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Subject: 18 Card Microgame Contest 2016 - Results rss

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Odd Hackwelder
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3rd Annual 18 Card Microgame Contest!

2016
18 Card Microgame Geeklist 2016 link:
https://boardgamegeek.com/geeklist/215841/18-card-microgame-...

2015
18 Card Microgame Contest 2015 link:
https://boardgamegeek.com/thread/1431026/18-card-microgame-c...
18 Card Microgame Geeklist 2015 link:
https://boardgamegeek.com/geeklist/197621/item/4187565#item4...
18 Card Microgame Geeklist Final 18 2015 link:
https://boardgamegeek.com/geeklist/204281/18-card-microgame-...

2014
18 Card Microgame Contest 2014 link:
https://boardgamegeek.com/thread/1211499/18-card-microgame-c...
18 Card Microgame Contest Geeklist 2014 link:
https://boardgamegeek.com/geeklist/178832/18-card-microgame-...

Facebook
18 Cards Facebook Group link:
https://www.facebook.com/groups/1015024325229788/


Microgames are Awesome!
This contest is going to be incredible!
Together, we are making MicroGames more and more popular.
I couldn't wait to start this one.

This one has very specific limitations.
You need to design a game using 18 cards exactly.

The game rules need to be included into the cards.

Last year we allowed an extra rule sheet.
The rule sheet was 3.5 x 5 (the size of 2 cards side by side , front/back).
If you use the rules on the cards, maybe use the rules sheet for a diagram or something. The rule sheet is not to be used for game play.

**We will alternate every other year.

Also, and this might scare people. No components.
Paper and pencil could be used for scoring, hard to avoid in some cases.
If you like components, check out the spring mega microgame challenge.
We will allow 18 small components in one category.

Deadline
Contest starts - Oct 3, 2016
Geeklist opens - Oct 18, 2016
Submission Deadline - Dec 3, 2016
Voting Starts - Dec 8, 2016
Voting ends - Dec 31st, 2016
Results Announced Jan 1, 2017

Rules
1. Games must have exactly 18 cards.
2. The game needs to be a "Print and Play" file
3. Each game needs a logo (this will also be your game title pic)
4. Each game needs a pic of the cards (2 pages across, 9 cards per page)
5. Poker size cards (2.5 x 3.5)(63mm x 88mm)
6. Rules must be included somewhere in the 18 cards.
7. You may get one artist to help with the artwork if needed.
8. You must have permission to use all artwork.
9. You will retain all rights to your game.
10. Enter as many times as you want.
11. No restrictions on theme.
12. Try to play and comment on 3 games per 1 game you enter.
13. You are allowed to require players to alter cards (cut, fold, punch) but do it at your own risk. As long as it starts with 18 cards.
14. Game must not be from another contest!
15. You can't use components such as dice, meeples, and chips.

Prizes
Tips given here and on the geeklist will be combined and given to the winners. I will also donate gg into the pot.
Please throw some money in there to make it juicy.

A voting poll will be attached to contest page and geeklist.

A poll will be created for each category.
1. Best Game. (1st, 2nd, 3rd)(40%, 20%, 10%)
2. Best Art. 10%
3. Best theme 10%
4. Most original 10%

All the money donated will be divided between the category winners.


Current Prize Pot: 150 gg


Files
There will be a geeklist for the entries.
Post your entries in the WIP thread.
I suggest using dropbox.
Also upload a logo pic and cards pic into your gallery and post a link.


