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Arkham Horror: The Card Game» Forums » General

Subject: Token Info & Gfx rss

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Markus Sinnabell
Austria
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Im working on a Windows & Android Bag App

Is there an overview where i can see how many different tokens typ are in the core set and maybe also a gfx for each token?

Also if someone found an arkham horror lcg logo without background would be cool.

The app data file is xml driven, and you can easy add new adventures or levels.



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Kain
Canada
Calgary
Alberta
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I hope you manage to get it released before FFG shuts you down like they did with the eldritch horror app :/

It looks fantastic by the way.
 
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Gregg Speers
United States
Liberty Lake
Washington
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If you watch Marco's video review, at the 3m mark he has the rule book open which shows you the token info for each level:

https://youtu.be/hSK5snciaow?t=3m

Also, I would highly recommend that you remove the Arkham Horror box and any art work that is not freely licensed. That will get you a C&D letter from Asmodee.
 
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Nushura
Japan
Sendai
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https://boardgamegeek.com/thread/1628747/some-concrete-info-...

Pics of the tokens and details of how many for each difficulty level
 
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Markus Sinnabell
Austria
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im sure i will remove all gfx if i release it, also the text can be easily added by own. Here is how the - xml file looks at the moment.....


<Sets>
<Set>
<Name>Core</Name>
<ID>0</ID>
<Scenarios>
<Scenario>
<Name>The Gathering</Name>
<Levels>
<Level>
<Name>Easy / Standard</Name>
<Chaos>
<Token>-1;-1;-2;-2;-3;-3;-4;-5;-6;-7;-8;0;1;S;S;E;T;C;C;U;U</Token>
</Chaos>
<Info>
<Chaos>
<Token>
<Name>S</Name>
<Text>For example, when you play the first scenario in the Core Set, The Gathering, the skull token is worth -X where X equals the number of Ghoul enemies at your location. Meanwhile the cultist token ( ) is worth -1, but it also penalizes you further if you fail.</Text>
</Token>
<Token>
<Name>C</Name>
<Text>If you fail, take 1 horror.</Text>
</Token>
<Token>
<Name>U</Name>
<Text>So in our example, as Roland Banks attempts to investigate the Study, he'll be aware that forces beyond his control may thwart his efforts, and he may even wish to boost his intellect before he tests it.</Text>
</Token>
</Chaos>
</Info>
</Level>
<Level>
<Name>Hard</Name>
<Chaos>
<Token></Token>
</Chaos>
<Info>
<Chaos>
<Token>
<Name></Name>
<Text></Text>
</Token>
</Chaos>
</Info>
</Level>
</Levels>
</Scenario>
<Scenario>
<Name>The Midnight Masks</Name>
<Levels>
<Level>
<Name>0</Name>
<Chaos>
<Token></Token>
</Chaos>
<Info>
<Chaos>
<Token>
<Name></Name>
<Text></Text>
</Token>
</Chaos>
</Info>
</Level>
<Level>
<Name>1</Name>
<Chaos>
<Token></Token>
</Chaos>
<Info>
<Chaos>
<Token>
<Name></Name>
<Text></Text>
</Token>
</Chaos>
</Info>
</Level>
</Levels>
</Scenario>
<Scenario>
<Name>The Devourer Below</Name>
<Levels>
<Level>
<Name>0</Name>
<Chaos>
<Token></Token>
</Chaos>
<Info>
<Chaos>
<Token>
<Name></Name>
<Text></Text>
</Token>
</Chaos>
</Info>
</Level>
<Level>
<Name>1</Name>
<Chaos>
<Token></Token>
</Chaos>
<Info>
<Chaos>
<Token>
<Name></Name>
<Text></Text>
</Token>
</Chaos>
</Info>
</Level>
</Levels>
</Scenario>
</Scenarios>
</Set>
<Set>
<Name>The Dunwich Legacy</Name>
<ID>1</ID>
<Scenarios>
<Scenario>
<Name>Scene 1</Name>
<Levels>
<Level>
<Name>0</Name>
<Chaos>
<Token></Token>
</Chaos>
<Info>
<Chaos>
<Token>
<Name></Name>
<Text></Text>
</Token>
</Chaos>
</Info>
</Level>
<Level>
<Name>1</Name>
<Chaos>
<Token></Token>
</Chaos>
<Info>
<Chaos>
<Token>
<Name></Name>
<Text></Text>
</Token>
</Chaos>
</Info>
</Level>
</Levels>
</Scenario>
<Scenario>
<Name>Scene 2</Name>
<Levels>
<Level>
<Name>0</Name>
<Chaos>
<Token></Token>
</Chaos>
<Info>
<Chaos>
<Token>
<Name></Name>
<Text></Text>
</Token>
</Chaos>
</Info>
</Level>
<Level>
<Name>1</Name>
<Chaos>
<Token></Token>
</Chaos>
<Info>
<Chaos>
<Token>
<Name></Name>
<Text></Text>
</Token>
</Chaos>
</Info>
</Level>
</Levels>
</Scenario>
<Scenario>
<Name>Scene 3</Name>
<Levels>
<Level>
<Name>0</Name>
<Chaos>
<Token></Token>
</Chaos>
<Info>
<Chaos>
<Token>
<Name></Name>
<Text></Text>
</Token>
</Chaos>
</Info>
</Level>
<Level>
<Name>1</Name>
<Chaos>
<Token></Token>
</Chaos>
<Info>
<Chaos>
<Token>
<Name></Name>
<Text></Text>
</Token>
</Chaos>
</Info>
</Level>
</Levels>
</Scenario>
<Scenario>
<Name>The Miskatonic Museum</Name>
<Levels>
<Level>
<Name>0</Name>
<Chaos>
<Token></Token>
</Chaos>
<Info>
<Chaos>
<Token>
<Name></Name>
<Text></Text>
</Token>
</Chaos>
</Info>
</Level>
<Level>
<Name>1</Name>
<Chaos>
<Token></Token>
</Chaos>
<Info>
<Chaos>
<Token>
<Name></Name>
<Text></Text>
</Token>
</Chaos>
</Info>
</Level>
</Levels>
</Scenario>
</Scenarios>
</Set>
</Sets>
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