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Codex: Card-Time Strategy – Deluxe Set» Forums » Rules

Subject: Tech buildings and Might of leaf and claw rss

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Martyn King
United Kingdom
Helensburgh
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If a tech II building is destroyed and you have tech II units/upgrades in play can you still use them or are they destroyed?

Whilst playing black against green my opponent got Might of leaf and claw out and it's ridiculously over powered and broken unless I've overlooked something or misinterpreted the card!
 
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John Fanjoy
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Destroying a Tech II building does not affect any Tech II units, upgrades, or buildings that are already in play.



Strategy suggestion: it's a pretty big tempo hit for them to put Might of Leaf and Claw into play. Use that turn to go on the offensive and remove as many of their units and heroes as you can. If you know MoLaC is coming (and it's a reasonable bet that it is, if your opponent builds Growth Tech II), tech in cards that help you deal with the swarms of token creatures that will surely accompany it.
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Jason Reid
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Martynking3 wrote:
Whilst playing black against green my opponent got Might of leaf and claw out and it's ridiculously over powered and broken unless I've overlooked something or misinterpreted the card!


There are many overpowered / broken cards in Codex, especially if you don't know they're coming. Tech 2 is where, I think, most games are won and lost. Lots of crazy stuff in there.
 
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trevor

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jasonwocky wrote:
Martynking3 wrote:
Whilst playing black against green my opponent got Might of leaf and claw out and it's ridiculously over powered and broken unless I've overlooked something or misinterpreted the card!


There are many overpowered / broken cards in Codex, especially if you don't know they're coming. Tech 2 is where, I think, most games are won and lost. Lots of crazy stuff in there.


Agree totally, the fun in this game is everything looks broken. But like jason said this game is won and lost at tech 2 (much like WC or SC), tech 3 is just gravy
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