David Spain
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I've only played Temple of Elemental Evil but it is one of my favorite games. Descent is immensely popular, so it must be good, but how do these two games compare? I'm only interested in solo RTL play, even though I am far from sold on the app idea. Only because the reason I got into this hobby was to get away from video games.
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Doug Poskitt
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They are both good game systems. Imo, they are different games though both will see you operating in a dungeon (more so with D&D than Descent).

I have both game systems (complete) and I enjoy playing both immensely.

You could say that the Descent system is more involved than the D&D system. I also got into Descent because of RTL. Both provide engaging game experiences.

No doubt other responses to this thread will give you more detailed observations on the nature of and differences between these two game syatems.


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Seth Goodnight
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I've never played any of the D&D games, but I really like the app based play for Descent. I've played both solo and with a group, and I thoroughly enjoy both. The fact that I have cards, dice, and minis in front of me keeps it feeling like a board game. For me, it's a completely different experience than a video game.

The app allows for a lot of complexity without the game getting bogged down with lots of extra decks of cards, die rolls, and rules to remember. Things like the peril effects (if you take too long then bad things start to happen), random monster effects (occasional bonuses to movement, damage, etc.), and travel effects that can impact the upcoming quest would be really hard to handle and remember without the app.
 
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James C
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I've played both and like both.

Descent (app aside) requires an Overlord (DM) to direct the bad guys; the D&D Adventure Board Games are designed to be fully cooperative.

Descent is slightly more complicated, but not too much so.
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Scott
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To me, the biggest advantage Descent has over the D&D stuff is the the character progression.

D&D has a small amount with the level up and the gear gained in each dungeon, but it's progression is limited if you play as a campaign. At least from what I remember, I haven't done much with the D&D stuff in a while.

Descent has a town phase where you can learn new skills by spending xp and buy new gear. You can also train and spend some gold and time to gain xp. The hero classes play pretty differently, and even the individual characters skills can change play pretty immensely.
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Johannes Benedikt
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I haven't played the D&D games yet, but from what I saw and read aboubt them, it seems that Descent has much better developed and deeper character progression, with a lot of choices to make and different paths you can develop in.

RtL kind of lacks the focus on objectives of the traditional Descent campaign (where combat often was merely a means to an end) and instead is very combat focused until now.

The app in this game is not very intrusive. Gameplay happens 100% on the board and there is no app interaction during combat. The app functions more like an interactive quest guide on steroids, showing you the map as it unfolds, where to place monsters, and their AI commands. The app interaction boils down to unfolding new parts of the map when opening doors, inputting that a hero has ended his turn or that he died/revived, clicking away AI commands and a buying/selling items in town. The app doesn't track damage, it doesn't track figure position or combat results, keeping it a true analog board-game.
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Vayda
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I have all the D&D and all of Descent. Love both.

Descent standard play is very different from the DD play. It's a competitive puzzle strategy skirmish game with great character ability development.

Descent RTL app play is much more in line with the DD play. Both share many similarities in terms of the growing dungeon with monster population following if/then tactics. I feel RTL provides a superior experience the DD games in every area where they overlap.
 
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Cris Bohde
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I've played both (and I own all 4 D&D adventure games, and they mostly sit on my shelf...), so here's my 2 cents:

D&D pros: Designed for single-quest Co-op play, (mostly) randomized dungeon maps, which mean even with the same "quest", the adventure could be completely different.

D&D Cons: No real character progression, so no value for long-term/campaign play. Unless you're a true D&D/RPG fan, doing math with a D20 for everything gets kinda boring.

Descent pros: Designed for Campaign-style play with deep character ability and gear progression. Custom battle dice are much more interesting than plain D6/D8/D20/etc. Does have "Epic Play" included rules for playing single quests.

Descent cons: Must have either the RTL App, One of the 3x FFG-produced Co-op sets, or a 3rd party (Redjak RAMV/RAOV) AI variant to play Co-op or solo (or else it's 1 vs 1-4 with an Overlord Player). However, if you don't want to go digital, Redjak's RAOV/RAMV variants are very good at simulating the Overlord player and allowing you to play the included quests & campaigns fully co-op.
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Mark Campo
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i played both i loved and owned all 4 D&D as games.. but RTL blew them out the water dont think i'll ever go back..

I loved D&D games as they where simple and i could make my own rules..
i really wanted a skill systems even a simple one just based on str dex con wis int cha... and i also wanted more puzzling adventures and some discovery... but D&D games where just survive 9 tile and kill a boss..

fun and lite but not what i wanted with out major tweeking and new card decks

i go descent but the one vs many never took off in any of my local game groups! i have tried many!

tryed with redjacks for solo but printing and shuffling his cards and checking rules put me off that..

the app takes over all that, its super quick and clean

also the app surpassed my expectations in adventure design,
and campaign design

1 its got the travel between mission mechanic
e.g last travel i helped someone out and in the next mission it had an effect on the game!

2 also some search tokens are not just search tokens...

3 some items in adventures need interactions with skills ..i forget what descent calls them.. but strength, intelligence, wisdom, dexerity they equate too..

4. is not always kill the boss monster.. last mission i played had me saving/escorting villagers out of an area with no big boss..

5. flowing story .. i love the idea of delve deep.just anounced but i hope they do more storied campaigns too! more really...

6. its has leveling up gaining new skills

cons i was put off at 1st by the awkward colored dice and the surge system but a few games in i'm over that now

think i'm receiving the last monster pack collection any day now..

i'm currently loving RTL soloing


don't think i can bring myself to sell the D&D games.. and its annoying that descents models are scaled down 1 step so they look slightly off when together



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Jason B
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Always liked the DDAS, but with RTL Descent became better for me. I only wish Descent had the same art style as D&D. Otherwise, Descent is fantastic.
 
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Aaron Corley

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I like the DDAS mini sculpts better than Descent, but I think they are both great games worth playing over and over.
 
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Vayda
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Ted Smythe wrote:
I like the DDAS mini sculpts better than Descent, but I think they are both great games worth playing over and over.


Really? I find this very interesting.
Is it sculpt quality or art style?

I personally find Descent minis to be some of the best sculpts for mass produced board games.
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Allen T
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virferrorum wrote:
Ted Smythe wrote:
I like the DDAS mini sculpts better than Descent, but I think they are both great games worth playing over and over.


Really? I find this very interesting.
Is it sculpt quality or art style?

I personally find Descent minis to be some of the best sculpts for mass produced board games.


After playing Imperial Assault, I was not expecting much from the Descent minis- I figures it was older, and fantasy is more complicated than sci-fi. I was pleasantly surprised.
 
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Anthony Talone
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I have 2 D+D games and other than using their minis for proxys they collect dust. I own all expansions except Trollkens (sp?) and 2 H+M sets. I do not intend to buy anymore except all RtL updates. My 2 cents, buy into Descent hands down!

:edit: BTW I use RAOV as well, have 2 campaigns running currently, I have only played 2 other games since I have bought into this. A KS is hitting the mailbox in the next month, so maybe I will take a break then, maybe...
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Bucho Bucho
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c0ntinuum wrote:
I've only played Temple of Elemental Evil but it is one of my favorite games. Descent is immensely popular, so it must be good, but how do these two games compare? I'm only interested in solo RTL play, even though I am far from sold on the app idea. Only because the reason I got into this hobby was to get away from video games.


An advantage that Descent has is that they support their product. You buy a box, play the quests in it and then buy the next box and can use much of the previous box to make the next one better. A disadvantage that descent has is that it either isn't a pure coop or the app gives monster activation instructions which are more complicated/harder to follow than D&D.
 
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