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Ulm» Forums » General

Subject: 2 players? rss

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Massimo Paini
Italy
Romanengo
Cremona
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This game works well in two players? It remains valid? Thank you.
 
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Benjamin Pfob
Germany
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Paino75 wrote:
This game works well in two players? It remains valid? Thank you.


I think it works perfectly with two players. It just plays a bit quicker (45min).
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Jonas Vanschooren
Belgium
Beringen
Limburg
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Can confirm this is a great 2 player game.
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Kpalime Girl

Arlington
Virginia
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I found it quite unbalanced with two players. We quickly placed our seals on the first cities, ran out of tokens and then had no use for seals nor money. Unless we're missing something crucial, like blocking some seal actions with third player tokens, I'm not keen to try it again with two.
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Michael Poplawski
Canada
Victoria
British Columbia
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Meetup.com Victoria German Language Meetup Group
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Wer lesen kann ist klar im Vorteil.
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I've enjoyed learning the game, and playing it twice, with two players.

I can see that there would be a greater benefit to earning the coats of arms with more players as there would be more competition for the coats of arms themselves and more seals being placed, earning victory points for those controlling them. (With 2 players, coats of arms are best selected in areas where you will exploit them yourself, with more players, you would have an eye on where the other players will be tempted to place seals.)

With 2 players, expect more of an emphasis on card play and other game features where the player can generate points without the help of other players.

Check out the video for Ulm from Richard Ham (Rahdo), he tests games from a 2-player perspective, and I think he does explain quite well that there's lots to do in a 2-player game.

So, have fun with two!
 
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C Bazler
United States
Rochester
New York
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I wasn't a fan of the 2-p game, but it may have been more of my problem with the game itself. So much randomness meant that if one player luckily drew a couple of lucrative city shields (placed towards the beginning of the track) it could seriously put a damper on the other player's game.

Between the blind city shield draws, the blind tile draws, and the blind card draws, there was just too much randomness for us, enabling one luckier player to pull ahead pretty easily. We've relegated it to the "toss" pile.

 
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