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Dave Rathbun
United States
Dallas
Texas
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Capture Officer
Mission Background: We've managed to decrypt some Imperial communications. We know there is a high-ranking officer flying in for an inspection.
Primary Objective: Disable the shuttle and capture the officer.
Secondary Objective: Destroy the TIE escorts and all reinforcements if / when they arrive.

Boomerang Squad Mission Participants:
Gutz (Y-Wing), The Janitor (X-Wing), Chulo (X-Wing), Fokuss (X-Wing), Slo Mo (Y-Wing), Window Licker (Y-Wing)

After licking our wounds for a week (after the failure to rescue the rebel operatives last week) our crew - bolstered by two additional ships for a full complement of six pilots - was sent out to intercept an Imperial Shuttle carrying Moff Lankin. He was due in for a garrison inspection. It was our hope that the intelligence gained by capturing the officer would prove useful.

Our crew set up in a classic pinch formation, with Rebel pilots waiting on either side of the asteroid field. The Imperial Shuttle "Siphonaptera" - true to our intelligence - came in on exactly the vector we expected. The escort was a bit more robust than we hoped (there were four TIE pilots flying in formation around the shuttle) but we were confident that we would prevail.

The TIE fighters broke formation almost immediately after we made our presence known. One TIE went down quickly, and the other three scattered. The shuttle pilot slowed down some but continued on his path; perhaps he was overly confident in his position? Or did he know that there were reinforcements waiting in the wings?

Sure enough, a TIE Advanced pulled into scanner range. Apparently he had been following the shuttle at some distance. Unfortunately for us, the strategy worked, and the TIE Advanced had several of our ships in his sights. This particular pilot was extremely skilled... the most skilled we had faced in our campaign so far.

Meanwhile back on the other side of the battle area, Slo Mo dropped his thermal detonator right in the middle of a bunch of TIE Fighters, and then bravely took his Y-Wing across the bow of the shuttle, hoping to draw him off. Instead the shuttle pulled a full stop and blasted Slo Mo's Y-Wing, punching through two hits and two crits in one close-range barrage. Slo Mo survived, but barely. The rest of Boomerang Squad was trying to take out the agile TIE Fighters. We thought the TIE Advanced was destroyed, but apparently that pilot had upgraded his shields and he limped off to hide behind an asteroid.

Unfortunately for Slo Mo things went from bad to worse. A reinforcement group of TIE's appeared right behind him. He scrambled to get out from in front of the shuttle guns (he didn't want to risk that again!) and ended up colliding with an asteroid that he just couldn't avoid. Slo Mo ejected safely, but there was still a battle going on!

TIE fighters were being dropped left and right, with minimal damage being done to our squad in return. However, still more TIE Fighters appeared, causing a distraction. While the shuttle was taking some damage (and we were being very careful to not destroy it; it would not do any good to destroy the ship when the goal was to capture the passengers on it) it was not giving up. It managed to turn completely around and head back towards the fighting that was going on in the middle of the encounter area.

Unfortunately for us, the distraction continued. Nobody realized the shuttle was running until it was too late. The shuttle was so desperate to leave it even bounced off of a couple of asteroids on the way out! The shuttle was severely damaged; we could tell that it was almost to the point of being disabled. Our closest pilot was able to take a long-range shot and scored two hits, only to see the shuttle manage to roll two eye-balls which it promoted to evades using the focus token it had taken that round... we were just that close. As the shuttle was leaving a squad of four TIE Interceptors appeared. Since the primary objective was no longer attainable we picked up Slo Mo and bugged out.

Several of our ships were damaged, Slo Mo was destroyed, but at the same time we did a substantial amount of damage to the "Siphonaptera." It will be docked for a while. Eight TIE's and one TIE Advanced were destroyed. A kill ratio of 9:1 is nothing to be ashamed of.

Once back at base, we assembled to hear the mission debrief from our commander. Here's what he told us:

Well, squad, it's disappointing that Moff Lankin escaped in his damaged shuttle. I'm not going to sugar coat it for you... this stings. We lost a ship but at least Slo Mo was picked up. He'll be in medical for a few days as a precaution, then he'll have to outfit a replacement Y-Wing. Our hope now is that the Imperial forces don't realize that we've broken their holocomm codes, and that we'll have another attempt at capturing one of their ranking officers.

On the positive side, our rookie pilot "Window Licker" put in a decent showing, welcome aboard, and congratulations for surviving your first mission in the Aturi Cluster. It seems that a couple of you are thinking about upgrading to new ships; good luck with that. We'll do our best to outfit you with what we can find, and if we need parts, our salvage yard is fairly full at the moment.

We're working on something special for your next mission. Get some R&R, fix up your ships, and get ready to load up and move out next Wednesday.

Pilots, dismissed.

Oh, and stay away from the mess hall for a few hours; apparently a couple of Rodian bounty hunters were here, trying to sell some stuff they scavenged from a wrecked HWK. It turned out they were the ones who wrecked it. The HWK pilot figured it out and he and his crew took matters into his own hands. They're still cleaning up the mess...
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Kevin Allenberg
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Nice write-up. This is probably one of the harder starter missions. You don't get wrecked, but wiping the board when you've barely had a chance to upgrade your ships is the challenge. I think our squad of three fighters was PS 5-7 by the time we got through it (third attempt), and we were using "unsanctioned" ships.
 
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Dave Rathbun
United States
Dallas
Texas
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We are about average PS 3 right now. The Y-Wings are holding their own. We have both ion turrets and twin laser, so damage or control is fairly consistent. X-Wings are great in close; they can one-shot a TIE with a good roll and a follow-up with Predator. But with six players, the shuttle was super-tanked up on shields, so it took a long time to get through.

The campaign has been a blast.
 
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Jeff Wilder

Daly City
California
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We seem to be in some synchronicity. My new squadron -- Archer Squadron, I'm Brett, and we have DUchess and Krieger, also -- failed Rescue Rebel Operatives (then pulled it again and success), and on Tuesday we failed Capture Officer.

In four missions, I've been shot down three times ("God DAMN it, Archer!") ... but I've also rolled three blanks, so ...
 
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Kevin Allenberg
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Jeff Wilder wrote:
In four missions, I've been shot down three times ("God DAMN it, Archer!") ... but I've also rolled three blanks, so ...


I got shot down at about the same rate so my team let me switch to an E-wing for 10 XP. I think I've been hit once since I put a Stealth Device on it. It really is completely unbalanced for the purposes of the campaign, but I'm having fun with it.
 
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Dave Rathbun
United States
Dallas
Texas
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I'm acting as "game master" for our campaign, so I'm not running a ship. That means I have time to read and review the upcoming mission and make sure I'm prepared. On our first mission I thought it had the potential to be a real bear, and it was. It ran almost three hours with five players.

When I reviewed this mission, I felt confident that we would get through it before the store closed this time but I wasn't confident that the players would complete the objective. I think in both cases so far, they've been more concerned with wiping the TIEs off the board rather than completing the objective. When you're in a 1v1 battle, your objective is clear. These missions do a great job of presenting multiple objectives, causing the players to think more about prioritizing.

It's really, really fun. cool
 
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