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Subject: Secret Rooms Variant (Taken from Descent) rss

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Andreas W
Sweden
Årsta
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I stole the ideas from Descent 2nd Edition.

SECRET ROOMS
Marines are not required to explore a secret room to complete
the scenario.

Secret room switch
The Invader beforehand chooses a single space where IF the marine lands the secret room will appear.

When the marine encounter a secret room switch,
place a secret room entrance token in that space.(Any token will do).
A marine in the same space as a switch
may spend 1 MP to explore. Place a secret room tile:

1. Place Secret Room: Place the appropriate secret room tile
near (not connected) to the map. This could preferably be one of the bigger tiles.

2. Move Hero: Place your marine figure on the secret room tile’s
entrance space.

3. Place Monsters and Items: The Invader randomly draws
items and monsters and places them in the corners of the room. Be fair! A good weapon and one bigger invader maybe?

4. Leaving the room:
During your turn, if your marine figure is
in a secret room entrance space, you may
spend 1 MP to move back into the main level area.

If you then move your figure to an occupied space, place it in the closest available empty space of choice.
When leaving the room the room is closed for the rest of the session. Remove the entrance token. If fragged while in the room, spawn marine as close to the entrance of the room as possible. When this happens the room is again locked for the rest of the mission.

Invaders can't leave or enter the secret room and they can't block the secret room entrance.

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Patrick G.
United States
Glenshaw
Pennsylvania
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Love it.

Going to figure this out for the superior version of descent(1st) as well!
 
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Dan Allen
United States
Maine
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This is a good opportunity to inject some help for the marines, like a Berserk token or a fun weapon not otherwise found in the level. I like the idea a lot. Depending on the level size and difficulty level, it might be cool to have multiple spaces that trigger the room, but once the room is found, the other spaces don't do anything.

Just curious, why not allow the monsters to come out of the secret room? Too many awkward scenarios given that the entrance technically is a single space?
 
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Patrick G.
United States
Glenshaw
Pennsylvania
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Does your religion have lightsabers? Nope? Didn't think so.
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"A person is smart. People are dumb, panicky dangerous animals." Agent K. Oh my what he would think of people had he known about what the internet would become.....
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ktfod wrote:
This is a good opportunity to inject some help for the marines, like a Berserk token or a fun weapon not otherwise found in the level. I like the idea a lot. Depending on the level size and difficulty level, it might be cool to have multiple spaces that trigger the room, but once the room is found, the other spaces don't do anything.

Just curious, why not allow the monsters to come out of the secret room? Too many awkward scenarios given that the entrance technically is a single space?

Thematically speaking I don't think monsters ever came out of secret rooms.

 
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Frank Clarke
Canada
Surrey
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This would work for all sorts of games, and it does happen in the video game. Great idea!
 
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Dan Allen
United States
Maine
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corkysru wrote:
ktfod wrote:
This is a good opportunity to inject some help for the marines, like a Berserk token or a fun weapon not otherwise found in the level. I like the idea a lot. Depending on the level size and difficulty level, it might be cool to have multiple spaces that trigger the room, but once the room is found, the other spaces don't do anything.

Just curious, why not allow the monsters to come out of the secret room? Too many awkward scenarios given that the entrance technically is a single space?

Thematically speaking I don't think monsters ever came out of secret rooms.



My memory is worse than I thought
 
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