Vijayakrishna Ranganathan
Singapore
Singapore
Singapore
flag msg tools
The game rules expect us to use the D6 for resolving noise tokens. 1, 2 & 3 mean a new zombie while 4, 5 & 6 mean no zombies. Instead of using the D6, can we use the exposure D12 where blanks mean no zombies and non-blanks mean zombies? Makes no difference right? Because I find it more comfortable and feel more thematic to use the exposure D12 because of the horror, suspense, thrill and anticipation associated with the D12 in this game. Whereas there's no suspense associated with the D6 in this game. Wondering why the designers thought otherwise?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Donny Behne
United States
Fate
Texas
flag msg tools
designer
www.punchboardmedia.com/geaux-gaming/
badge
Avatar
mbmbmbmbmb
The D6 is more readily available than the D12. Use whatever you want as long as it provides a 50/50 chance. The Long Night now comes with noise tokens that have different sides so you can flip them if you wish. Either way, it doesn't matter. Do what you want.
2 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Andy Burgess
United Kingdom
Cambridge
Cambridgeshire
flag msg tools
Avatar
mbmbmbmbmb
The advantage to using a D6 is the same as the advantage to flipping them in TLN - you can resolve multiple tokens in one shot. If you use the D12, you're stuck resolving them one at a time, which takes a lot longer and so delays the game. However, if you find it more thematic, fill your boots!
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.