Design Contest FAQ for New Users

Topics:
01. Where to Find Contest Rules
02. Creating an Entry Thread
03. BGG Formatting
04. Creating Links to Your Entry Thread
05. Adding Your Entry to a Contest Geeklist
06. Editing a Post and Updating the Title
07. Linking to External Sites (for game components)
08. Adding Pictures to Your Entry Thread
09. Subscribing to Your Entry Thread and Seeing New Replies
10. Replying and Quoting Other Posts
11. Optional: Buying an Avatar
12. Optional: Adding Your Game to BGG
13. Optional: Adding Your Game to the Contest Family
14. Optional: Adding Yourself as a Designer
15. Optional: Thumbing and Giving Geekgold to Posts
16. Optional: Choosing a License for Your Game
17. Optional: Free Art Resources for Your Game
18. Optional: Adding Your Game Entry to the Quickbar


Courtesy of Chris Hansen
Thank You!



And..
The plan right now is to publish a series of 18 card games.
I am considering individually packaging them or packaging as a set.
More to come on that later.

I think kickstarter will be a good option.
I know everyone will want to know the terms.
It will be industry standard.
I will lay out the terms when they are decided.


Experience
If you want to know about my background:
https://www.facebook.com/Hackogames
https://www.flickr.com/photos/hackwelder/sets


*I will be adjusting the rules a little.
Please voice your suggestions!!
All your opinions are welcome.
Thank You



Games

1. Convention Quest - Odd Hackwelder - 2-5 players
Collect the most conventions by winning the highest unique value for a con.

2. The Council of Colbridge - John Kean - 2 players
Use actions of other players to deduce your patron and help him/her take control of the city.

3. Circles - Martin Windischer - 2 players
Picking the right scroll.

4. The Prince of Pies - Caroline Berg - 1 player
Steal as many pies as you can.

5. Ladders - Mark Tuck - 2 Players
Build a ladder.

6. Heroes of the Shores - Marek Kolcun - 1-4 players
Four heroes try to defeat the evil Demon at the end of the dungeon full of Demon's minions.

7. Garrison: Archangel - James Ronald Lo - 1 player
Destroy enemy mecha, make sure you don't overheat or else you're dead.

8. 8. 2 Kings - Scott Allen - 2 players
Appoint nobles to regions of the land, build your allegiances with the nobles, then battle an opposing king.

9. Rock, Paper, Scissors, WAR! - Matt D'Ambra - 2-3 players
RPSW pits players against each other to gain control of all 18 cards.

10. Animal P-P-P-Pickup - Nick Shaw - 2 player
A game of picking animals to score the most points from the various sets.

11. Initiative - Gabriel Espitia - 1-4 Players
A game where turn order and card placement is important.

12. Bowerbird - Douglas Rees - 1-4 Players
To attract a mate, the satin bowerbird constructs a beautiful display.

13. Ubored - John A. White - 1 player
You are a superhero forgoing time at the mall to save lives.

14. Dungeon Flip - Gregg Jewell - 1 player
Flipping Cards.

15. The Overland Route - George Jaros - 2 Players
2 players cooperatively work to build a railroad.

16. Jaque Quince - Víctor Hugo Cisternas - 2 Players
Simple rules and short strategic duels inspired by Bauhaus.

17. Tiled - Camden Clutter - 2 Players
An 18 card abstract tile-laying game.

18. Designers VS Publishers - Yaakov Buchsbaum - players 1-2
An Idea about how game publishers reviewers.

19. Orchestration - Kevin Froleiks - 2-4 players
You are a respected composer who just finished writing a masterpiece.

20. The Great Monkeeper - Romuald Chapeau - 3-4 players
You have to keep Monkeys in your park in order to show them to people.

