Starting in 3-43, if the Western Allies have a unit (Green, Brown, Blue or Orange Block) in two land areas that are in or adjacent to the ’39 German areas and Champagne, the Axis player may reduce a leader one step and make a diplomatic option die roll (Die roll 6+) to assassinate Hitler and change the victory conditions. (Whether assassination is successful or not, somebody will pay)
Diplomatic Option to assassinate Hitler (Die roll 6+) Modifiers:
-1 if more than two German areas are Western Allied controlled.
+1 if Turkey is a Soviet Ally (keep soviets out of Med)
+1 if Germany has 10+ resource areas. (Strong ally is better)
+1 if a ’39 German area or German Polish Partition area is Soviet controlled. (Soviet may win)
-1 if more than three ’39 German area or German Polish Partition areas are Soviet controlled. (Soviet are winning)
Actions when successful:
1. Italy and Spain surrenders to the Western Allies remove all Italian and Spanish units. (Italy and Spain were war weary before the war started.) Spanish and Italian areas become Western Allied unless occupied by a Soviet unit (red or orange block). All other neutrals do not change status.
2. Remove all German Naval units. (British would insist)
3. Reduce two German units (black) one step. (removing diehard supporters)
4. The German player may immediately SR two German units. (an effect of releasing east front directives)
5. Place a full strength British (brown) Infantry unit into Iran remove Iranian army. Unit may be taken from allowable builds or any on the board. (Indian army or units from Western Asia would mobilize into Iran or Britain would redeploy from non-vital areas.)
Soviet allied area restrictions are no longer in affect. Soviet may capture German and Allies areas.
Western Allied and German units may freely move into each other’s areas. Western Allied and German units may consider theirs and each other’s areas as friendly. Western Allied or German land units may capture soviet or belligerent neutral areas. Joint capture control is determined by the Western Allied player.
Joint areas movement and placement of units, stacking and movement limits apply. If the B player cannot resolve overstacking, overstacking penalties are determined mutually between German and Western Allied Players or by a die roll. Movement limits are on a first player to move bases.
CMs and Card Draw:
Give drawn allied cards to the Soviet player. Soviet player plays card and splits CM with allied as normal. German player draws and plays cards as normal. Neither German nor Soviet Player have to show Western Allied the cards drawn.
If the German CM is higher or equal the Allied CM, German is player 1A, Western Allied is Player 1B. The German moves any/all units and starts battles. The Western Allied player moves any/all units and starts/reinforces battles. German player may assign one CM to Western Allied player. The Soviet is player 2,
If the German CM is lower than the Allied CM, than the Soviet is player 1. The German player may assign one CM to Western Allied player. Western Allied is Player 2A and the German is player 2B. The Western Allied player moves any/all units and starts battles. The German player moves any/all units and starts/reinforces battles.
German losses if Berlin is captured by Soviet controlled forces (Soviet armies or her allies).
German draws if Soviet land units (red blocks) are outside ’39 start areas.
German minor win if no Soviet land units (red blocks) are outside ’39 start areas
Germany wins if no Soviet land units are outside ’39 start areas and ten ’39 soviet area are captured.
Germany wins if no Soviet land units are outside ’39 start areas and Moscow and Leningrad are captured.
Soviet Losses if Germany wins.
Soviet draws if she does not win or lose.
Soviet win if in control of all ’39 start areas, Polish Partition, Bucharest, Bulgaria, and Athens or Istanbul.
Soviet major win if in control of all ’39 start areas, Polish Partition, Baltic States, Bucharest, Bulgaria, Athens and Istanbul.
Western Allies loose if Soviets win.
Western Allies draw is Soviet land units (red blocks) are not outside ’39 start areas, Polish Partition, Baltic States Bessarabia, and Soviet allied countries.
Western Allies win if Soviet land units (red blocks) are not outside ’39 start areas, Polish Partition, Baltic States Bessarabia, and there are no unconquered Soviet allied countries.
Western Allies major win if Soviet land units (red blocks) are not outside ’39 start areas, Polish Partition, Baltic States Bessarabia, and there are no unconquered Soviet allied countries and Moscow and Leningrad are not in Soviet control.