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Scythe» Forums » Variants

Subject: Completely untested Scythe multiplayer campaign :) rss

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Ryan Lopez
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Update: Oct 8, 2016
I've updated the campaign files! They have been submitted here on BGG, and should be up in a few days.

I've made several adjustments to the campaign for this first revision. I’ll have to look up the names of some users on BGG and Facebook later who helped identify some issue, but here are some of the changes in Ver. 1.1:

Added a page with some general guidelines and global rules
Revised and balanced several episodes (some big changes, some smaller)
Reordered some episodes
Added a new Episode 9 (“Peace Talks”)–which is a crossroads for two possible endings to the game (oh yeah, the game now has two endings)
Wrote two new episodes for the “alternate ending” (added a total of three new episodes, but the campaign is only extended by one game, to a total of 11, because of the “alternate ending” element)
Updated the Episode Rewards Sheet
Added an Episode Rewards Summary sheet, for reference so players don’t have to flip through the campaign if they forget what a bonus means on the “Rewards Sheet”


Original Post:
Apologies for hijacking Morten's thread title, but it seemed appropriate since he inspired this project to begin with. whistle

In addition to Morten's inspiration, this project indirectly builds on some thinking that I laid out in a thread about looking at Scythe from a "historical" perspective.

In the link below, you will find my humble attempt to piece together a multiplayer campaign for Scythe with light "legacy-ish" elements. I have attempted to weave short background stories, unique setup and rules changes, and ongoing benefits for specific achievements into a thematic, evolving story arc that takes place over a series of 10 "episodes."

I set out on this task with two primary goals.
1 Offer new(ish) and experienced players interesting challenges each game, which will require players to explore different focuses and strategies.
2 Have players explore the post-war world of Jakub's and Jamey's world. To this end, I have tried to present a "natural" sequence of events, with specific rule changes and background stories that complement the events unfolding in the campaign.

I did borrow a couple of ideas from Morten for the first episode or two, so thanks again, Morten. For what it's worth, the first episode I designed was the Episode 3, but the ideas I took from Morten helped me flesh out what I wanted to do for the first couple of episodes, so thanks for that, Morten.

OK, enough with the prelude. If you have some time and interest, please check out my campaign and let me know what you think. I'm interested in thoughts, impressions, and confusions that arise from just reading through, as well as specific feedback on how it plays. Also, I apologize that everything is so ugly. I don't have a lot of time to spend on beautifying right now.

You can find the PDF files on my (admittedly underdeveloped) blog. Here is the link to the page:
https://worldsokayestgamer.wordpress.com/scythe-campaign/

I'll post them to Scythe's file page here on BGG soon too, but I think those take a few days to clear.

Thanks in advance for any feedback/help you all can provide me, and I hope this is enjoyable! I may not be able to play my own campaign any time soon (limited play partners--thank goodness for that Automa!), so I look forward to hearing about your experiences! You can post them here, or in the comments section of my blog page.

Edit: I forgot to thank Jamey and Morten for giving us a such an enjoyable game and for providing fertile soil in which I could cultivate my ideas! Many thanks to both of you, and Jakub too!!
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Morten Monrad Pedersen
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Once more thank you for doing this and I'm happy to lend you my thread title.

I also always love it, when something I do can inspire others and vice versa.
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Ryan Lopez
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I uploaded the files here on BGG, but they noted it can be several days to a few weeks before they are available.

Edit: that was quick! The campaign file is there now. Apparently, I needed to resubmit the awards sheet file as an add-on to that one, which makes sense. I don't know if I did it correctly, but if not, I'll get it up ASAP.
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John Bradshaw
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Very interesting. Evidently a lot of thought and imagination has gone into this.

I'm unable to devote that much gaming time to a single game, so won't be trying this out, but I'm interested to see what feedback you get.
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Ryan Lopez
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Ok, both files are now uploaded. The Episode Reward Sheet is on the same page as the campaign.
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Ryan Lopez
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Klaus Kristiansen
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caught a few oversights in episodes 2, 3, 6, and 10 (you know, just 40% of the game blush), so I'm going to work on a few updates, which I'll post here and on my blog as soon as I work them out. For now, you can make one of the adjustments by not allowing Rusviet's (red's) Township ability while they are escorting Tesla (ep. 3) or the mech (ep. 6)--thematically, they are too wounded/damaged to "warp" (and arguably this applies to Polania's (white's) Submerge ability as well, but it's less of an advantage).

Keep an eye out for Ver. 1.1 here and on my blog in the future!
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Carsten Neumann
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Hi Ryan.

Your campaign looks really interesting as you have to focus on different objectives all the time. Once I have some people (and this includes me!) that are good enough with regular Scythe, it's something I'd like to "attack" ;-)

You propose that people keep the same faction over the whole campaing (unlike in Risk Legacy). If I may ask: why? Do you want to keep the bonuses linked the players?

And if you do so - what about letting non-winner(s) choose their player mat(s) before winner(s)?

Carsten
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Ryan Lopez
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horstderadler wrote:
Hi Ryan.

Your campaign looks really interesting as you have to focus on different objectives all the time. Once I have some people (and this includes me!) that are good enough with regular Scythe, it's something I'd like to "attack" ;-)

You propose that people keep the same faction over the whole campaing (unlike in Risk Legacy). If I may ask: why? Do you want to keep the bonuses linked the players?

And if you do so - what about letting non-winner(s) choose their player mat(s) before winner(s)?

Carsten


Thanks for the interest, Carsten! As for faction mats, I just think it would increase players' investment in the game. The bonuses stay linked to the factions specifically so players can change if they want though.

Player mats should definitely change every game, but I do like the idea of letting players who've lost choose before winners! Interesting proposal--I'll plan on working it into the version 1.1 of this! My initial thoughts are to say that the faction with the fewest episode rewards choose their mats first, ties broken in favor of player who DIDN'T win the last episode, then randomly. Do you have any other thoughts? That's not necessarily the "best" way to do it, just my first thought. Thanks again!
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Ryan Lopez
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I've updated the OP to note the new version of the campaign.
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