21. Scrum - James Hazeltine-Shedd - 2 players
Field teams of players gain important bragging rights for the week.

22. Moosepoop Sector Patrol - Dylan Kirk - ? players
A game about blowing crap up in the Moosepoop Sector.

Voting Polls

Poll
Best Game?
  Your Answer   Vote Percent Vote Count
2. The Council of Colbridge - John Kean - 2 players
14.0% 7
3. Circles - Martin Windischer - 2 players
0.0% 0
4. The Prince of Pies - Caroline Berg - 1 player
2.0% 1
5. Ladders - Mark Tuck - 2 Players
0.0% 0
6. Heroes of the Shores - Marek Kolcun - 1-4 players
0.0% 0
7. Garrison: Archangel - James Ronald Lo - 1 player
10.0% 5
8. 2 Kings - Scott Allen - 2 players
2.0% 1
9. Rock, Paper, Scissors, WAR! - Matt D'Ambra - 2-3 players
2.0% 1
10. Animal P-P-P-Pickup - Nick Shaw - 2 player
48.0% 24
11. Initiative - Gabriel Espitia - 1-4 Players
0.0% 0
12. Bowerbird - Douglas Rees - 1-4 Players
0.0% 0
13. Ubored - John A. White - 1 player
0.0% 0
14. Dungeon Flip - Gregg Jewell - 1 player
0.0% 0
15. The Overland Route - George Jaros - 2 Players
0.0% 0
16. Jaque Quince - Víctor Hugo Cisternas - 2 Players
4.0% 2
17. Tiled - Camden Clutter - 2 Players
0.0% 0
18. Designers VS Publishers - Yaakov Buchsbaum - players 1-2
0.0% 0
19. Orchestration - Kevin Froleiks - 2-4 players
18.0% 9
20. The Great Monkeeper - Romuald Chapeau - 3-4 players
0.0% 0
21. Scrum - James Hazeltine-Shedd - 2 players
0.0% 0
22. Moosepoop Sector Patrol - Dylan Kirk - ? players
0.0% 0
Voters 50
This poll is now closed.   50 answers
Poll created by Hackogames
Closes: Sat Dec 31, 2016 6:00 am

Poll
Best Art?
  Your Answer   Vote Percent Vote Count
2. The Council of Colbridge - John Kean - 2 players
6.7% 3
3. Circles - Martin Windischer - 2 players
0.0% 0
4. The Prince of Pies - Caroline Berg - 1 player
0.0% 0
5. Ladders - Mark Tuck - 2 Players
15.6% 7
6. Heroes of the Shores - Marek Kolcun - 1-4 players
2.2% 1
7. Garrison: Archangel - James Ronald Lo - 1 player
2.2% 1
8. 2 Kings - Scott Allen - 2 players
2.2% 1
9. Rock, Paper, Scissors, WAR! - Matt D'Ambra - 2-3 players
0.0% 0
10. Animal P-P-P-Pickup - Nick Shaw - 2 player
0.0% 0
11. Initiative - Gabriel Espitia - 1-4 Players
0.0% 0
12. Bowerbird - Douglas Rees - 1-4 Players
0.0% 0
13. Ubored - John A. White - 1 player
20.0% 9
14. Dungeon Flip - Gregg Jewell - 1 player
15.6% 7
15. The Overland Route - George Jaros - 2 Players
2.2% 1
16. Jaque Quince - Víctor Hugo Cisternas - 2 Players
2.2% 1
17. Tiled - Camden Clutter - 2 Players
0.0% 0
18. Designers VS Publishers - Yaakov Buchsbaum - players 1-2
0.0% 0
19. Orchestration - Kevin Froleiks - 2-4 players
31.1% 14
20. The Great Monkeeper - Romuald Chapeau - 3-4 players
0.0% 0
21. Scrum - James Hazeltine-Shedd - 2 players
0.0% 0
22. Moosepoop Sector Patrol - Dylan Kirk - ? players
0.0% 0
Voters 45
This poll is now closed.   45 answers
Poll created by Hackogames
Closes: Sat Dec 31, 2016 6:00 am

