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Subject: 6+ player game similar in weight to 7 Wonders? rss

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Derek H
South Africa
Pretoria
Gauteng
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I do feel I should already know the answer to this... but - while I am (more than) prepared to handle a 4/5 player group, I always struggle when it comes to greater-than-five.

I do have some of the usual suspects - Citadels, Condottiere, Bohnanza (with expansions) - which are good games... but I am a little tired of playing them every time, and am now looking something else.

Ideal characteristics would be:

d10-1 readily learnable by irregular gamers (i.e. enthusiastic but not hard-core players),
d10-2 playable in about 45 minutes,
d10-3 non-Zombie, non-Cthulhu theme,
d10-4 not a social-deduction game (Coup, One Night Ultimate Werewolf, etc.)
d10-5 low direct conflict,
d10-6 and still enjoyable by me after numerous plays i.e. the game has enough depth to allow me to engage with it and my opponents, and solve interesting challenges!

PS Only games currently available need apply (access to a second-hand market or the BGG trading system is really problematic when you live in the Southern Hemisphere).

Edit: by "low direct conflict", I don't mean "no direct conflict"; I just want to avoid ganging up on one player. Citadels handles this well.
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Scott Nelson
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Idaho Falls
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Steampunk Rally comes to mind always when it is higher player counts involved.
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Themistoklis Dakanalis
Greece
Heraklion
Crete
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Power Grid
Viticulture Essential Edition
Shadows over Camelot
Imperial
 
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Stephen Sekela
United States
Camp Lejeune
North Carolina
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Incan Gold all the way! Plays in 30min or less. Super easy to learn and a very fun theme. It's a "push-your-luck" game where you are trying to retrieve as much treasure as possible from a perilous Incan temple before your party gets done in by traps, creatures, etc.
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Jacob Schoberg
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Elkhorn
Wisconsin
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when i get home, i'm so tired
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just roll over, please. i'm so tired. just roll over, please. i'm so tired.
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Between Two Cities
Libertalia (although I suppose this qualifies as "direct conflict", it's very lighthearted and fun.)
 
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John McD
Scotland
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Some of these are looking a lot heavier than 7 Wonders I think.

Camel Up is maybe lighter, but otherwise a good fit I think.
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Marina SC
Canada
Vaughan
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Medici maxes out at six, but is a very fun auction game. I would say it's around the same weight as 7 Wonders, but a lot faster to get going because there are fewer rules and no icons.

Mysterium plays up to seven, but is a lighter weight (and I'm not sure if you would consider it social deduction)
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Sam
United States
Washington
Dist of Columbia
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Light-but-not-featherweight games for 6+ is a tall order with your restrictions.

I agree with Libertalia and Mysterium; those are really my go-tos for people or timeslots that can't support a glorious six-player game of Cthulhu Wars. Some other games to consider: Mascarade, Cutthroat Caverns, Ladies and Gentlemen, Android: Infiltration, Going Going Gone, Mission: Red Planet, Space Cadets: Dice Duel.

Power Grid, Viticulture, and Shadows Over Camelot are way heavier than you're looking for.

-Sam
 
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Trevor
Canada
Vancouver
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Every game I can think of at 6+ with your criteria has some level of conflict. Aside from maybe Steampunk Rally, there's virtually no games that meet all your criteria. I'll list a few that come close, although definitely involve conflict.

Colt Express
Jamaica
Lords of Waterdeep with Expansion - although this is longer than 45 mins.
Evolution
Libertalia
Mission: Red Planet
 
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Vince G.
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Reynoldsburg
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I'm facing more or less this same problem. Family of five, now 6 with oldest son's permanent (we all hope!) girlfriend. So I'm looking ahead to 7 or 8 sometime in the next few years. So I'm watching this list! (Oh, and I really do not like 7 Wonders, so the #1 choice is out for me.)

I agree with Steampunk Rally.

Vineta is a fun game for 6 that doesn't get the love it deserves (which means you might find it cheap).

Las Vegas - add some more dice of your own, you can play as many people as you want. We've done 8 with no problem. Pick up (or print out a bootleg copy of) Las Vegas: The Slot Machine if the casinos feel overcrowded at higher player counts. It's a very light game, maybe too light for your interests.

I have Space Cadets: Dice Duel on my shelf unopened, hoping for a chance to try it before I break the shrinkwrap. Maybe team-based conflict would work better than one-on-one conflict.

I would recommend Survive: Escape from Atlantis! with the 5-6 player expansion, but it is all about the conflict so won't suit your needs. Fortunately, that's not a problem for my family!

It's rating is pretty low, but I actually enjoyed Time Pirates. Yes, the box art is hideous, but mercifully the rest of the art is completely different. Looks like you could find it pretty cheap in the BGG market.
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Chris Gallo
United States
New York
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As soon as you said 7 Wonders I thought drafting and immediately though of Sushi Go Party. Plays up to 8 players and has 22 different cards to use and you can mix and match them as you see fit for different combinations and different games.
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Jeff Johnson
United States
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These are the only ones I could find that fit your criteria.

Tichu
Betrayal at House on the Hill
Steampunk Rally
Medici
Space Hulk: Death Angel – The Card Game
Mu & more
Poker
Sleuth
 
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Scott Nelson
United States
Idaho Falls
Idaho
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Elfenland
Bootleggers
Peloponnes
Cloud 9
6 nimmt!
Atlantic Star
 
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corum irsei
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Our go-to quick game for a lrage number of players is Race for the Galaxy. IT matches all your criteria except maybe the following:
gamesbook wrote:
d10-1 readily learnable by irregular gamers (i.e. enthusiastic but not hard-core players)

The game itself isn't hard to learn but it takes 2-3 games to 'grok' the iconography.
 
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Jesper Jørgensen
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Glostrup
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Not sure if you would call Mascarade for social deduction game, but I think that you should look at this anyway. Guessing the other players roles are not what wins the game, but remembering them will be a boost. Luckily, that will change during the game.

Consider the expansion Mascarade Expansion, if you can get it at the same time. You will gain a lot of replayability with it.
 
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Aae Suzuki
United States
PHILADELPHIA
Pennsylvania
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Captain Sonar
No Thanks!
RoboRally
Wits & Wagers
 
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Trevor
Canada
Vancouver
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jhaelen wrote:
Our go-to quick game for a lrage number of players is Race for the Galaxy. IT matches all your criteria except maybe the following:
gamesbook wrote:
d10-1 readily learnable by irregular gamers (i.e. enthusiastic but not hard-core players)

The game itself isn't hard to learn but it takes 2-3 games to 'grok' the iconography.
Race for the Galaxy by default only plays up to 4. One expansion (I think) goes to 5 and another to 6.

Not sure 'large group' makes sense here, unless you're referring to tournament style with two different games going at once?
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