What are the perceived problems in the game? Just curious. Usually they make such great games I'm surprised it wasn't better received.
Things that might turn people off:
- zero interactivity (expect for a certain tile running out that you wanted, because another player picked it up before you)
- two player boards for each player with lots of fiddly components (turn off for casual gamers, not for people used to it)
- takes a lot of table space with all the boards, the center market and all the components
- long rule book with lots of mini-rules (might be too much for casual gamers)
Other than these I can't really think of downsides. The game is a hit with our group. In fact I do think that it is a nice little gem that just didn't get the attention it needed. I haven't yet seen a negative review. So maybe it was just bad timing, the price point, the wrong target group. Who knows?