Poll
Best theme?
  Your Answer   Vote Percent Vote Count
2. The Council of Colbridge - John Kean - 2 players
4.3% 2
3. Circles - Martin Windischer - 2 players
2.2% 1
4. The Prince of Pies - Caroline Berg - 1 player
0.0% 0
5. Ladders - Mark Tuck - 2 Players
15.2% 7
6. Heroes of the Shores - Marek Kolcun - 1-4 players
0.0% 0
7. Garrison: Archangel - James Ronald Lo - 1 player
0.0% 0
8. 2 Kings - Scott Allen - 2 players
0.0% 0
9. Rock, Paper, Scissors, WAR! - Matt D'Ambra - 2-3 players
0.0% 0
10. Animal P-P-P-Pickup - Nick Shaw - 2 player
10.9% 5
11. Initiative - Gabriel Espitia - 1-4 Players
2.2% 1
12. Bowerbird - Douglas Rees - 1-4 Players
8.7% 4
13. Ubored - John A. White - 1 player
4.3% 2
14. Dungeon Flip - Gregg Jewell - 1 player
2.2% 1
15. The Overland Route - George Jaros - 2 Players
6.5% 3
16. Jaque Quince - Víctor Hugo Cisternas - 2 Players
2.2% 1
17. Tiled - Camden Clutter - 2 Players
0.0% 0
18. Designers VS Publishers - Yaakov Buchsbaum - players 1-2
0.0% 0
19. Orchestration - Kevin Froleiks - 2-4 players
41.3% 19
20. The Great Monkeeper - Romuald Chapeau - 3-4 players
0.0% 0
21. Scrum - James Hazeltine-Shedd - 2 players
0.0% 0
22. Moosepoop Sector Patrol - Dylan Kirk - ? players
0.0% 0
Voters 46
This poll is now closed.   46 answers
Poll created by Hackogames
Closes: Sat Dec 31, 2016 6:00 am

Poll
Most Original?
  Your Answer   Vote Percent Vote Count
2. The Council of Colbridge - John Kean - 2 players
14.3% 7
3. Circles - Martin Windischer - 2 players
2.0% 1
4. The Prince of Pies - Caroline Berg - 1 player
0.0% 0
5. Ladders - Mark Tuck - 2 Players
2.0% 1
6. Heroes of the Shores - Marek Kolcun - 1-4 players
0.0% 0
7. Garrison: Archangel - James Ronald Lo - 1 player
0.0% 0
8. 2 Kings - Scott Allen - 2 players
2.0% 1
9. Rock, Paper, Scissors, WAR! - Matt D'Ambra - 2-3 players
0.0% 0
10. Animal P-P-P-Pickup - Nick Shaw - 2 player
26.5% 13
11. Initiative - Gabriel Espitia - 1-4 Players
2.0% 1
12. Bowerbird - Douglas Rees - 1-4 Players
0.0% 0
13. Ubored - John A. White - 1 player
4.1% 2
14. Dungeon Flip - Gregg Jewell - 1 player
0.0% 0
15. The Overland Route - George Jaros - 2 Players
2.0% 1
16. Jaque Quince - Víctor Hugo Cisternas - 2 Players
6.1% 3
17. Tiled - Camden Clutter - 2 Players
0.0% 0
18. Designers VS Publishers - Yaakov Buchsbaum - players 1-2
0.0% 0
19. Orchestration - Kevin Froleiks - 2-4 players
36.7% 18
20. The Great Monkeeper - Romuald Chapeau - 3-4 players
0.0% 0
21. Scrum - James Hazeltine-Shedd - 2 players
0.0% 0
22. Moosepoop Sector Patrol - Dylan Kirk - ? players
2.0% 1
Voters 49
This poll is now closed.   49 answers
Poll created by Hackogames
Closes: Sat Dec 31, 2016 6:00 am


Results

Best Game:
1st place: Animal P-P-P-Pickup by Nick Shaw
2nd place: Orchestration by Kevin Froleiks
3rd place: The Council of Colbridge by John Kean

Best Art:
1st place: Orchestration by Kevin Froleiks
2nd place: U-Bored by John A. White
3rd equal: Ladders by Mark Tuck, Dungeon Flip by Gregg Jewell

