Austin Andersen
United States
Berrien Springs
Michigan
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I am looking for the following things in a combat system:

Simple rules - I don't want pages and pages of rules to know with many exceptions.

Complex structure - A tech tree or something comparable, where players can customize their units as they like. I don't want a lot of upkeep though with a ton of modifiers here and there.

Deep - There should be multiple options of attack and defense.
Quick - I want each battle to be resolved quickly.

A small degree of randomness - I don't the superior forces should win absolutely, but at the same time I don't think they should lose often either.


I doubt a game exists that has all this, but I am looking for what is out there that people enjoy. The games can be entirely card based, dice based, have a board and miniatures, have no board, no miniatures, whatever. I have some games that come close to what I'm looking for and have my eyes on another game or two. I want to know what others think.

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Benny Yuen
New Zealand
Wellington
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Kemet is the first thing that pops into mind.
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Yani
Switzerland
Zürich
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Also, Summoner Wars with its billion factions.
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Paul Johnston
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Space Empires 4X
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Gary Selkirk
Canada
Truro
Nova Scotia
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WAR: A BATTLE OF NERVES for 2 - 4 players by Larton Game Company.
 
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K S
United States
New York
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it occurs to me that it might help if you could give us some examples of games that you feel fulfill each of these criteria.
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Phillip Harpring
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I'm a big fan of the combat system in Forbidden Stars. The combat itself ticks all those boxes I think, though the bigger game around it is not simple or quick.
 
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Austin Andersen
United States
Berrien Springs
Michigan
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wamsp wrote:
it occurs to me that it might help if you could give us some examples of games that you feel fulfill each of these criteria.


I feel that from my own list of games that Kemet hits on many of the points I am looking for.

Nexus Ops hits a lot of points as well. It is a simple enough game, but certain units gain an advantage on certain terrain, other units can't go on certain terrain. Cards are used with dice and there is a decent amount of randomness. The thing missing would be a tech tree of sorts.

Forbidden Stars has tech that you can develop for certain units so that you can focus on a certain aspects of development and combat. Most deck builders encompass this adapting to what's going on aspect.
Kemet has tech that you can develop as well.

While Forbidden Stars is great, combat can take a bit of time and can be a bit of a downer for those not involved. I personally don't mind as I'm usually zoned in whether I'm directly involved or not, but there are some that can't stand down time.

Codex: Card-Time Strategy – Deluxe Set looks like it hits a lot of points I'm looking for, but I don't know for sure.

The Ares Project seems like it hits many of the points as well, but I think playing behind a screen most of the time will detract greatly from the enjoyment of the game.
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Phillip Harpring
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How about Blood Bowl: Team Manager – The Card Game? It is a deckbuilder of sorts that I think ticks all of the boxes with its resolution of matches, though its conflict isn't about warfare. You build up your deck of players and upgrades as you see fit with the resources you win, the mechanics are simple and quick, and there's randomness in the card draw, blocking dice, and the cheat tokens.
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Dallas Tucker
Indonesia
Jakarta
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Something that fits most of your requirements, but is a bit different from the games already mentioned, is Neuroshima Hex!. The only point this doesn't really hit is "Complex Structure", but I am not sure how much customizing you want (there are many factions to choose from in NH, but you don't get to customize your deck, though I am sure there are ways people have done that).
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Let us consider how we may spur one another on toward love and good deeds.
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Riva
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    So, simple but complex, quick but deep.
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Chris SC

Madison
Wisconsin
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Duel of Ages II might not be a terrible recommendation. There are a lot of rules, but the combat itself is mostly just comparing 2 values.

That said, there are LOTS of values and different equipment to help change things around. There is randomness, but if you have a much higher value than the other person then you are generally in a better spot for doing damage or the like.
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Pokey 64
United States
Niagara Falls
New York
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Maybe Warfighter: The Tactical Special Forces Card Game.
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M Smith
United Kingdom
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A quick look at the shelf and Memoir '44 and especially Deadzone pop out at the mo.
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