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The Resistance: Avalon» Forums » General

Subject: Percy to OP rss

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maitqt huqet
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When to use percy?

everytime we have used percival the good always win. its like 80% winchanse when percy is along. Should it be that way?

Are we doin anything wrong? ofc with percy we always introduce morgana.
but its to obvious that morgana isnt merlin in the end.

i think percy should be used in 8+ player games. any less and its almoast a guarantee "good" win? with no chanse of finding merlin (almoast).
 
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William Heitman
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Percy still has to figure out from Merlin who's good and who's bad. The spy team should be picking up on that. And if Percy tries to play Merlin towards the beginning, he's bound to say something flat out wrong, which spies should also notice. We've always found him very balanced.
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Pasi Ojala
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Get the Imperial Assault Campaign module for Vassal from http://www.vassalengine.org/wiki/Module:Star_Wars:_Imperial_Assault
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Morgana should play more like Merlin than Merlin would.

Just note that Morgana should remember that she isn't actually Merlin when she's in a mission. .. to avoid one of the best fails in this game.

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Clyde W
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If you use Percy, be sure to use Mordred too.
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Kasper Lauest
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a1bert wrote:
Morgana should play more like Merlin than Merlin would.

Just note that Morgana should remember that she isn't actually Merlin when she's in a mission. .. to avoid one of the best fails in this game.


Yes, Morgana shouldn't be afraid to go all in on playing Merlin, including throwing the assassin under the bus. Remember that a key aspect to playing Morgana is to lure out Merlin. Try to figure out who Percy is, that is often key to finding Merlin.

One thing I like to do as Morgana is to be very Merlin-esque and as soon as I get an inkling of an idea who Merlin might be I try to convince the table that he/she is evil. Not necessarily aggressively, but I definitely try to push the idea that "Merlin" is evil. One thing Percy is typically looking for is to see which of the two Merlin/Morgana's trust the other and which of them don't. The one who doesn't trust the other is Merlin, or at least that is what Percy will typically conclude. So if Morgana can throw Merlin under the bus, evil has pretty much won the game.
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Rob Rundle
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rippmaster wrote:
When to use percy?

everytime we have used percival the good always win. its like 80% winchanse when percy is along. Should it be that way?

Are we doin anything wrong? ofc with percy we always introduce morgana.
but its to obvious that morgana isnt merlin in the end.

i think percy should be used in 8+ player games. any less and its almoast a guarantee "good" win? with no chanse of finding merlin (almoast).


This win rate should fall dramatically if the spies simply start looking for Percival during the game. Morgana, especially, should be looking for someone who is interested in her - and one other person. That person is Merlin. Bang! Game over for the spies. Every time someone mentions the name of the Morgana player, note who else he/she mentions. Unless Percival is very, very careful indeed, he will give away Merlin to Morgana, no matter how well or badly Morgana may play her own 'pretend to be Merlin' role.

Even if Percival does a top-notch job, it is not usually hard to find Merlin in a 7 or 8-player game. At least a couple of players have generally ruled themselves out by their choices (voting/team selection/what they say), leaving a very small range of people to choose from. It needs a real team effort from all the good guys to disguise Merlin - and then the good guys really deserve their win.
 
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David Vestal
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There's an Avalon guide posted in these forms, along with a related discussion thread, that goes through a lot of these character-specific strategies and relationships. It's admittedly long, but it does cover a lot of the questions, concerns, and ideas that I see posted in the forums.
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jay soo
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rippmaster wrote:
When to use percy?

everytime we have used percival the good always win. its like 80% winchanse when percy is along. Should it be that way?

Are we doin anything wrong? ofc with percy we always introduce morgana.
but its to obvious that morgana isnt merlin in the end.

i think percy should be used in 8+ player games. any less and its almoast a guarantee "good" win? with no chanse of finding merlin (almoast).


Actually Percy can be played in 5+ and still be balanced, assuming you add/remove other roles and others (Lady of the Lake) accordingly to the amount of players.

For example, whenever my group has 7+ players we always add Mordred, but we also add Lake of the Lake to balance it out.

In my humble opinion though, the win/lose rate in your situation wasn't because of certain characters being involved, but rather the players' knowledge and ability to play each characters (this is *my assumption* based on very little info from your post, if you could provide more then I can dissect it better).

Like several responses above mine, I believe that the Evil players (such as Morgana) may not have been playing at a higher level. If the Good always wins with Percival that means Morgana has not been playing well (posing as Merlin).

Let me give you an example of me playing Morgana in a 7+ players game. At the start of the game whenever my teammates are chosen, I always reject, more experienced players will be able to pick up these hints and believe that I possibly know something, especially Percival. Sometimes people might ask, "oh why did you reject?" then I would either say, "I believe someone is bad" or "I don't think this is a good team" or if you're not in the team, you can say, "because I'm not in this team".

Why? Because statistically when you're Good and you're not going on a quest, it's a higher chance that an agent of Evil is going in your place, so you have to think in this perspective in order to be convincing.

Now going back to my game example, given a little luck, that I don't choose Merlin to be in my team and Merlin throwing out some confusing votes, Percival at this point may be VERY confused, he's still unable to trust 1 person to be Merlin. THIS is what Morgana's supposed to do, stall Percival as long as she can. If the situation allows it, let's say the Assassin drops a fail in a mission, as Morgana you need to capitalize on that and throw the Assassin under the bus so you may gain the trust of the Good.

To conclude my post, I believe that your group may be better at playing the Good characters better, and possibly not very good at lying and acting when they are Evil.
 
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