Best Theme:
1st place: Orchestration by Kevin Froleiks
2nd place: Ladders by Mark Tuck
3rd place: Animal P-P-P-Pickup by Nick Shaw

Most Original:
1st place: Orchestration by Kevin Froleiks
2nd place: Animal P-P-P-Pickup by Nick Shaw
3rd place: The Council of Colbridge by John Kean
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Odd Hackwelder
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Re: 18 Card Microgame Contest 2016
Adding geeklist soon
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George Jaros
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Re: 18 Card Microgame Contest 2016
I thought this was the year that would allow components... I was looking forward to that option this year. =)
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Odd Hackwelder
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Re: 18 Card Microgame Contest 2016
gjjaros wrote:
I thought this was the year that would allow components... I was looking forward to that option this year. =)


I was thinking to go back to 18 cards only rules included. The contest was very popular when it was super straight forward and simple. I added things and less people entered.

What does everyone think? Should i allow components.
Should I make 2 categories, with and without?
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oi xio
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Re: 18 Card Microgame Contest 2016
I think with components it would be much too similar to the 2016 mint tin design contest.
18 cards with some components would easily fit into a mint tin.

From my point of view, the appeal of this contest is to be able to try/play a game with printing just 2 sheets of paper.
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Odd Hackwelder
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Re: 18 Card Microgame Contest 2016
oixio wrote:
I think with components it would be much too similar to the 2016 mint tin design contest.
18 cards with some components would easily fit into a mint tin.

From my point of view, the appeal of this contest is to be able to try/play a game with printing just 2 sheets of paper.


I agree. Also the microgame contest that just finished was basically the same as the mint tin contest. It was whatever could fit into a top load poker deck tuck box.

The first year we did the 18 card contest had 90 entries. Last year I added an external rule sheet and we had 68 entries.
 
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Martin Windischer
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Re: 18 Card Microgame Contest 2016
So this is the same contest as last year?
I personally liked the first contest where the rules had to be included on the cards. It lead to simpler designs which I liked (although some of the designers took it as a challenge to cram as much text as possible on every blank space ). Will the contest ever return to that format?
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Mark Tuck
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Re: 18 Card Microgame Contest 2016

Definitely just the 18 cards for me - no extra components.

This is what sets it apart from the other contests. The Mint Tin allows components, as did the One Page, the Solitaire and the 9 Card.

And rules either on the cards or as a 4 page card sized booklet (maybe with a maximum word count!).

Stick with this format and I'm in.



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Charles Ward
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Matsumoto
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Re: 18 Card Microgame Contest 2016
I think that rules as part of the 18 cards makes for a good contest.
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Odd Hackwelder
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Re: 18 Card Microgame Contest 2016
ex1st wrote:
I think that rules as part of the 18 cards makes for a good contest.


I think adding the components makes it another contest. That is why I thought it would be a good idea to go back to the original rules. It was much easier to make and play games as well.
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James Ronald Lo
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Re: 18 Card Microgame Contest 2016
Hackogames wrote:
ex1st wrote:
I think that rules as part of the 18 cards makes for a good contest.


I think adding the components makes it another contest. That is why I thought it would be a good idea to go back to the original rules. It was much easier to make and play games as well.


AWESOME! I was hoping a micro game contest for EXACTLY 18 cards would pop up around this time of the year. Many thanks @Hackogames for organizing this
 
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George Jaros
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Re: 18 Card Microgame Contest 2016
Hackogames wrote:
I agree. Also the microgame contest that just finished was basically the same as the mint tin contest. It was whatever could fit into a top load poker deck tuck box.

The first year we did the 18 card contest had 90 entries. Last year I added an external rule sheet and we had 68 entries.


