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Deception: Murder in Hong Kong» Forums » General

Subject: Alternate way to reveal murderer ? (No moving around) rss

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Philip Mazzone
United States
Maspeth
New York
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It seems like anyone even remotely paying attention will feel some sort of movement or motion when the murderer reveals himself to the FS at the start of the game (shifting in seat, waving arm, etc,)

I feel a good way to truly make it random is at the start, everyone takes a paper and pencil and just scrawls something on it, with the murderer saying who he/she is along with which cards are the clues on their paper. However this may be a bit overkill but certainly gets it done randomly.

Anyone else have an alternate workaround for this ?
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Nick Clinite
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Has this actually been a problem for anyone? I've played both Resistance and Deception, and the only problem that ever occurred with either is someone wearing metal bracelets. To make noise less likely, have everyone put their hands in a position where it is easy to point at two cards before closing their eyes (such as hovering them over their cards as if it's a keyboard).
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Charles Fox
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Wichita
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Another easier way for the murder would be if everyone at the table text theforensic sscientist. I'm not the murderer from the other, the murder textclue and means.
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Guðmundur Skallagrímson
Canada
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If someone is trying to cheat, there's not much that can stop a bad sport, but it seems like we're talking about inadvertently identifying the person who is moving. In my group, during the closing of the eyes phase, ALL players are instructed to move around - shift in our chairs, scratch our noses, cough or breathe loudly, point in the air randomly - while only the murderer makes eye contact with the scientist and reveals the evidence and weapon. It's quite comical actually, but it gets the job done!
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Kirk Monsen
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One game I asked the witness to open their eyes .. I pointed to the murderer, and asked them to close their eyes ... they said, "OK" ....
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Buttons McBoomboom
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As stated earlier, we play by having everyone give both hands above their cards about 6" off the table. Then they just point the the appropriate cards using whatever fingers they want. Usually you can do this without really moving your whole hand.

Also it really helps to have the players pick before handing out the role cards to pick the weapon and evidence cards...just in case they ARe the murderer when the roles are handed out.
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Ryan Bohm
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Everyone places one hand on their chest. The other hand taps the table. Forensic scientist also taps the table with both hands. He asks the murderer to open his/her eyes and point to the cards. The loud tapping covers up any sound that might be made by the murderer.

And while it should be obvious, it is funny how often the murderer points to the cards with the hand that should be tapping. This results in a re-deal...after the appropriate time of derision of course.
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Kevin Seachrist
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That's really the key: everyone moves/makes sounds/etc. It's not that difficult to accomplish, and it's how we handle Werewolf as well. It takes no additional time or accessories to do this.
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mister lee
Canada
Toronto
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let's say there's 12 players.
How would the set up work without tipping off who the murderer is?

First finding a table large enough to lay all the cards nicely is tough.
Most likely it'll be tight squeeze.
Give everyone their role.
Give everyone their 8 cards
Everyone takes time to examine every card.
(Wouldn't a person looking carefully/a lot be suspicious of being the murderer?)
Everyone close their eyes
Murderer chooses the 2 cards


Can we instead change the order?
Give everyone the 8 cards.. have everyone look at the cards in case they are the murderer.
Then give everyone their role cards

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Kirk Monsen
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canadiankorean wrote:
let's say there's 12 players.
How would the set up work without tipping off who the murderer is?

First finding a table large enough to lay all the cards nicely is tough.
Most likely it'll be tight squeeze.
Give everyone their role.
Give everyone their 8 cards
Everyone takes time to examine every card.
(Wouldn't a person looking carefully/a lot be suspicious of being the murderer?)
Everyone close their eyes
Murderer chooses the 2 cards


Can we instead change the order?
Give everyone the 8 cards.. have everyone look at the cards in case they are the murderer.
Then give everyone their role cards



That's how I like to do it. The role cards are passed out after the face up cards are inspected.
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Mathias H
Germany
Pendler zwischen Hessen und Rheinlandpfalz
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The better solution is a additional command from the game master to the group:

'Please seat your self that way, that all of you could point out to me easily which two cards would belong to your case of murder.'

Very seldom a finger hint make noises which are strong enough to crash the game (remember only one event ).
If the person fail afterwards, it is his/her own fault.
The command: 'Everybody please dance and move arround while keeping your eyes closed' push the game into the party game atmosphere you don't want at every game-evening.
 
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Victor van Santen
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Background music typically helps to obfuscate the slight noises made. This also helps to cover thinking time (selecting the cards as if you were a murderer).

The music should be silent enough, to not interfere with discussion, but loud enough to cover noises from clothes etc. during the murderer selection.

Also music can help building suspense. Here a playlist:
https://melodice.org/playlist/deception-murder-in-hong-kong-...
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