Brian Hamilton
United States
Asheboro
North Carolina
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I seen lots of comments about first few games being 'anticlimactic' bc of hero or pyramid win. I love games with variable win conditions and would be satisfied if someone else won these ways, as long as I had some idea that is was close.

Until players have enough headspace to analyze opponents positions. I think it would be good to track amount of heros and most unique goods on the leaderboard.
Could use various colored tokens to symbolize each.

Alternate- D6s in front of players for hero count
- Verbal roll call on the amount of tokens each round. Wouldn't add fiddliness to clean up

Phase out by game ~3?
 
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Paul Schroeder

Dubuque
Iowa
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Hero count is pretty easy to track without any modifications, all you need to do is look at their player sheet. Have you played the game yet?
 
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Brian Hamilton
United States
Asheboro
North Carolina
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Played a partial game. Had to stop due to offspring.

Tracking on leaderboard would have all info in one spot for new players.
I do however like 'covert' aspect- potential.
 
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Jonathan Challis
United Kingdom
Inkpen
West Berkshire
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Your players can't keep track of a 0-5 score per player, that is clearly visible on the board?
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Brian Hamilton
United States
Asheboro
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Thank you Jonathan for adding value to the conversation.

I think it was the secret cabal podcast that spoke about unknowingly losing to 5th hero.
So yes it can happen
 
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James Park
United States
Ohio
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I mean, if you feel that it would help your game, you should do whatever you can. It's not immediately clear to me how a die would be any better than a player sheet for tracking heroes, but if you think it would help, I encourage you to use it.

I feel like counting the number of unique resources produced is just part of the game strategy. But if you feel it will help your players to keep a die on the board so they can keep track, I encourage you to use it. I can certainly see how that might be more necessary for the "training" of strategy than the die counting heroes.
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Ben Rubinstein

Long Beach
California
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hippibashr wrote:
I mean, if you feel that it would help your game, you should do whatever you can. It's not immediately clear to me how a die would be any better than a player sheet for tracking heroes, but if you think it would help, I encourage you to use it.

I feel like counting the number of unique resources produced is just part of the game strategy. But if you feel it will help your players to keep a die on the board so they can keep track, I encourage you to use it. I can certainly see how that might be more necessary for the "training" of strategy than the die counting heroes.


I think that calling out the number of resources at the start of trading is a great idea. I plan to do that at my next game.

But I'm gonna agree with everyone else that sneak hero wins isn't a problem. It's very easy to track, and it's impossible to sneak both the 4th and the 5th in one turn.
 
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Richard Dewsbery
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Sutton Coldfield
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It's the number of coins and/or unique resources - and which ones - gained in income, ahead of trading, that players need to have an idea about.

A player with ten resources, five of which are multiples, is much less dangerous in terms of buying their fifth hero than a player with eight coins is - because the coin player might have saved one or two from last turn.
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Jon Snow
United States
New York City
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When someone buys a Hero/Wonder, he places that tile right out in the open on his player board (where the Resources offered are placed during Trading), so its easy to see how many H/Ws and which each player has purchased, as well as how much the next one will cost him.

Make sure you are doing that!
 
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