I wouldn't count a drop from 90 to 68 entries as anything to worry about. All contests have their numbers grow and shrink over time and 68 entries is still an incredible amount. I think the lower number may be due to it being the second year and the novelty wearing off just a little bit. That means you probably need to do something slightly different each year to keep the idea fresh. Agreed that allowing components makes the game pretty much the same as the Mint Tin or Microgame contests (also similar to the 9 Card Nanogame Contest). I'm wondering if having so many small game contests is actually a bigger reason for fewer entries in each one. The Microgame contest only had 7 entries this year...

Maybe it would be better to have a single contest that encompassed a few different criteria, maybe as different categories. And that might be easier to manage and schedule, too...
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Vincent B
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Re: 18 Card Microgame Contest 2016

I loved this contest last year, Hack and so glad it's back.

I'm really glad there are no components allowed!

Quick question, if the Rules can be additional and the size of 2 cards, can they be used as some kind of "marker" in the game? i.e., rules face down to be a Start player marker or something?
 
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Marianne Waage
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Re: 18 Card Microgame Contest 2016
I like the idea of the requirements changing in a regular pattern from year to year, and also agree that components in this case make it too similar to the recent micro contests. Or even the one page contest.

I feel like part of the point of the 18 card contest is that you can pocket the game, and not be uncomfortable when you sit on it.

Just FYI, the submission deadline and voting period overlap rather closely with the Mint Tin contest.
 
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Alison Mandible
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Re: 18 Card Microgame Contest 2016
Do the players' bodies or clothes count as components? (Can a game with dexterity elements tell a player to balance a card on their hand, for instance? Can a player with glasses tuck a card behind their glasses?)
 
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Mark Tuck
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Re: 18 Card Microgame Contest 2016
singlemaltdram wrote:

Quick question, if the Rules can be additional and the size of 2 cards, can they be used as some kind of "marker" in the game? i.e., rules face down to be a Start player marker or something?

In the first post it states:
If you use the rules on the cards, maybe use the rules sheet for a diagram or something. The rulesheet is not to be used for gameplay.
so I assume not.
 
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Mark Tuck
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Re: 18 Card Microgame Contest 2016
yamaraus wrote:
Just FYI, the submission deadline and voting period overlap rather closely with the Mint Tin contest.

Agree.
Also, not sure if 2 months from start date to submission deadline is long enough, bearing in mind that some people (well me at least) do not start the process on day one. As a comparison, the current Mint Tin contest allows 3 months, as did the 9 Card and the Solitaire contests.
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Henrik Larsson
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Re: 18 Card Microgame Contest 2016
My vote is on 18 cards and rules separately. I mean I understand the beauty of having everything neat and tiny, but well-written rules is harder to fit into something small.
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Odd Hackwelder
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Re: 18 Card Microgame Contest 2016
tucky60 wrote:
yamaraus wrote:
Just FYI, the submission deadline and voting period overlap rather closely with the Mint Tin contest.

Agree.
Also, not sure if 2 months from start date to submission deadline is long enough, bearing in mind that some people (well me at least) do not start the process on day one. As a comparison, the current Mint Tin contest allows 3 months, as did the 9 Card and the Solitaire contests.

Usually its 3 months. It is long enough. I do the 24 hour design contest every month and have had a few games published from there. 2 months is plenty. I want to finish by the end of the year so it isnt confusing.

What about making a separate geeklist for the components requirement? I just think its like other contests, but i will do if enough interest. 18 cards only, rules included is a good one.
 
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Kerenza Doxolodeo
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Re: 18 Card Microgame Contest 2016
I have a question.

I can understand having rule as part of the 18 cards in term of designing challenge. I agree with forcing game designers out of their comfort zone.

But what I am having hard time is the motion of having rule as part of the 18 cards in term of business. I can relate that every material counts--but it seems redundant to waste a card for a rule. My understanding is that publisher will try to impress buyers with the quality of component.
We only have 18 cards to impress buyer with the quality of component? Why waste 1 card for rule? I mean, once people understand the rule--nobody cares about the rule card anymore, right?

