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Subject: The 5x5 project rss

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Néstor Romeral Andrés
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Hi,

I open this thread to continue the discussion started here:

https://www.boardgamegeek.com/article/23877858#23877858

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Néstor Romeral Andrés
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The games must be public domain if possible. Played on a 5x5 board (possibly checkered). Standard equipment (maybe 13 counters each and a rod for Coffee,...)
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Néstor Romeral Andrés
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This is my list so far:

Squava
Coffee (needs a rod, but works very well on this size)
Seega
Mondrago/Teeko/Quartetto (rights pending)
Neutreeko (rights pending)
Ugly Duck (rights pending)
Black Hole: Escape (maybe an additional counter or marking the centre square - rights pending)
King's Valley (stack for king - rights pending)
Abyss (Wall will agree)
Neutron (a 3rd colour piece)
Three Musketeers (needs more pieces of a colour)
The Man in the Moon
Dox (needs more pieces of a colour)

I might release it with double sided pieces, so you can use up to 25 discs of the same colour.

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Néstor Romeral Andrés
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I might pick only the best 10 games, though.
 
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Miguel
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nestorgames wrote:
I might pick only the best 10 games, though.

5x5=25?
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Néstor Romeral Andrés
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franchi wrote:
nestorgames wrote:
I might pick only the best 10 games, though.

5x5=25?


I know. But that's maybe too many.
 
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Néstor Romeral Andrés
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Thinking... 'ice' board and red&black pieces.
 
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Cameron Browne
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How about LOT3:

-- Two players, 5x5 square board.

-- Players take turns placing a piece of their colour at an empty cell.

-- If a move creates any consecutive line of 3 or more cells occupied by your colour, orthogonally or diagonally, then you must:
1) nominate a chosen line of 3 (if more than one),
2) remove the pieces from two of its cells, and
3) add a piece on top of the piece(s) in the remaining cell.

-- Pieces can not stack higher than 3.

-- Win by making a line of three 3-stacks of your colour.

If the board fills up before either player wins, the game is awarded to the player who screams the loudest.

NOTE: Since pieces can not stack higher than 3, then any 3-stacks in the chosen line must be removed! This may be exploited to force the opponent into making blocking moves that kill their own 3-stacks. This offers the potential for a bit of piece recycling, which combined with the stacking mechanism will hopefully pack a bit of play into the small board.

Regards,
Cameron
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Néstor Romeral Andrés
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camb wrote:
How about LOT3:

-- Two players, 5x5 square board.

-- Players take turns placing a piece of their colour at an empty cell.

-- If a move creates any consecutive line of 3 or more cells occupied by your colour, orthogonally or diagonally, then you must:
1) nominate a chosen line of 3 (if more than one),
2) remove the pieces from two of its cells, and
3) add a piece on top of the piece(s) in the remaining cell.

-- Pieces can not stack higher than 3.

-- Win by making a line of three 3-stacks of your colour.

If the board fills up before either player wins, the game is awarded to the player who screams the loudest.

NOTE: Since pieces can not stack higher than 3, then any 3-stacks in the chosen line must be removed! This may be exploited to force the opponent into making blocking moves that kill their own 3-stacks. This offers the potential for a bit of piece recycling, which combined with the stacking mechanism will hopefully pack a bit of play into the small board.

Regards,
Cameron


Sounds like a nice solution to the LOT-n problem (I tried LOT with more than one recursive step and it didn't work - the board filled up and the winning condition was not reached).

However, LOT was designed to avoid loops, but this solution might bring loops back. What do you think?


 
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Cameron Browne
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nestorgames wrote:
However, LOT was designed to avoid loops, but this solution might bring loops back. What do you think?

Don't know. Can you show me a loopy position?

Regards,
Cameron
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Néstor Romeral Andrés
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camb wrote:
nestorgames wrote:
However, LOT was designed to avoid loops, but this solution might bring loops back. What do you think?

