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Subject: 7 People. 8 Hours. No new games. rss

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Quantum Jack
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Having a party. Not in a position to acquire new games. Just what is in my collection now. All are decent board gamers. All can handle at least space alert level complexity (they all have played that game before).

Trouble is, only games I have that can accomodate 7 at a time are

The resistance: wont work since 1 player objects to lying even as part of a game.

Codenames: decent game but probably want more than just this for 8 hours.

Midnight Party: neat kids game, but probably not enough to hold their attentions.

Magic Realm: unless this turns (by consensus) into a Magic Realm learning day, not gonna happen. Maybe 1 or 2 could learn the basics on their own by then.

Smash up: can accomodate this many, but could be a little ridiculous.

I imagine we'll play codenames, then break into 4p/3p games or 5p/2p games.

Any suggestions or high player count variations on games I have?
 
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jay
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here is a variant.

Take any 2 games you own and place them on separate tables. Split into a team of three and a team of 4. Then switch and play the other game. Add up scores.
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Jacob Schoberg
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Yeah, I'd definitely recommend splitting up.
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Everyone won't show up at the same time. Play Coup/Love Letter at 3-4 until 6 people arrive.

Find a game that one other player is confident enough to teach. Have them take 3 people. You take 3 (or 4 if the latecomer has arrived by now). Teach/play a separate game.

Filler with something like Coup/Love Letter until the other table is finished.

Play Codenames if you like.

Split up into 2 more groups again if possible.

Give up on 6+ player games.
 
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Richard Sampson
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Quantum_Jack wrote:
All are decent board gamers.
Any potential games others can bring? I agree with the others here that you will likely need to split, but worth looking to see what games your guests have.
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PJ Cunningham
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You should be able to fit 7 into Talisman and Zombies!!! without much trouble. Downtime could be lengthy, tho.

If they're light wargamers, you could play Risk and let the 7th player use the zombie figures from Zombies!!! zombie

You could always go old school and break out the playing cards and poker chips.

But yeah, a mix of short party games and split-up small group games is probably the way to go.
 
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Dianne N.
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ironregime wrote:
...you could play Risk and let the 7th player use the zombie figures from Zombies!!! zombie


You just renewed my interest in Risk!
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Mike Jones
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lifelesspoet wrote:
here is a variant.

Take any 2 games you own and place them on separate tables. Split into a team of three and a team of 4. Then switch and play the other game. Add up scores.


7 is a bad number, you still feel like you should stay in one game, but there are so few good games at seven and above no mater how many games you own.

But, you really will be better served spouting into a three and four.
 
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Quantum Jack
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I thought about Talisman after I posted the question. Takes forever with lots of people, but could be fun anyway.

Hadnt thought of zombies!!! yet, and I have expansions for bigger map, and up to * players. Definitely possible.

Downtime shouldn't be a big issue. Primarily social gathering. Video games will also be played.

Splitting up is certainly likely, and some will sit out some games. Just wanted to see if I was missing good group play possibilities.

As for others bringing games, one couple has a moderate collection, but no "good" games that can accomodate seven.

 
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Mike Jones
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darthnice wrote:
Everyone won't show up at the same time. Play Coup/Love Letter at 3-4 until 6 people arrive.

Find a game that one other player is confident enough to teach. Have them take 3 people. You take 3 (or 4 if the latecomer has arrived by now). Teach/play a separate game.

Filler with something like Coup/Love Letter until the other table is finished.

Play Codenames if you like.

Split up into 2 more groups again if possible.

Give up on 7+ player games.


FTFY devil
 
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Guantanamo wrote:
7 is a bad number, you still feel like you should stay in one game, but there are so few good games at seven and above no mater how many games you own.

But, you really will be better served spouting into a three and four.


5 is worse. There are a bunch of games that support 5. But awful at that count. So you split into 3 and 2. Then the 2 player group realizes they could have just stayed home to play the 2 player game. Then you all get together to play a 5 player game anyway because of that. Then everyone is sick of that game as it over stays its welcome.
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Rueben the sandwich
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Quantum_Jack wrote:
The resistance: wont work since 1 player objects to lying even as part of a game.


This deserves more scrutiny, if only for general disucssion. I don't even care one way or another about the resistance, but what is the mindset of the person who believes this?
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Guantanamo wrote:
darthnice wrote:
Everyone won't show up at the same time. Play Coup/Love Letter at 3-4 until 6 people arrive.

