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Subject: The Robots deck rss

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Paul Long
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ROBOTS
Overall feel of the Robots deck

The Robots overview card rates the deck as
Blueprints: 4 stars
Money: 1 stars
Ride size: 4 star
Unfair: 1 stars

The Robots deck has a big focus on building park attractions often for free. However the order you play Park cards and Event cards matter more in the Robots deck, so the game play is more advanced than the Jungle and Pirate decks. Some decisions have more complexity, like the push your luck element in Special offers.

The Robots deck supports bigger rides through additional Guest Services cards. Most Guest Services can be built on any attraction, however some Robot Guest Services have restrictions on which attractions they can go onto. The Reconfigure event helps make big rides towards the end of the game. Event wise, the Robots deck is more forgiving than other decks. It has staff cards and Event cards that remove the negative impacts of your opponents - allowing you to re-open rides or still earn stars. The important question is timing when to play them.

Finally the Robots deck has three Difficult blueprints with big point scoring opportunities. (If you mix Robots and Pirates, then “Backup Systems” is an easier blueprint.) However the blueprints don’t restate the card restrictions. If a Blueprint requires Air-conditioning then it can’t be built on a Thrill Ride or Leisure Ride. If you look at the relevant cards, you will see that the “Transformation” Blueprint can only be built on a Theatre, Sideshow or the Monorail. Don’t start a difficult blueprint unless you have thought it out!


Showcase Cards
Robopocalypse 2057. A Robots theme Thrill Ride. Once per Events step, reveal the top cards of the Park deck until an upgrade is revealed and build it on this ride. This ability saves two actions and the card cost – as you draw and build immediately. Consider building cheap upgrades on this ride and using the "Reconfigure" to move expensive upgrades onto other rides. You will increase your chances of building a more expensive upgrade for free.
MegaFactory. A Robots themed Thrill Ride. Once per Events step, take a card from the Market and then pay to build any number of upgrades from your hand onto one attraction. It is easy to underestimate this ability, but if you have the cards and the money, being able to build multiple cards at once is a huge boost in actions. Don’t expect to be able to build a handful of cards on consecutive turns, but late in the game this very powerful. You should careful consider the order of cards you play. Match with the Information Kiosk to let you draw more Park cards and the Robot Theme to build more upgrades for free.

Event cards
Special Offers / Fire Drill : Special Offers is a push your luck search of the Park deck. Take the top card of the Park deck and keep it or discard it and try again. But you only get 5 tries – know when to stop. Fire Drill closes a type of attraction in all parks. Yes, including yours. But if someone is making mountains of money from say, Leisure Rides, then close them - close them all!
Viral Marketing / Reconfigure. Viral Marketing is a powerful card, hence why you have to discard another Event with it. You earn stars equal to your park capacity. It is a great reply to having rides closed or expensive upgrades demolished. But it is best paired with an expanded capacity (see the Jungle deck) and/or extra income per star (Sponsorship Deal OR Celebrity Guest in Vampires). So hang onto it until you can make some big money with it. Reconfigure is another powerful event particularly late in the game. You can make rides taller or you can move upgrades to complete a blueprint. Even move them out from under the protection of Flagpoles (see the Pirates deck)


Park Cards
The Robots deck has a variety of Guest Services letting you build bigger attractions. The order that you build upgrades can be important for cards like the Information Kiosk (drawing extra cards) and the Robot Theme (building extra cards).
Monorail. Monorail. Monorail! It’s a leisure ride, but has built-in air conditioning. No other Leisure ride or Thrill ride can have air con. So consider it for the Transformation blueprint.
Robots Theme. The Robot theme is a great card as it allows you to build another upgrade – however it must go on the same attraction, so plan accordingly.
Staff.The staff in Robots have a decidedly defensive bent. The Android Greeter can’t be affected – the star and 3 points can’t be taken away! As the Technician can just re-open attractions, he is a great defense – your opponents won’t bother closing your rides and will attack each other. The same is true for the Junior Vice-President who stops Injunction events.


Summary
The Robots deck is a fun deck to play. There is more scope for card combinations and chaining abilities together. Experienced gamers will see these opportunities quickly, but the card abilities are not beyond gateway players. Combine the Robots deck with Pirates for enormous rides. Play with the Jungle deck for other good card combos. The Robots deck is not as basic as the Pirates and Jungle deck, but still has very accessible play.

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Aaron Bredon
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Befefig wrote:

Robopocalypse 2057. A Robots theme Thrill Ride. Once per Events step, reveal the top cards of the Park deck until an upgrade is revealed and build it on this ride if possible. This ability has some risks (a duplicate upgrade or flagpole) but otherwise it saves two actions and the card cost – as you draw and build immediately.


The card text in the image does not match your description - the image says that you reveal until you get an upgrade that can be built on the ride (or the Park deck is empty), and you may (not must) build it on the ride for free.
This would mean you don't stop if you draw an upgrade that cannot be built on the Robopocalypse and you don't have to put a flagpole on the ride if you draw it.
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Paul Long
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abredon wrote:
Befefig wrote:

Robopocalypse 2057. A Robots theme Thrill Ride. Once per Events step, reveal the top cards of the Park deck until an upgrade is revealed and build it on this ride if possible. This ability has some risks (a duplicate upgrade or flagpole) but otherwise it saves two actions and the card cost – as you draw and build immediately.


The card text in the image does not match your description - the image says that you reveal until you get an upgrade that can be built on the ride (or the Park deck is empty), and you may (not must) build it on the ride for free.
This would mean you don't stop if you draw an upgrade that cannot be built on the Robopocalypse and you don't have to put a flagpole on the ride if you draw it.


Thanks. I based the description of my earlier play test version. Fixed above.
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Joel Finch
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It's worth noting that all of the cards have been through revisions thanks to playtester and backer feedback, and the final cards may vary slightly in wording from the versions shown here.
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