Don't know. Can you show me a loopy position?

Regards,
Cameron


I don't know. Please first clarify the rules.

You said that when creating a line of 3 cells of your coluor, you remove 2 and so on. But also if you create a 1-1-2, for example? Or only in 1-1-1 and 2-2-2 cases?

And if you create a 2-2-2 then build a 3 and then remove it?
 
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José Manuel Astilleros García-Monge
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What about a contest?
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Néstor Romeral Andrés
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jmastill wrote:
What about a contest?


Maybe, but BGG has been banning (prized) contests lately. So it won't be easy to run it here.
 
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Carlos Luna
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nestorgames wrote:
This is my list so far:

Squava
Coffee (needs a rod, but works very well on this size)
Seega
Mondrago/Teeko/Quartetto (rights pending)
Neutreeko (rights pending)
Ugly Duck (rights pending)
Black Hole: Escape (maybe an additional counter or marking the centre square - rights pending)
King's Valley (stack for king - rights pending)
Abyss (Wall will agree)
Neutron (a 3rd colour piece)
Three Musketeers (needs more pieces of a colour)
The Man in the Moon
Dox (needs more pieces of a colour)

I might release it with double sided pieces, so you can use up to 25 discs of the same colour.

(...)

I might pick only the best 10 games, though.


Squava, Coffee & Seega are a must. I would also suggest you to check Choko, the 5x5 variant of Yoté.

Mondrago seems more elegant than Teeko or Quartetto but it may depend on your capacity to arrive to an agreement.

Neutreeko, Ugly Duck, Black Hole: Escape and King's Valley will also be really interesting but, again, they all depend on the corresponding agreements.

The rest of the games of your list are less appealing to me.

And regarding some games not-on-your-list:

I assume that it will be nearly impossible to include All Queens Chess, which is a shame because it is a good game.

The LOT variant proposed by Cameron looks interesting, even if it may require a lot of pieces.

More in general, and for the sake of completeness, it would be great to include games from:

the Morris family (such as a 5x5 variant of Dara),
the Tafl family (such as a 5x5 variant of Petteia),
the Hunting family (such as a variant of Catch the Hare),
the Column checkers family (such as a 5x5 variant of Emergo),
the Alquerque family (such as the already metioned Choko or Alquerque itself),
the Crossing family (such as the already mentioned Ugly Duck or a 5x5 variant of India or Gyges),

Most of them do not exists (yet), but may be discovered without too much effort whistle




Regarding the rulebook: It is a good idea to include only a few games in order to let the players focus on the most interesting games (large lists often discourage players from reading and trying most of the games). Alternatively, you could just publish a different file for each game and let the players build their own "collection", printing only the rulebooks they find more interesting.

Regarding the board: you will probably want to put a mark the central cell, since it won't break the symmetry of the board and many games make use of it but being the 5x5 board so small it is not really necessary. Let you aesthetic preferences drive this decision.

Regarding the pieces: I would rather prefer single-colored pieces rather than double-sided pieces. You could play games like Three Musketers with 3 pieces of a third color (representing the Musketers) and 12+10 regular pieces (forming a checkered set of guards).




nestorgames wrote:
jmastill wrote:
What about a contest?


Maybe, but BGG has been banning (prized) contests lately. So it won't be easy to run it here.


Wow! do you know the reason?
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Néstor Romeral Andrés
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Thank you, Carlos!

Quote:
Wow! do you know the reason?


They charge for hosting them.

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José Manuel Astilleros García-Monge
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Six Making is also a good game, but maybe difficult to get the rights...
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José Manuel Astilleros García-Monge
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Hobbes is also interesting
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Néstor Romeral Andrés
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Added this list here for reference:

5x5 game system
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Avri
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Wonder if you might be able to partner with Logy Games - they have a number of interesting 5x5 games. Played King's Valley with my 7-year-old daughter this weekend.
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