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roger cox
United States
Spartanburg
South Carolina
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Ok Will, Colin, and all you others who have been so kind to help, I'm moving along, using the set-up cards to pet units on the map. But the UK has me in a quandary. The Historical Campaign Games Form for France/Britain says Britain starts 1939 with 25 Naval transports. After looking for 30 minutes, I finally fond them, with the "1/2 green, 1/2 tan units representing UK/US units. The BIG rule book spells out which oceans these transports must be deployed in at start, but there are FORTY of them in section 20.something. Since I'm paying the Historical scenario, and avoiding the searching and diplomacy, and just taking hat the actual participants received, I'm hoping this explains my problem. But WHERE is it explained? Does Britain have 25vtransports or 40? Its minor allies (S Africa, India, etc don't get Naval Transports in '39, and I don't even see the US getting but 10, which adds up to 35, not 40. PLus thare's a note saying tat, for ease of play, all the N. transports for Western Allies are listed on the Britain sheet. Aaaarrghhhh!!! I'm pullin my air out. PLease guys, justhow many naval Trans.does Britain get at start, and where MUST they be deployed IN THE HISTORICAL GLOBAL WAR GAME? Thank you VERY much.
 
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Eric Krug
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The rule that you are looking for is:

24.3 STARTING LEVELS:
24.31 STARTING LEVELS: The starting SW unit force pools for each major power are set out below:
D. BRITAIN: Submarines: one built, one allowable build; ASW: one built, one allowable build; strategic bombers: one built; Western Allied transports: 35 built, five allowable builds.


So, it's 35 built and five more unbuilt at the start of the game in Fall 1939.

As the US is not in the war in 1939, for convenience all of the transports are treated as British. They are considered to be strategic warfare units, which is why they are listed in section 24.

If you look here;

http://www.aworldatwar.org/Rules/index.html

under this heading:

Historical Campaign Game
Historical Events Chart
Historical Global Scenario
Scenario Cards Force Pools Game Aids (.zip)

and click on "Force Pools" it shows the historical force pools for a global game. Note that Britain adds two transports to its force pool in 1942 - from production - and the US starts with 10 in the Pacific and adds three each in 1943, 1944, and 1945 so that its force pool is 13, 16, and 19 at the start of those years.

The unbuilt five transports in 1939 and the additions from production all must be built before they can be used.

The Brits control transports for the European board and Indian Ocean, both of which are on the Euro board, in two separate places. The US controls Pacific transports.

The placement of transports is controlled by this rule:

20.621 CONSTRUCTION: Each transport costs one shipbuilding point and three BRPs to construct.
A. Newly constructed Western Allied transports must first be placed in SW boxes which contain fewer transports than their minimum initial levels (20.631); surplus transports may then be placed in any of the three SW boxes. Transports may not remain in port. The minimum transport levels are:
Atlantic: 15 Western Allied transports.
Indian Ocean: 5 Western Allied transports.
Pacific: 10 Western Allied transports.


At the start in Fall 1939 the Pacific and Indian Oceans are quiet.

Extra transports typically are deployed in the Atlantic SW box in 1939.

Once Italy enters the war and may contest supply through the Med., then the Indian Ocean transports become more important.

Another, more succinct, explanation in the rules is here:

20.631 INITIAL LEVELS: The initial number of transports are:
A. ATLANTIC: 15 Western Allied transports.
B. INDIAN OCEAN: 5 Western Allied transports.
C. PACIFIC: 10 Western Allied transports.
D. AT LARGE: 5 Western Allied transports, to be initially allocated to the Atlantic or Indian Oceans as desired.
E. UNBUILT: 5 Western Allied transports.


The five extra in D. above usually go into the Atlantic.
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roger cox
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THAT'S what I'm talkin about! Thanks Eric. That cleared up a lot. Now, you cited 24.3--Starting Levels (for Subs, ASW, Transports)---is there a place one can find ALL the starting units of every kind? AND where they can/must be deployed? I see BBs, DDs, CAs and individual ships' names all over the forms for France, Britain and others, but nothing about where they are placed. Any old port? Can I just put em all at Gibraltar? And "putting down" a ship---does that mean it is placed in an ocean "box" or on the shipbuilding form somewhere? I really have read the rules; I just feel like I'm studying for a theoretical physics exam.
 
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Will Pearson
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I believe that it can be any owned port, but can't find the ruling right now (there is a 50 factor limit per port, however).

