Jade Fox
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I am fairly new to the game, but I'm in love with it. This is one of the first "serious" games I played through to completion. Both of us are fairly inexperienced, as you'll see in the AAR below. There was at least one major error that we noticed after the turn ended, so we let it stay. Neither of us thought the game would go so many turns, and I'm sure we both missed opportunities. I'd appreciate any feedback you might have. I'm flying the imperial swarm.

Setup:



Tie Academy Pilot
Tie/FO Zeta Squad
Tie/FO Zeta Squad
Tie Backstabber
Interceptor Royal Guard Pilot
Tie Howlrunner

B-Wing Keyan Farlander (B-Wing/E2, Kyle Katarn, Enhanced Scopes, Proton Torpedoes)
A-Wing Jake Farrell (Proton Rockets)
X-Wing Luke Skywalker (R2-D2, Marksmanship)



First move was uneventful with tie swarm getting in formation. I decided to go all-in against the B-wing first and try to knock it out before dealing with the a-wing and x-wing.



X-Wing Attacks Howlrunner at range 3 (2 hits/2 evades)

Howlrunner attacks B-wing at range 2 (2 hit)

B-wing looses 2 shield

A-Wing attacks Howlrunner at range 3 (2 hits/2 evades)

B-Wing Attacks Howlrunner at range 2 (2 hits/ 1 evade & 1 evade token)

Backstabber attacks B-wing at range 2 (1 hit & 2 crits/1 evade)

B-Wing loses 2 shields

Royal Guard attacks B-wing at range 2 (2 hits & 1 crits/ nothing)

B-wing loses last shield and takes 2 damage

Zeta pilot attacks B-wing at range 2 (3 hits/ 1 evade)

B-Wing is destroyed

Nobody else has a shot



Imperials bank 2 right in formation

Rebels try k-turns. X-wing overlaps Royal Guard/A wing great position on Howlrunner

Attacks

X-wing attacks Howlrunner at range 1 (2 hits & 2 crits/2 evades)

Howlrunner takes 2 damage
Howlrunner attacks x-wing at range 1 (no hits)

A-wing attacks Howlrunner with Proton Rockets (3 hits/2 evades)

THIS WAS MISTAKE AS A-WING SHOULD NOT HAVE TAKEN FOCUS ACTION BECUASE OF K-TURN

Howlrunner is destroyed

Nobody else has a shot.



Imperials split formation because of asteroid

a-wing uses free barrel roll to get good position on Royal guard and get out of arcs

x-wing cuts off

Attacks

A-wing attacks Royal Guard at range 1 (1 hit/1 evade)

Royal Guard attacks A-wing at range 1 (2 hits/ 1 evade & 1 focus)

Backstabber attacks x-wing at range 3 (1 hit & 1 crit/evade token)

X-wing loses one shield

Nobody else has a shot



X-wing k-turns
A-wing uses focus barrel role to get in great position

Attacks

X-wing attacks Royal Guard at range 2 (2 hits/1 evade)

Royal Guard takes 1 damage

A-wing attacks academy pilot at range 1 (2 hits & 1 crit/1 evade)

Academy Pilot takes 2 damage

Royal Guard attacks X-wing at range 2 (3 hits / 2 evades)

X-wing loses 1 shield

Backstabber attacks x-wing at range 3 (no hits)

Nobody else has a shot



Once again a-wing maneuvers into great position

x-wing constrained by needing to do a green move gets horrible placement

Attacks

X-wing attacks backstabber at range 1 (2 hits & 1 crit/2 evades)

Backstabber takes 1 damage

A-wing attacks Academy Pilot at range 1 (2 hits/no evades)

Academy pilot destroyed.

Royal Guard attacks x-wing at range 1 (1 hit/1 evade)

Backstabber attacks x-wing at range 1 (no hits)

Zeta attacks x-wing at range 2 (1 hit/1 evade)



X-wing attacks Zeta at range 1 (3 hits/1evade & 1 evade token)

Zeta loses a shield

A-wing attacks Royal Guard at range 2 (2 hits/1 focus token evade)

Royal Guard takes a damage card

Royal Guard attacks x-wing at range 1 (2 hits & 1 crit/2 evades)

X-wing loses a shield

Zeta attacks a-wing at range 3 (2 crits/2 evades)

Nobody else has a shot.



A-wing attacks Royal Guard at range 1 (1 hot & 1 crit/2 evades)

Backstabber attacks A-wing at range 3 (1 hit & 1 crit/2 evades)

Royal Guard attacks x-wing (1 hit & 1 crit/2 evades)

Zeta attacks a-wing at range 2 (2 hits/1 evade)

A-wing loses a shield

Zeta attacks a-wing at range 2 (no hits)



X-wing attacks Royal Guard at range 2 (1 hit & 1 crit/2 evades)

A wing attacks Royal Guard at range 1 (1 hit & 1 crit/1 evade)

Royal Guard destroyed

Backstabber attacks a-wing at range 1 (2 hits/2 evades)

Zeta attacks x-wing at range 2 (1 hit & 1 crit/ nothing)

X-wing loses a shield and takes a damage

Nobody else has a shot.



