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Subject: using Italy tiles in different expansions rss

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Mike Bazynski
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there are many expansions that mention you can use Italy tiles on them.
my question: would you say it is legal to have a town with 6 exits when you are using those tiles? would change the game quite a bit, wouldn't it :-)
 
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Anthony Simons
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It would certainly make urbanisation a more interesting option for opposing players.

I can't see it being a problem.
 
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J C Lawrence
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bazik123 wrote:
there are many expansions that mention you can use Italy tiles on them.


I think I'm the only one to explicitly allow using the Italy tiles on maps. At least I've not seen another designer mention them for their maps.

Quote:
my question: would you say it is legal to have a town with 6 exits when you are using those tiles? would change the game quite a bit, wouldn't it -)


Absolutely. That's why I allow them. Their use as simple complex tiles is minimal.
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Mike Bazynski
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I am almost sure I've seen this mention somewhere else as well. Ohio maybe? I'll check.

EDIT: I've checked. I can't find it mentioned anywhere else. thanks for the answer :-)
 
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Michael Webb
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The Italy tiles make for more track building possibilities, and can make certain areas of the board more easily accessible.

I have experimented using them in my own design work, and have personally not cared for how they affect track building. I think they work well in Italy because the map is so thin that having more ways to get through a given area can be vital. I think most of the more rectangular boards that are released are probably better off without them though.
 
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J C Lawrence
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CortexBomb wrote:
I have experimented using them in my own design work, and have personally not cared for how they affect track building. I think they work well in Italy because the map is so thin that having more ways to get through a given area can be vital. I think most of the more rectangular boards that are released are probably better off without them though.


Sooth.

We should recognise that there are two distinct sets of tiles in the Italy tiles: 3 track tiles and 2 track tiles that are missing from the base set. The 2-track tiles are an obvious and cheap add-on to almost any map with minimal negative or positive effect. The 3-track tiles are another story.

They're tempting for AoS:Sun but in practice are extremely difficult to use there due to the track building constraints. With AoS:London they'll sometimes (rarely) pop into play, usually immediately south west or north west of Central London, but again that's very rare. As for being urbanisation targets: the other rules in both maps make that usually unlikely.
 
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John Bohrer
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CortexBomb wrote:
I think they work well in Italy because the map is so thin that having more ways to get through a given area can be vital.


You bet! If you are mapping out a long, thin nation like Italy, where it is only 4 hexes wide in critical spots, the Complete tiles are important for 5 and 6 player games. I was a year into the Italy map and just about ready to give it up when they occurred to me. I wouldn't use them in broad settings, though, and they don't solve the problem in very narrow maps like Chile.

John
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