Going back to the force cards, the shipyards list all of the ships that are under construction at the start of the game, and the relevant position in the yard (Quarter/Size). Underneath that (for Britain):

Starting Naval Units:

CVL: Ark Royal, Courageous, Furious, Glorious;
BB4: Nelson, Rodney; BC3: Hood, Renown, Repulse;
BB3: Barham, Malaya, Q. Elizabeth, Ramilles, Resolution, Revenge, Royal Oak, Royal Sovereign, Valiant, Warspite;
CA34;
DD14;
one submarine, one ASW, 35 transports;

one additional submarine, one additional ASW and five additional transports may be built in Fall 1939.

CA2 and DD1 begin the game in Asia.

So everything apart from 2 Cruiser and 1 Destroyer factor start in Europe (easier to see on the Europe/Pacific individual scenario cards) remember Australia also has it's own CA4 and DD2 as well.
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Eric Krug
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Ships are normally grouped into Task Forces, which contain between 10 and 25 fleet factors of ships.

Battleships and battlecruisers (BB5, BB4, BB3, BC3, and BB2) are heavy ships. BB5 are rare in the Atlantic, as they must be built from scratch during the game, and are more useful in the Pacific.

Aircraft carriers (CVB4, CV3, CVL2, CVE) are usually discussed as a separate category when discussing ship types. CVB4 and CV3 are rarely seen on the Euro board in a global game, as they can be built only by the US and Japan, and the US needs them in the Pacific. Most CVE in the European theater are used in the SW box to counter subs, although a few may be used for air cover for invasions.

That leaves mostly CVL2 as the only carriers on the board for most turns in the Atlantic & Indian Oceans.

Lights (CA2 and DD1) are treated separately from heavies. Note that a CA2 is not divisible into two CA1, there always are an even number of them.

Subs operate independently of task forces. Transports are almost always in a SW box. ASW are always in the SW box.

Only German subs go into the SW box in the Atlantic, Italian and British subs operate on the board. A German sub or two sometimes is used on the board.

A typical TF has as close to 25 fleet factors as it can, to maximize fighting strength. Sometimes a "decoy" TF of ten FF (say, CA10) is used to distract or bluff an enemy.

In the Atlantic in the early war, it's typical for the British subs to go to Malta whenever Italy might declare war. Fast British ships typically go to Scapa Flow or Gibraltar so that they can be used to intercept German raiders - ships in the Med can't do that. A TF of mostly old and slow BB3s typically goes to an Egyptian port (Port Said) to keep Italy away from the beaches near there.

If Germany threatens a Sea Lion, then more ships might be sent to British ports, out of air range of the Luftwaffe but close enough to intercept the Germans as they cross the Channel.

So, there might be two or so TFs of mostly fast ships in Scapa Flow or Glasgow, a TF or two of fast ships in Gibraltar, and a TF of slow ships in Egypt during 1940-1941.

Once Japan enters the war, more British ships go the Indian Ocean and the Pacific.

A TF sometimes is used in a box for escorting Murmansk convoys.

The French ships usually all die by Summer 1940, so sometimes they are used to tempt the Italians into attacking them so that the French can kill a few Italian ships.

Laying down a ship means starting it in a shipyard. Glasgow, Australia, and and Canada are available for British shipbuilding, but the heavy ships are built in Glasgow.

Starting units including ships are given on the Scenario cards:

http://www.aworldatwar.org/Rules/index.html

Historical Campaign Game
Historical Events Chart
Historical Global Scenario
Scenario Cards Force Pools Game Aids (.zip)

Click on "Scenario Cards". For example, for Britain:

Starting Naval Units: CVL: Ark Royal, Courageous, Furious, Glorious; BB4: Nelson, Rodney; BC3: Hood, Renown, Repulse; BB3: Barham, Malaya, Q. Elizabeth, Ramilles, Resolution, Revenge, Royal Oak, Royal Sovereign, Valiant, Warspite; CA34; DD14; one submarine, one ASW, 35 transports; one additional submarine, one additional ASW and five additional transports may be built in Fall 1939. CA2 and DD1 begin the game in Asia.

At start: 10 AAF, 11 NAS, one strategic bomber, three 2-5 armor units, two 3-4 mechanized infantry units, three 1-3 infantry units, eight replacements.

One 3-4 mechanized infantry unit (Canada); one 3-4 mechanized infantry unit and three 1-3 infantry units (South Africa); one 2-2 infantry unit and three 1-2 infantry units (Australia); four 2-2 infantry units and four 1-2 infantry units (India).

Deployment Limits: Two AAF, one 2-3 armor unit, three 1-2 infantry units, two replacements start in Asia. Commonwealth units start in their mapboard boxes or in Asia.

Fall 1939 allowable builds: Five AAF, one NAS.

Spring 1940 allowable builds: Five AAF, one NAS.

For additional Commonwealth forces, see force pool chart.
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