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Aspern-Essling 1809» Forums » Rules

Subject: No Orders and Leader Initiative rss

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My question is in regards to sections 2.4.2 No Orders and section 2.4.3 Leader Initiative.

My understanding of these sections is that the performance of a Leader Initiative test is optional on the part of the player and that failing said test results in the formation being capable of less action than if the initiative test was not attempted. If the leader initiative test is failed units can only attempt to rally, they cannot do the actions listed in 2.4.2.

Is my understanding correct?

(The rules seem clear, I just find the decision point presented to the player gamey so I want to make sure I haven't misunderstood something.)



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Olivier Ramaille
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The leader initiative test is optional and the choice belongs to the player. If it is not made, the units may perform actions according to 2.4.2 no orders section.
If attempted and succesful, the units can perform full orders actions.
If failed, the units cannot do anything but rally.

I think it reflects the fact that as the army leader you may want to provide or change specific orders in reaction of the enemy moves. You send an enseigne that might or might not arrive in time due to the heat of battle. Or maybe that brigade leaders argue with the orders resulting in no move at all. When you do not attempt the test, decisions belong only to brigade leader which are limited as it has not a full vision of the battle and the general strategy plan.

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Lt_Steiner wrote:
The leader initiative test is optional and the choice belongs to the player. If it is not made, the units may perform actions according to 2.4.2 no orders section.
If attempted and succesful, the units can perform full orders actions.
If failed, the units cannot do anything but rally.


Thank you. That confirms my understanding.

Lt_Steiner wrote:

I think it reflects the fact that as the army leader you may want to provide or change specific orders in reaction of the enemy moves. You send an enseigne that might or might not arrive in time due to the heat of battle. Or maybe that brigade leaders argue with the orders resulting in no move at all. When you do not attempt the test, decisions belong only to brigade leader which are limited as it has not a full vision of the battle and the general strategy plan.


Let me see if I can clarify what I meant by "gamey":

I find the optional nature of the leader initiative test a push-your-luck game mechanic that doesn't belong. The choice to take the test or not does not (that I can see) map to any decision being made on the battlefield. It would make more sense to me that a formation that hasn't received orders *has to* take a leader initiative test and design the test mechanic to have three possible results: pass (effectively gaining Received Orders status for this activation), partial failure (the constrained actions listed in 2.4.2), full failure (rally only).
 
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