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Subject: No 2-player!!! NOOOOO!!! rss

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Jonathan
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I was really looking forward to this game and was led to believe there'd be 2-player support.

While it's likely to be a game I can squeeze in during lunchtime sessions, I would have still liked an option to play with just my partner.

Doh!!!

 
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David desJardins
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Was it the listing of "3-5 players" on the BGG page that led you astray?
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Paul Grogan
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DaviddesJ wrote:
Was it the listing of "3-5 players" on the BGG page that led you astray?
probably not, it was more of the fact that we (CGE) have been trying to get it to work and have tried a few things but were never happy with it. I know people that played it 2 player and they had fun, but it lost a lot of what makes the game great as you only have one target and the way the scoring works doesn't lend itself to 1 on 1.
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Jonathan
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DaviddesJ wrote:
Was it the listing of "3-5 players" on the BGG page that led you astray?


No, it was casual conversations at the UKGE that lead me astray. The "3-5 players" on the BGG page brought me back in line.

PaulGrogan wrote:
probably not, it was more of the fact that we (CGE) have been trying to get it to work and have tried a few things but were never happy with it. I know people that played it 2 player and they had fun, but it lost a lot of what makes the game great as you only have one target and the way the scoring works doesn't lend itself to 1 on 1.


Exactly. To be honest, I can see how it doesn't work quite as well. Death-match style games back in my days of PC gaming where never as fun when just 1-on-1. However, team-base modes... ninja
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Christian K
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I think games such as quake are great 1on1 but I can understand it not working in this game because it would be an area majority game where both players only put markers in one area. It is not surprising that it loses a lot
 
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Kyle Johnson
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I think a problem you may run into in any FPS style game would be stall tactics. I'm toying with my own idea that's a hex-style combat game and with two players, one person can play keep away. In three players if someone tries that they are going to get cornered and dissected.

A possibility you could look at is like with games like Get Bit! Is you could play two player if you both played with two characters each as a team and alternated them in.
 
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Achim Zien
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Paul, you were talking about the possibility of official bots for the game in some videos I saw (EDIT: specifically interviews you gave at GenCon 2016). Is that off the table, now?

If so, here's to the BGG community standing strong and making their own bots.
 
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David J. Mortimer
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My instant thought is can't you play with 2 each? I don't know the game well enough to be certain but I'll rectify that at Essen!
 
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Achim Zien
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There's a theory: if ever anyone discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable. There's another theory: this has already happened.
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Still, it will be area control of two competing factions in two disjoint areas, as Muemmelmann said. Like: it's a race, not a competition for dominance.
 
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Mike Cook
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PiHalbe wrote:
Paul, you were talking about the possibility of official bots for the game in some videos I saw (EDIT: specifically interviews you gave at GenCon 2016). Is that off the table, now?

If so, here's to the BGG community standing strong and making their own bots.


Paul commented in one of the previews (4th I believe) that said they weren't able to get it to the level of their satisfaction, so it still is officially at 3-5 player game.

That said here is my cut and paste comment on the matter:

Quote:

There has got to be a way to house rule or variant with bots. I know that there are variants like RedJak's for Star Wars: Imperial Assault that introduce priority targets and a decision tree printed on a card for each imperial character. You could easily make a few decision trees so you could even play 5 players regardless of how many humans, and each card could have a different priority. One could always fire on anyone within range if it has ammo, one can prioritize those near death, one can prioritize bonus cards and weapons early on and then when full focus on doing maximum damage to individuals or....

I think it can happen, and I am pretty sure someone will make it happen. I sure hope so, because I play 2 or 1 player games 75% of the time, and I really wanna play this game.


Upon thinking more, I think that you could even have a small deck of AI cards (5 or so), shuffle them, and turn one over for each bot turn so that you don't have a way to 100% anticipate the decision tree of the AI. I absolutely think it could work.
I have never made a variant before and know that there are many on this site more capable than me. I certainly hope someone does it, but even if no one else does I will probably still get the game and try my hand at it.
 
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Achim Zien
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There's a theory: if ever anyone discovers exactly what the Universe is for and why it is here, it will instantly disappear and be replaced by something even more bizarre and inexplicable. There's another theory: this has already happened.
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sponkey21 wrote:
I have never made a variant before and know that there are many on this site more capable than me. I certainly hope someone does it, but even if no one else does I will probably still get the game and try my hand at it.


If I get the game (50€ …), I'll be up for thinking / discussion / testing about bots.
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Simon Agner Holm
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yea me to. It should be doable making a 2 players /2 bots scenario with some simple AI rules
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Paul Grogan
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Agner wrote:
yea me to. It should be doable making a 2 players /2 bots scenario with some simple AI rules
We tested a number of AI rules, including automated actions, decks of cards. a lot of ideas, but each had its problems. Maybe we missed the perfect solution, who knows. But then at the end of the day, a decision had to be made to include them or not. And I dont agree with including rules with the "we dont really like these, but they are the best we have". I'm sure there will be many variants posted on here, some of them very similar no doubt to the idea we tried - which... didn't completely fail, some of them I thought were ok. But CGE (quite rightly) are not happy with "just ok"
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James Depoorter
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What if you would introduce a mercenary? You can get him to work for you by intimidating him with attacks. Mercenary works for whoever has the most drops. You could exchange weapons, add ammo to his pool when on the same space, and let him do the normal moves for you. You get to place a drop of your color if it attacks opponent. Only have to figure out what a mercenary kill would give as points (penalties)


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