Find a game that one other player is confident enough to teach. Have them take 3 people. You take 3 (or 4 if the latecomer has arrived by now). Teach/play a separate game.

Filler with something like Coup/Love Letter until the other table is finished.

Play Codenames if you like.

Split up into 2 more groups again if possible.

Give up on 7+ player games.


FTFY devil


No. You broke it. It was 6+ for a reason. The reason is that stupid latecomer. They always screw things up. Then someone else leaves early. 6+ games are generally terrible, with a few notable exceptions. But if you insist on playing exclusively 6+ player games, you are limited to the small set of good games at 6+.
 
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Quantum Jack
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5 is great for me

Wallenstein

Spyrium

Grimoire

Space Alert

Galaxy Defenders

Some of my very favorites play best at 5.
 
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atomicteaspoon wrote:
Quantum_Jack wrote:
The resistance: wont work since 1 player objects to lying even as part of a game.


This deserves more scrutiny, if only for general disucssion. I don't even care one way or another about the resistance, but what is the mindset of the person who believes this?


I have a friend who just gets really uncomfortable doing it. They don't like the feeling it gives them and I'm not going to force them to do it.
 
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Russ Williams
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darthnice wrote:
Then the 2 player group realizes they could have just stayed home to play the 2 player game.

But that's assuming that the 2 player group lives in the same home. Which is very often not the case, in my experience of 2 player groups in a situation like this with multiple games going on.
 
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Mike Jones
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darthnice wrote:
Guantanamo wrote:
7 is a bad number, you still feel like you should stay in one game, but there are so few good games at seven and above no mater how many games you own.

But, you really will be better served spouting into a three and four.


5 is worse. There are a bunch of games that support 5. But awful at that count. So you split into 3 and 2. Then the 2 player group realizes they could have just stayed home to play the 2 player game. Then you all get together to play a 5 player game anyway because of that. Then everyone is sick of that game as it over stays its welcome.


5 is our groups favorite player count.
 
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Chris Williams

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Mike Jones
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darthnice wrote:
Guantanamo wrote:
darthnice wrote:
Everyone won't show up at the same time. Play Coup/Love Letter at 3-4 until 6 people arrive.

Find a game that one other player is confident enough to teach. Have them take 3 people. You take 3 (or 4 if the latecomer has arrived by now). Teach/play a separate game.

Filler with something like Coup/Love Letter until the other table is finished.

Play Codenames if you like.

Split up into 2 more groups again if possible.

Give up on 7+ player games.


FTFY devil


No. You broke it. It was 6+ for a reason. The reason is that stupid latecomer. They always screw things up. Then someone else leaves early. 6+ games are generally terrible, with a few notable exceptions. But if you insist on playing exclusively 6+ player games, you are limited to the small set of good games at 6+.


Imperial, Imperial 2020, Mall of Horror, Ca$h 'n Guns, BSG, Last Night on Earth, Antike, Colonia, Hart an der Grenze, Master Thieves, Speculation, autoscooter, leaving out some 'fillers'

Better at 5 but I'm at 6 Game of Thrones, Bootleggers, Galactic Emperor, Nuclear War, Dominant Species, Chicken Caesar, Black Vienna, Jet Set, and Breaking Away
 
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Mike Jones
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Quantum_Jack wrote:
5 is great for me

Wallenstein

Spyrium

Grimoire

Space Alert

Galaxy Defenders

Some of my very favorites play best at 5.


You forgot El Grande ninja
 
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Mike Jones
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russ wrote:
darthnice wrote:
Then the 2 player group realizes they could have just stayed home to play the 2 player game.

But that's assuming that the 2 player group lives in the same home. Which is very often not the case, in my experience of 2 player groups in a situation like this with multiple games going on.


Yeah, getting two people stuck in a two player games just sucks the fun out of a gaming night.
 
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Mike Jones
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But back to the OP, if the gaming is secondary like it sounds like. Just bring out a few 4 and 5 player fillers and cycle people in and out when they arent playing video games or focusing in socializing.
 
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Geoffrey Burrell
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Twilight Imperium (Third Edition) and all of its expansions can support 7-8 people. The game would easily last 6 hours though.
 
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Russ Williams
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Guantanamo wrote:
Yeah, getting two people stuck in a two player games just sucks the fun out of a gaming night.

It sure doesn't in my experience. I've been at many gaming nights with multiple games going on simultaneously, some of which were 2-player, and everyone enjoyed the gaming night.

It sounds like a self-fulfilling prophecy: if people think it's awful to play 2-player games, then they won't enjoy it.
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