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Subject: Main Problem Playing RISK rss

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HK Tam
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Hi, What is the main problem you're facing when you playing RISK?
 
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Mike Esko
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Australia is auto-win.
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Jerry Martin
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The outcome of the game has more to do with your dice rolls rather than your strategy.
 
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Matt D
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The paradox of time travel.
 
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Chris Olsen
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It's Risk.

Moreso what Jerry mentioned, dice and luck play a larger than appreciated role.
 
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Marina SC
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I haven't played Risk in about 15 years (and it was the LOTR Two Towers version, which infuriatingly didn't include MORDOR on the map!), but IIRC my issues were that it took too long for someone to win, the different units didn't actually have differences, and each turn took too long (unless I was playing incorrectly... it felt so off that I thought that could be the case, but this was before I really started using the internet so I had no one to consult). I was very disappointed because Risk was a game I had long wanted, back in the days when I felt silly for wanting to play boardgames, and I received it as a Christmas present... I really, really wanted to like it! It stayed in my closet until earlier this year when I finally traded it away.

One of the reasons I want the recently-released Risk Europe edition is that it seems to be all that was promised when I used to see the ads for the original Risk--what I hoped it would be. I may end up horribly disappointed again, but at least this time I have lots of other games to fall back on meeple
 
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Trevor
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Ukraine is weak.
 
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Jason
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I think the randomness of the rolls hits on the main issue. The only real game to play is the meta game of alliances and there are other games that handle that far better and in less time.
 
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f h
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Granted I've only played RISK Legacy recently, but the main problem I have while playing is the other players are actually trying to win too and don't just roll over and let me capture their HQs
 
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Christian Kalk
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Like Monopoly, the biggest problem is players who don't know how to play properly. Even a single poor player at the table can have a major effect on the game.

With a full table of skilled players, the game moves quickly and, while still luck-dependent, is generally decided by tactical analysis. A poor player disrupts that, generally extending the game and making Luck a much stronger deciding factor.
 
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Pete
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mdeck86 wrote:
Australia is auto-win.
I've had far better success over the years taking and holding South America than Australia.

Pete (finds that the "Australia bunker" is too easy for opponents to contain)
 
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Pete
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Answering the original poster's question, the biggest "problem" with playing risk is the time consuming dice rolls. Just having the option to "autocalc" a battle can shave a ton of time off the game.

Pete (prefers to play it online)
 
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Pete
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VaultBoy wrote:
I think the randomness of the rolls hits on the main issue. The only real game to play is the meta game of alliances and there are other games that handle that far better and in less time.
In an average game of Risk, you're rolling hundreds of dice. The luck works out.

Pete (thinks the biggest problem is that you're rolling hundreds of dice)
 
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