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Subject: Sleeping Queen Variant rss

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John Yax
United States
Michigan
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Here are a few additional rules to help with the flow of the game and also add a bit more strategy:

1)In addition to pairs, you can also turn in 3 or 4 of a kind or runs (3 or more cards in sequence, for example 2, 3, 4).

2)You may also discard a potion, wand, dragon, or knight or multiples of those same card. You cannot use the jester as a wild card in this scenario (see below for more on jesters).

3)Jesters can also be used as wild cards and be assigned any value between 1-10. They can also be used as any suit to fortify a queen, knight, or potion (see below). If you play only a jester, you must play it as the original rules state.

4)A player may fortify their awoken queen by adding the one matching suit card (e.g. play a heart card and put it underneath the Heart Queen). This counts as a turn and only one card can be used to fortify a queen.

5)A fortified queen can only be stolen by a fortified knight or put to sleep by a fortified potion. A knight may be fortified by playing the matching suit of the Queen to be stolen. For example, a fortified Cake Queen may only be stolen by playing a Knight fortified with a cake card. Similar to knights, it would take a potion fortified with a rose to put a fortified Rose Queen to sleep. If a fortified queen is stolen or put to sleep, the card that was used to fortify the queen is placed in the discard pile. Thus, the player that stole her gets her as unfortified but may fortify her later.

6)The peacock and rainbow queens are the only two queens that cannot be fortified as they do not have numbered cards with their corresponding suits. However, any player that has both the peacock and rainbow queen receives a bonus 5 points. Since the peacock queen is worth 10 points and the rainbow queen is worth 5 points, the combined value of the peacock queen and rainbow queen is 20 points.

7)A player may 'power up' dragons or wands. They may do this by playing any one number with the dragon or wand card. If the opposing player also has a dragon or wand, they can play their dragon or wand card with a higher number than the other players dragon or wand and cancel that dragon’s (or wand’s) action. For example, player 1 plays a knight. Player 2 counters with a dragon plus a 3 card. Player 1 re-counters with a dragon plus a 5 card. Player 2 does not have a dragon to re-counter, so player 1 still gets to steal the queen. As another example, player 1 plays a potion. Player 2 plays a wand plus a 2 card. Player 1 plays a wand plus a 5 card. Player 2 plays a wand plus a 7 card. The queen stays with player 2 and is not put to sleep. Note that the opposing powered up card must beat the previous powered up card. For example, a wand powered with a 10 cannot be beat. Also, a non-powered up card can be beat with any number, including a 1. Lastly, note that Jesters can be used to power up a dragon or wand, but can only be assigned a value of 1 - 10 and only one card can still be used to power up. Thus, a card powered up with a jester could still not beat a card powered up with a 10.

8)The goal of the game is to be the first player to reach the designated number of points depending on the number of players. Note this version removes the option of having a particular number of queens, you need to have the number of points noted below to win. If all the queens have awoken and no player still has enough points to win, the player with the most points wins. In the event of a tie, the player with the Heart Queen is the winner.
•2 players: 60 points
•3 players: 50 points
•4 players: 40 points
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Jon Den Houter
United States
Michigan
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I really like the idea of "fortifying," it makes the number cards much more interesting! I played with this variant and really enjoyed it, thanks for posting it.
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