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The Werewolves of Miller's Hollow» Forums » General

Subject: Recruiting Werewolves players! rss

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Ron
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Hi!

So I see you flipping through the Werewolves of Miller's Hollow forums. Wondering how the game works? Thinking about what it might be like to join in a game? Or maybe you're already a veteran and just not able to get in on regular games the way you'd like? Well, I have news for you!

There is an entire forum here on Boardgamegeek dedicated to Werewolf games. We play all kinds of games, from "Villagers vs Werewolves" to variants where every single player has abilities. Some of our more complex games include items, locations and multiple teams. The sky is the limit!

So why am I posting this? Because it would be great if you joined up!

INTRO TO THE FRESH MEAT INITIATIVE - 2016

This thread has the basic breakdown of what is going on as well as links to four games. Each game is functionally the same, but there is a different dusk and dawn for each game.

If you've considered Werewolf in the past, then I am here to ask you to consider it now. Go jump into that linked thread, give it a once-over, and post if you have questions. Geekmail me if you want to know more. Go looking for one of the Fresh Meat games and jump on in!

If you've played Werewolf with the cards / in real life, then you're already used to how the game functions, but note that Werewolf online doesn't work the same way. You won't catch people by how they squirm under pressure, you have to catch them by their shifting point of view. You have to realize that they're working with hidden knowledge or that they're always going in half-measures for the good of the village.
... basically, it's not the same game as F2F Werewolf, but it's still a fun game!

If you have questions, please feel free to post here or in the Fresh Meat thread. You can also geekmail. Either way, I hope to see you in a game!
 
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Ron
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It's worth pointing out that we're not pushing for the games to start prior to 21 October, so you have three weeks to research, discuss, and consider which option works for best for you!
 
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David Me
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Bowling Green
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I played a few games in the early days. It was too fast for me. We played one that had 24-hour days and 24-hour nights. I could keep up with that somewhat, but it was just a one off. I couldn't find anyone to do it again.

Anything like that happening lately?

I also heard that a suggestion I'd made back then has been developed and named the "Neighbors" variant. That variation with SLOOOOW mode would be great.
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Ron
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Our normal slow mode is a 23 hour day and a one hour night. That gives those players with abilities time to think about who to target while still keeping every player engaged.

We also have a molasses-slow mode called "Majority Rules", and those games can take weeks (depending on the size).

For what it's worth, the length of day / night doesn't have as much of an effect on the perceived game speed as the amount of posts. I've ran five day games with less than 500 posts total and I've ran ones with 1400 posts. Those games wear -everyone- out.
 
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David Me
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Yeah. Always felt bad that I couldn't find enough time to keep up with the reading, so just stopped playing.

What makes the molasses one slow?
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Ron
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Majority Rules games requires that a majority of players agree on the lynch. So in a 9 player game, you have to have 5 players agree that Player X is the right person to lynch. Sometimes, these discussions will take days or weeks. The last Majority Rules game was flavored and I think it took about a month or so.

But players don't sign up for Majority Rules games without expecting long and drawn-out games. People will go days between posts sometimes, because they're waiting on something to happen or for someone to "come to the realization that ...". Granted, this style of game isn't very common, but it is a recurring theme.

If you're curious about the current activity level, then one of the standard introductory games is running right now:
"Hi, I want to play werewolf online." #153 - Basic Werewolf for the Rookie and the Veteran
They're in the 280s for posts right now and if you subscribe to that thread, you can get a rough idea of the general posting level. Fair warning, the last hour or so before lynch gets more animated.
 
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David Me
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Well, time to do stuff would be good, but so would time limits.
 
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Ron
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Which is why I recommend you take a gander at Hi 153. That'll give you an idea of how 'fast' games run. Maybe it'll still be too fast, maybe not. That's up to each individual player. Heh.
 
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