Arkham don't really work at all like they do in WHQ:ACG. In WHQ, you have to explore to place progress on a location to remove it from play (somewhat similar to LOTR:LCG). In Arkham, locations don't really leave play by exploring them, they are more like locations in a board game that you move between (much more tactical).

I'm actually surprised to see so many comparisons with WHQ and Arkham. I'll admit, as a MASSIVE LOTR: LCG fan, I can definitely say I was inspired by that game.

Aside from the enemy engagements, and the existence of a campaign and "campaign pool" in both Arkham and WHQ, I'm surprised there are so many comparisons going on.

But glad to see people talking about both. I've been super hyped for Arkham since seeing the development of it.
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M.C.Crispy
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Having played both WQ:ACG and LotR as well as having watched gameplay video, I have no problem in seeing the relationship between the three games. The campaign story arc is managed by an LCG release structure, there's role-based, upgradeable, specialist cards like WH:ACG but some of the specialisation (and the scenario decks) are managed by micro-decks sharing a theme.
 
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Milo Gertjejansen
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They are both dead so that's something. Just kidding.










Too soon though?

I hope this joke is old enough.
 
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M.C.Crispy
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Since when has LotR been dead? Or is that your attempt at humour?
 
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Nigel McNaughton
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mccrispy wrote:
Since when has LotR been dead? Or is that your attempt at humour?


Yes it's "humour"

https://boardgamegeek.com/thread/1629441/game-dying
 
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Hmm. The more people say this game is like the LotR LCG, the more I think maybe it's not for me. I really disliked the gameplay in that. Just a big puzzle to solve and surprisingly unthematic, notwithstanding the great artwork.
 
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M.C.Crispy
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achates wrote:
Hmm. The more people say this game is like the LotR LCG, the more I think maybe it's not for me. I really disliked the gameplay in that. Just a big puzzle to solve and surprisingly unthematic, notwithstanding the great artwork.
So the bit that I think is completely not like LotR is the deck construction element. In LotR you can spend a lot of time figuring out what the best build of deck is for the specific scenario. You play the scenario once, get hosed then go back and modify your deck based on what you now know about that scenario and iterate until you win (of course expert players may only take one iteration, others - like myself - may iterate until they abandon the game). In AH:TCG I don't think the deck construction is as significant an element of the game. It seems like you select your specialisations for your character at the beginning of the campaign and then make slight modifications through levelling up (and maybe loot, I don't know) as you go. So the game's not a deck construction game like LotR, though the way the game plays is not dissimilar to LotR (or WQ:ACG).

I wanted to love LotR, but ultimately abandoned it as unplayable for me, but I strongly suspect that I'm going to enjoy AH:TCG (though I'm somewhat predisposed to like the game as AH is my top-rated game).
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for my part, I am curious about the relationsip between WQCC, AHCG, and the Star War card game that never was. Indeed, at the beginning, SW card game was suppose to be coop, and I was very excited because of the possibility to play solo in the SW universe. But during development the game changed and became a pvp game... I am wondering if any of these two games use mechanics that were first intended for the initial SW card game...

Note to Fantasy flight: please... Think about it: a new LCG implementation of SW, with high soloability !!!
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Rob Jennings
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achates wrote:
Hmm. The more people say this game is like the LotR LCG, the more I think maybe it's not for me. I really disliked the gameplay in that. Just a big puzzle to solve and surprisingly unthematic, notwithstanding the great artwork.


This is a reasonable complaint about the first year or two of LOTR. After the dwarrowdelf cycle they switched lead designers and the quests generally got a lot more thematic. Based on the gameplay videos and what we know in general about arkham, it looks like they took the changes in the later LOTR sets and built on them, so if your negative experience with LOTR is based on core, or particularly the mirkwood cycle, I wouldn't worry too much about it.
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v b
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strayknife wrote:
kelann08 wrote:
There are definitely rules borrowed from WHQ ACG, however there's plenty unique going on, with the deck construction and setting that it won't feel the same. I think the most notable similarity, not in Jason's explanation, is that enemies can be engaged with an investigator or not. A close second would be how locations work.

There's a lot in common with LOTR LCG, as well.


Locations in Arkham don't really work at all like they do in WHQ:ACG. In WHQ, you have to explore to place progress on a location to remove it from play (somewhat similar to LOTR:LCG). In Arkham, locations don't really leave play by exploring them, they are more like locations in a board game that you move between (much more tactical).

I'm actually surprised to see so many comparisons with WHQ and Arkham. I'll admit, as a MASSIVE LOTR: LCG fan, I can definitely say I was inspired by that game.

Aside from the enemy engagements, and the existence of a campaign and "campaign pool" in both Arkham and WHQ, I'm surprised there are so many comparisons going on.

But glad to see people talking about both. I've been super hyped for Arkham since seeing the development of it.

I certainly didn't mean to "dismiss" your game at ALL and in fact am very interested in it...I started this thread in hopes of understanding it better since I've never played Arkham Horror... :-/
 
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Brady Sadler
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Skrell wrote:
strayknife wrote:
kelann08 wrote:
There are definitely rules borrowed from WHQ ACG, however there's plenty unique going on, with the deck construction and setting that it won't feel the same. I think the most notable similarity, not in Jason's explanation, is that enemies can be engaged with an investigator or not. A close second would be how locations work.

There's a lot in common with LOTR LCG, as well.


Locations in Arkham don't really work at all like they do in WHQ:ACG. In WHQ, you have to explore to place progress on a location to remove it from play (somewhat similar to LOTR:LCG). In Arkham, locations don't really leave play by exploring them, they are more like locations in a board game that you move between (much more tactical).

I'm actually surprised to see so many comparisons with WHQ and Arkham. I'll admit, as a MASSIVE LOTR: LCG fan, I can definitely say I was inspired by that game.

Aside from the enemy engagements, and the existence of a campaign and "campaign pool" in both Arkham and WHQ, I'm surprised there are so many comparisons going on.

But glad to see people talking about both. I've been super hyped for Arkham since seeing the development of it.

I certainly didn't mean to "dismiss" your game at ALL and in fact am very interested in it...I started this thread in hopes of understanding it better since I've never played Arkham Horror... :-/


Oh I'm definitely not accusing you of dismissing the game or anything like that. I'm not offended at all, just very curious as you're not the first one to assume the Arkham LCG is re-themed WHQ: ACG. I'm just confused that it's such a popular theory

In all honesty, Arkham Horror: The Card Game doesn't share too many mechanical similarities to the Arkham Horror board game. Thematically it does, since you're fighting monsters and searching for clues. But the two games don't play very similarly.
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Yuriy Matuhno
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No?
 
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