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Mansions of Madness: Second Edition» Forums » Rules

Subject: Official FAQ posted rss

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Greg Filpus
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https://images-cdn.fantasyflightgames.com/filer_public/27/a1...

Only two pages, but it does answer a few of the common questions recently. Highlights:
* Being Insane doesn't let you win when eliminated unless it explicitly says you win if you're eliminated.
* "Decide as a group" means unanimous decision.
* A Light Source or Fire does protect you from "In Darkness" effects.
* Fire can't spread through walls.
* Duke doesn't cost an action.
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Chris Rindfleisch
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Awesome! I updated the unofficial FAQ thread to point people towards the official one first.
 
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mikael mordai
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Can you take a screen shot?..my ipad cant open the pages...
 
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Chris Lawson
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Yateley
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Page 2 of the FAQ

FAQ
This section answers frequently asked questions about Mansions of Madness Second Edition.
Q. “Do investigators decide the complete turn order before any investigator takes a turn?”
A. No. Investigators are not required to decide on a complete turn order. Which investigator takes the next turn can be decided at that time.
Q. “Can an investigator interrupt a move action to take another action?”
A. Yes. For example, an investigator can move one space, perform a another action, such as a Search action or Explore action, then move a second space.
Q. “If an effect could affect two or more investigators, what happens?”
A. The investigators as a group decide which investigator is affected. If the investigators cannot reach a unanimous decision, an investigator is chosen at random who will make the decision.
Q. “Can investigators cooperate when attempting a puzzle?”
A. Yes. Investigators are allowed to discuss puzzles and other challenges and offer advice.
Q. “If an investigator who has a Light Source is in a space containing a Darkness token, is that investigator in Darkness?”
A. No. Investigators ignore Darkness in a space containing a Light
Source or Fire or a space adjacent to a space containing a Light Source or Fire.
Q. “What happens if a game effect would affect an eliminated investigator?”
A. Resolve as much of the effect as possible. An eliminated investigator is unaffected unless the effect specifically allows it.
Q. “If multiple investigators would resolve a horror check against the same monster, should they each resolve a different horror check?”
A. No, if multiple investigators would resolve a horror check against the same monster, those investigators all resolve the same horror check. Each investigator resolves the effects of that horror check independently.
Q. “Can Fire spread through walls?”
A. No, Fire cannot spread through walls. Effects that affect adjacent spaces cannot affect spaces through walls unless an effect specifically allows it.
Q. “Does using Duke at the start of the turn take one of an investigator’s two actions?”
A. No. Using Duke does not take one of an investigator’s two actions.
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mikael mordai
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Thanks..my ipad works really hard and then the screen goes black...
 
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Kevin Blumhardt
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Looks like the only thing we were doing "wrong" was that we were resolving different horror checks for each investigator against a given monster instead of all rolling against the same one.

We may keep doing it our way.
 
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Jorgen Peddersen
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WarpedLord wrote:
We may keep doing it our way.

I started out playing that way too, although I noticed that this particular one was clear in the original rules:

RRG - Monster Step wrote:
• If multiple investigators would resolve a horror check against
the same monster, those investigators all resolve the same
horror check.


However, I don't see it being a problem to resolve different tests if you enjoy it more that way. Just understand it's definitely a house rule and you should probably mention that's the case if you're teaching the game to someone else.
 
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Kevin Blumhardt
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Clipper wrote:
However, I don't see it being a problem to resolve different tests if you enjoy it more that way. Just understand it's definitely a house rule and you should probably mention that's the case if you're teaching the game to someone else.


Always a good idea!
 
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Owen Sullivan
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WarpedLord wrote:
Looks like the only thing we were doing "wrong" was that we were resolving different horror checks for each investigator against a given monster instead of all rolling against the same one.

We may keep doing it our way.
The main benefit of only doing 1 horror check for everybody is speed of play. But if your group doesn't mind the extra time it takes, I say go for it.
 
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Jonathon Neff
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I started out doing that with my group. The only reason I'm against it is because the fluff descriptions start repeating very quickly if everyone makes their own check, so I started doing it as per the rules.
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Doma0997 wrote:
I started out doing that with my group. The only reason I'm against it is because the fluff descriptions start repeating very quickly if everyone makes their own check, so I started doing it as per the rules.

Ditto.
 
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Peter Magro
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Does the app/program require my device to be online?
I really hopes the prgoram is only local on my device.

Thsi game is perfect for my summer house where internet connection is totally unrelaibale...
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Baker Odom
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PMMagro wrote:
Does the app/program require my device to be online?
I really hopes the prgoram is only local on my device.

Thsi game is perfect for my summer house where internet connection is totally unrelaibale...


No internet required.
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Marius Friedrichs
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Nice, but 26MB for a two page file?! Looks like someone posted a high res version.
 
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s k
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xris wrote:
Page 2 of the FAQ

Q. “Can investigators cooperate when attempting a puzzle?”
A. Yes. Investigators are allowed to discuss puzzles and other challenges and offer advice.

This only makes sense to me if the investigators are in the same space or at least tile (in an RPG kind of way)
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Flavio Santos
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Ugh1 wrote:
xris wrote:
Page 2 of the FAQ

Q. “Can investigators cooperate when attempting a puzzle?”
A. Yes. Investigators are allowed to discuss puzzles and other challenges and offer advice.

This only makes sense to me if the investigators are in the same space or at least tile (in an RPG kind of way)

Ok.
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Anthony Harlan

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Flaviorbs wrote:
Ugh1 wrote:
xris wrote:
Page 2 of the FAQ

Q. “Can investigators cooperate when attempting a puzzle?”
A. Yes. Investigators are allowed to discuss puzzles and other challenges and offer advice.

This only makes sense to me if the investigators are in the same space or at least tile (in an RPG kind of way)

Ok.

"Feels like good RP," isn't rules, though.
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Amos Dillman
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WarpedLord wrote:
Looks like the only thing we were doing "wrong" was that we were resolving different horror checks for each investigator against a given monster instead of all rolling against the same one.

We may keep doing it our way.


You're going to slow the game down substantially AND see a lot of repeat horror checks much more frequently. Not recommended.
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