This is my first time making a 'significant' variation / expansion to a game. Let me know if this is something you'd likely print and play. Otherwise, I'll stop working on it
I originally set out to find a solution to the player mat, and began asking "why use the mats at all?"
If a blueprint is provided, each player's building can be checked against it and penalized points for non-compliance.
This thinking led to the idea that there could be countless blueprints of buildings that a Las Vegas Mogul might consider for construction.
I've started to make a deck of building cards; each card has a name, a layout of the building, and the VP bonus for completing it (dependent upon the difficulty).
**Determining the VP for each building might prove to be tricky.**
Here is an example of a building card:
No mat = no income / population tracker either ... so, we'd need something like this tracker:
I'll come up with the rules as soon as I'm finished with the deck of cards. These are some ideas off the top of my head:
1. Everyone works from the same blueprint card, OR
Each player is randomly given 3 cards, and they choose 1 to build (like Ticket to Ride), OR
Each player chooses what they want to build
2. Negative points per empty square.
3. Ignore the diamond bonuses (some blueprints may be impossible in that regard).
My hope is that this opens the door to more replay-ability as well as allows people to leave their paper mats in the box.
If you think this variant won't add anything exciting to the game, let me know as well, and I will stop the presses.
First question(s): How hard has it been to completely fill the mats for you and your gaming group? Should the number of Hotel/Casino/Open spaces be reduced for an increase in completion chances?
Thanks for your input.
- Last edited Fri Oct 7, 2016 5:59 pm (Total Number of Edits: 10)
- Posted Wed Oct 5, 2016 9:35 pm
I like the idea of building a specific casino/hotel, it depends on the player count how likely the mats are to fill up, I don't remember which are more likely as I haven't played for a while but the full mat end trigger is usually not how we end the game.
The default mat has 35 spaces, and from most images I've seen of final boards, it's typically 0-7 unused spaces. I think I'll make 1-3 cards for blueprints that total 28-36 spaces. And reward VP based off of that.
1 x 36: VP-20
2 x 35: VP-18
3 x 34: VP-16
3 x 33: VP-14
4 x 32: VP-12
3 x 31: VP-11
3 x 30: VP-10
2 x 29: VP-9
1 x 28: VP-8
For every unused space: -3 VP
- Last edited Mon Oct 10, 2016 5:53 am (Total Number of Edits: 1)
- Posted Mon Oct 10, 2016 5:49 am
After testing a few cards / trackers, here is my first official iteration.
Front of cards
Back of card
Has anyone gone below 5 or above 24 in a game?
Please let me know what does[n't] work.
I have the pdfs ready to upload to BGG, but want to make sure it's as complete as possible before doing so (prevent outdated files).