If this is another 24 hour design contest where we just create and declare champion--I'm all in for having the rule as part of the 18 cards. When the competion runner want to publish 18 games--I twitch a lot on that motion.
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Odd Hackwelder
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Re: 18 Card Microgame Contest 2016
Realdeo wrote:
I have a question.

I can understand having rule as part of the 18 cards in term of designing challenge. I agree with forcing game designers out of their comfort zone.

But what I am having hard time is the motion of having rule as part of the 18 cards in term of business. I can relate that every material counts--but it seems redundant to waste a card for a rule. My understanding is that publisher will try to impress buyers with the quality of component.
We only have 18 cards to impress buyer with the quality of component? Why waste 1 card for rule? I mean, once people understand the rule--nobody cares about the rule card anymore, right?

If this is another 24 hour design contest where we just create and declare champion--I'm all in for having the rule as part of the 18 cards. When the competion runner want to publish 18 games--I twitch a lot on that motion.


Including the rules makes it possible to print 3 games in one tuck box. I am still considering to do this as a publisher. But, I told myself I won't publish other people's games till I get it right with my own games. There is so much to leran in this business. I will have a line of 18 card games in the next year or so. I spend hours talking to manufacturers about box options for 18 card games. If it's a custom box then yes better to maximize the cards, slipping in a rule sheet is easy. That is why I modified the rule last year.

We had some long discussions about 3 games in a tuck box. I could make it look great but the concern was picking the right games and the right 3 games that go together. Do I do 3 solo games together or mix them up? Do I put similar themes together?

We could split the contest into 3 categories.
1. 18 only
2. 18 plus rules
3. 18 plus 18 components

What do you think?
I could make my spring microgame contest the 3rd option
It was basically that anyway.

Or I can do 3 a year and keep them separate?

 
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Kerenza Doxolodeo
Indonesia
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Re: 18 Card Microgame Contest 2016
Hackogames wrote:
We could split the contest into 3 categories.
1. 18 only
2. 18 plus rules
3. 18 plus 18 components

What do you think?
I could make my spring microgame contest the 3rd option
It was basically that anyway.

Or I can do 3 a year and keep them separate?


Don't do 3 a year. You will burn out.

Since there has been constant struggle for all 3, then why not?

1. 18 only (with plus rule being optional for each game instead mandatory)
2. 18 plus 18 components.

Whether your spring microgame is the 3rd option or not is your call.
 
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Pelle Nilsson
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Re: 18 Card Microgame Contest 2016
The 3rd version with components allowed could be about games that allow players to add their own components (eg "one pawn to represent each player", "1 regular six-sided die"), so the basic format stays the same as just 18 cards (+ rules) not like a tin game or the other microgame format.
 
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Martin Windischer
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Re: 18 Card Microgame Contest 2016
Hackogames wrote:
We could split the contest into 3 categories.
1. 18 only
2. 18 plus rules
3. 18 plus 18 components

What do you think?
I could make my spring microgame contest the 3rd option
It was basically that anyway.

Or I can do 3 a year and keep them separate?

Not only you will burn out, but also all the entries will split between these contests, so you will have less entries in each of them.

I think 18 cards + components is not really needed as there are other formats where they fit (Mint Tin Design Contest, Microgame Print and Play Contest).
Maybe you should modify your original plan to alternate the contest:

Every even year: 18 cards only, rules must be on the cards.
Every odd year: 18 cards only, additional rulesheet is allowed.
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Kerenza Doxolodeo
Indonesia
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Re: 18 Card Microgame Contest 2016
MartinWin wrote:
Every even year: 18 cards only, rules must be on the cards.
Every odd year: 18 cards only, additional rulesheet is allowed.


That is my biggest problem. I have been pressing whether having rule on cards is beneficial in prospect of business and Hackwogames claimed that having rule as external rulesheet is more productive.

My points is, why do the counter-productive like having rules must be on the cards? Game board industry is tough. Don't make it harder.
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