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Subject: How would you balance a 5 or 6 player game? rss

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Hi,

I'm having bad luck at achieving a 4 player game (I've only played 3 player variant) because we are always either 3 or 5 people, so I don't know how the game plays with 4 players. However, I have a copy of LOTR Risk (and the expansion) so I can create an army for a 5th and even a 6th player. The question is:

How do I balance it? Maybe the map will get too crowded to collect 7 crowns, or maybe there will be not enough castles available after the setup to make an interesting game (my gamegroup rush them a lot). Maybe any of you, readers, have managed to create a 5 player game that is balanced, so I ask you that question =) Would you leave the game as it is and just add one player, would you reduce the crown goal by one (down to 6 crowns from 7, the standard goal), and would you add any extra castles?

What about adding a 6th player? xD

Regards!!
 
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Jason Webster
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necroferos wrote:
Hi,

I'm having bad luck at achieving a 4 player game (I've only played 3 player variant) because we are always either 3 or 5 people, so I don't know how the game plays with 4 players. However, I have a copy of LOTR Risk (and the expansion) so I can create an army for a 5th and even a 6th player. The question is:

How do I balance it? Maybe the map will get too crowded to collect 7 crowns, or maybe there will be not enough castles available after the setup to make an interesting game (my gamegroup rush them a lot). Maybe any of you, readers, have managed to create a 5 player game that is balanced, so I ask you that question =) Would you leave the game as it is and just add one player, would you reduce the crown goal by one (down to 6 crowns from 7, the standard goal), and would you add any extra castles?

What about adding a 6th player? xD

Regards!!


I would leave castles as they are. I would reduce crown required try reducing by one. If the game goes long then reduce by 2 crowns. 6 players becomes crowded.

I think the biggest problem with 5 and definitely 6 players is player elimination. If your group doesn't mind that then play on!
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Thanks for your answer =)

I think player elimination won't be a problem ^^ If I get to play with 5 or 6 players I'll update the main post telling my experience!

Btw I'm still eager to read more answers
 
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PJ Cunningham
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Greenfield
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I've played two 5-player games so far, each with a mercenary 6th army. Unless you use other rules mods to mitigate it, I'd suggest a victory condition of 6 crowns with 5-6 players. The board isn't crowded, per se, but there are fewer easy crowns for the taking.

Furthermore I'd suggest replacing the free one-time tax for Expanding into an unoccupied city with a *penalty* of losing that many units there instead. Lucking into those initial crowns at the start and getting a bonus for doing so can make the game swingy, so applying a penalty forces players to think/plan ahead instead of simply racing to be the first in, and in this way players at the end of the turn order aren't penalized quite as much.

For 7-8 players, further reduce the victory condition to 5 crowns and add a tax value of 1 to all non-city territories to ensure that siege engines remain a viable option. Also I'd remove the option to buy castles.
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Robert Wyant
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Spindale
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How about placing Indigenous Units in each Neutral City equal to the Tax Value. THat way it is unlikely players will take them with just one Unit.
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Robert Wyant
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We played 5 players yesterday.
We added footmen (Orcs!) to each uncontrolled city equal to the tax value, and played to 6 Crowns.
It was a blast!
Played as well as with Four.
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Thanks for your advice! I will definitely try it!
 
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