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Michael Schroeder
United States
Lewiston
New York
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Hi.

I'm working on a game where players will be rolling dice at cards, in the hopes of achieving some desired outcome. I am only using paper to this point with my prototype, but the "cards" keep shifting in place. I even tested this with some actual cards from another game.

The crux of the games involves 2 parts, which can prove a bit problematic:

1.) Like I mentioned, players will be rolling dice, one at a time, in the hopes of landing on cards - the card size I decided on using is the rounded square cards, like you'd see in power grid. The cards are shifting though. I'm looking at potentially passing by kickstarter and self funding/publishing this with a very small print run, then as things progress, keep turning those proceeds back into more units and eventually grow to larger print runs for lower costs. Because of this, I need to find a US manufacturer I think so I can do lower print runs. Why I'm mentioning this, is, ...

... Problem 2: if I'm needing to do lower print runs, almost 1-10, etc, as an example, who can I get to produce rounded square cards and the box (not tuck box - think telescoping box) / rulebook, etc. who is capable of producing a card with a finish that discourages shifting.

This leads into problem 3. If I want to reduce shifting of the cards, I at the same time, need the cards to be easily shiftable on a board.

If I can take a step back a bit and explain the bigger picture here...

The game I think needs a board, as I need to keep the cards in 3 x 3 grid that is easily discernible, so I'd have 9 spaces on the board to indicate where cards may lay. Cards will constantly be removed, added and shifted down to different locations on the board. I can't have it so that when someone goes to move cards, either the board moves, and I can't have it so when someone rolls dice, the cards shift.

If anyone has any suggestions, it would be greatly appreciated.

 
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Richard Cooney
United States
New York
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What about a board with sleeves built into it? Similar to the ghost's screen in Mysterium?
 
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Michael Schroeder
United States
Lewiston
New York
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Interesting thought. I'm afraid it would slow down gameplay though. And it may be expensive (but I don't know). I think the components have to be as vanilla as possible.
 
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Jeff Warrender
United States
Averill Park
New York
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At Spielbany, we playtested some variants to Planetfall and concluded essentially the same thing that you've observed -- the cards just don't work; they get pushed around too easily.

One thing you might try is to switch the cards with chunky tiles. Additionally, if you have a board under them, and can make it out of mouse pad material, you might get good friction between the tiles and board surface that could hold up to dice bombardment.

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Anthony Nguyen
United States
Longmont
Colorado
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Check out the KS called Problem Picnic. I just saw Rahdo do a runthrough on this game. It involves rolling dice onto cards.
 
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Michael Schroeder
United States
Lewiston
New York
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Tonkers303 wrote:
Check out the KS called Problem Picnic. I just saw Rahdo do a runthrough on this game. It involves rolling dice onto cards.


I may have to contact them to see what they plan on doing. I just watched the video, luckily different!
 
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Harvey Wasserman
United States
Alexandria
Virginia
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Have the board blank for the dice, except for a printed grid, and whatever other design you want. And deal the cards in a 3x3 arrangement, next to the board-for-the-dice. Should be easy enough to see the relationship between the dice grid, and the separate cards.
 
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