A-wing attacks backstabber at range 2 (1 hit/1 evade)

Backstabber attacks a-wing at range 2 (1 hit/no evade)

a-wing loses a shield

Zeta attacks a-wing at range 2 (2 hits/2 evades)

Nobody else has a shot.



X-wing attacks backstabber at range 1 (1 crit & 2 hit/ 2 evade)

Backstabber takes 1 damage

a-wing attacks backstabber at range 2 (1 hit/ 1 evade)

backstabber attacks x-wing at range 1 (1 hit/2 evade)

zeta attacks x-wing at range 1 (1 hit/1 evade)

zeta attacks x-wing at range 2 (1 hit/1 evade)

Nobody else has a shot



x-wing attacks zeta at range 2 (2 hits/2 evades)

a-wing attacks zeta at range 1 (no hits)

backstabber attacks a-wing at range 2 (1 hit/3 evades)

zeta attacks a-wing at range 2 (1 hit/1 evade)

Nobody else has a shot



a-wing attacks backstabber at range 2 (no hits)

Nobody else has a shot.



x-wing attacks backstabber at range 2 (2 hits/2 evades)

a-wing attack zeta at range 2 (1 hit/1 evade)

Nobody else has a shot



X-wing attacks zeta (1 crit & 2 hit/1 evade)

Zeta loses a shields and takes 1 damage

a-wing attacks backstabber at range 1 (2 hits/2 evades)

backstabber attacks a-wing at range 1 (1 hit/1 evade)

zeta attacks a-wing at range 1 (no hits)

zeta attack a-wing at range 1 (2 crits & 1 hit/no evade)

A-wing destroyed



x-wing attacks backstabber at range 2 (1 hit & 1 crit/ no evades)

Backstabber is destroyed

Zeta attacks x-wing at range 2 (1 crit/ 1 evade)

Zeta attacks x-wing at range 2 (1 hit/2 evade)



X-wing attacks zeta at range 1 (2 hits/1 evade)

Zeta takes 1 damage

zeta attacks x-wing at range 1 (3 hits/no evades)

x-wing is destroyed





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David Barlowe
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Clarks Summit
Pennsylvania
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Jade, welcome to BGG! Some to get you started!

Nice recap. Taking pictures of each turn and going back and analyzing them is very helpful in improving your game (not to mention, fun).

Some quick thoughts on your opening formations -

Losing the B-Wing in the opening was obviously a tough one, as no TIEs were exchanged in return (some good evade rolls from the Imps helped).

Some quick math shows how challenging it was going to be from the start:

Rebels, 17 total health, protected by 1, 2, and 3 defense dice. 8 attack dice total.

Imperials, 20 total health, protected by 21 defense dice. 12 attack dice.

The rebels had some special abilities, including regeneration. However, losing almost half their health and 40% of their primary offense would be difficult to overcome.

Seeing that much offense with Howlrunner rerolls, I would have set up parallel to the edge of the board as Rebel, and attempted to draw the TIEs through the asteroids to break up their formation, and take them on a few at a time. Without Howlrunner supporting their offense, you'd have a much better time with the TIEs. Since you had some pilot skill advantage, you'd be able to use the Awing boost and barrel roll on the BWing to reposition and stay out of arc in the open field as well.

Well done recap, you have an amazing world ahead of you to explore!
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Jade Fox
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Thanks so much for the response. I really appreciate it. I may have misspoken above. I was flying the Imperials. ;-)

I'm curious about this you said:

Rebels, 17 total health, protected by 1, 2, and 3 defense dice. 8 attack dice total.

Imperials, 20 total health, protected by 21 defense dice. 12 attack dice.

When you say "protected by 1, 2, and 3 defense dice" versus "protected by 21 defense dice," what does that mean?

I'm loving the game and looking forward to branching out into other 100-point squads. I've amassed more ships than I have had time to fly, but I'm loving reading up on each.

Thanks again!
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David Barlowe
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Sorry was a little quick with response, using shorthand.

Each TIE has 3 defense dice. The Rebels had only 1 on the B Wing, 2 on the X and 3 on the A Wing. They had a decent amount of health, but not as much as the Imps.

It would take 21 hits worth of damage to destroy the Imps, and you have to chew through a ton of evades to get that damage. Rebels have less hulland much less dice to defend.

Make sense?

Rebels had to chance in the world to joust the Imperials. They must use terrain and their higher pilot skill to concentrate fire in a handful for targets and NOT get shot at by all the TIEs at once.

If you were Imp you played perfectly to your strength.
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Jade Fox
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Phuntom wrote:
Sorry was a little quick with response, using shorthand.

Each TIE has 3 defense dice. The Rebels had only 1 on the B Wing, 2 on the X and 3 on the A Wing. They had a decent amount of health, but not as much as the Imps.

It would take 21 hits worth of damage to destroy the Imps, and you have to chew through a ton of evades to get that damage. Rebels have less hulland much less dice to defend.

Make sense?

Rebels had to chance in the world to joust the Imperials. They must use terrain and their higher pilot skill to concentrate fire in a handful for targets and NOT get shot at by all the TIEs at once.

If you were Imp you played perfectly to your strength.


Yes! Makes perfect sense. Thank you. I must say I enjoyed flying the swarm. Previously, I had played the base game and then several games with the Decimator and Lamba.
 
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