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Zombicide: Black Plague» Forums » Rules

Subject: Few general rules questions rss

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Juha M
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We played the game for the first time last weekend. The game is awesome, but we did come up with few issues that we could not find answers for from the rules. Maybe we missed them, or they were not there, so here it goes.

1. Dragon Fire, how long does it burn? We played so that we flipped the token and it burned until the next survivor phase. This meant that the zombies who moved to the burning zone also were dead. Is this correct? Why else would there be a fire token in the other side of the bile?

2. Searching. Can you equip the item you find by searching with the same action, or does it go to your backpack first? We played so that the item goes to backpack, and you need to spend an extra action to equip it.

3. Trading. Can the players equip item directly that is traded? Again we played so that you can trade only from backpack to backpack.

4. Zombie movement. Are the zombies following the absolute shortest path, or a longer path that is "open"? For example if there is a street path of 6 tiles between the zombie and a survivor, and a route with 3 tiles but through a building with closed doors, which path the zombies take? How about if the doors are broken? Rules mentioned that the zombies ignore closed doors, but locked ones block them. Are the green and blue doors locked?

5. Do you need to break the vault doors? We played so that the vault doors could just be opened without weapon.

6. Quest that has inactive spawn zones, is the Necromancer going for those zones, or the closest active zone?

Thanks for the answers, hopefully our next game will be more clear.
 
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Chris Severs
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1) nope it just goes
2) yes
3) yes
4) takes the shortest open route all closed doors are locked
5) yes
6) closest active
 
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Jorgen Peddersen
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Some extra info on top of Chris' answers...

1) The alternate sides are used in the Kickstarter Campaign Missions

2) The Search action provides you a free Reorganise. Hence, you can equip it, or even use the Search to put it in your backpack and change your equipped weapons to other weapons you hold.

3) The Reorganise/Trade Action is actually a single thing. Both Survivors involved get to Reorganise their inventories during a Reorganise/Trade Action.

4) There is no difference between locked and closed. The rules use both terms interchangeably. Zombies prefer the shortest open path even via open Vault paths. The only time most zombies will consider a path through a closed door is when there is no open path to their destination Zone.

5) The Vault rules are quite clear that they must be opened like any other door. Hence, they do require a successful Open Door Action to be performed.

6) Chris is wrong here. Necromancers will consider all spawn Zones when routing, even inactive ones. You can also choose to remove inactive ones when you kill a Necromancer.
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Juha M
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Clipper wrote:
Some extra info on top of Chris' answers...

1) The alternate sides are used in the Kickstarter Campaign Missions


Thanks for this information. It explains a lot.

Clipper wrote:
2) The Search action provides you a free Reorganise. Hence, you can equip it, or even use the Search to put it in your backpack and change your equipped weapons to other weapons you hold.

3) The Reorganise/Trade Action is actually a single thing. Both Survivors involved get to Reorganise their inventories during a Reorganise/Trade Action.


Ok, I guess we got confused what the 'inventory' meant. Somehow we thought the inventory meant the backback.

Clipper wrote:
4) There is no difference between locked and closed. The rules use both terms interchangeably. Zombies prefer the shortest open path even via open Vault paths. The only time most zombies will consider a path through a closed door is when there is no open path to their destination Zone.


This one still puzzles me. Here is a quote from the manual page 24.

Manual wrote:
Zombies move 1 Zone toward their destination Zone by taking the shortest available path.
In case there are no open paths to the noisiest Zone, Zombies move toward it as if all doors were open, though locked doors still stop them.


Here the manual contradicts it self, if closed and locked doors are the same.
 
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Jorgen Peddersen
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juham wrote:
Manual wrote:
Zombies move 1 Zone toward their destination Zone by taking the shortest available path.
In case there are no open paths to the noisiest Zone, Zombies move toward it as if all doors were open, though locked doors still stop them.


Here the manual contradicts it self, if closed and locked doors are the same.

Where is the contradiction? That simply states that if there are no open paths, they route their path as if the doors were open, but you still treat the doors as closed when they start moving.
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Juha M
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Clipper wrote:
juham wrote:
Manual wrote:
Zombies move 1 Zone toward their destination Zone by taking the shortest available path.
In case there are no open paths to the noisiest Zone, Zombies move toward it as if all doors were open, though locked doors still stop them.


Here the manual contradicts it self, if closed and locked doors are the same.

Where is the contradiction? That simply states that if there are no open paths, they route their path as if the doors were open, but you still treat the doors as closed when they start moving.


English is not my first language so I might be missing something here, but this part:

Zombies move toward it as if all doors were open, though locked doors still stop them.

What does this stopping mean, if closed and locked doors are something that they treat as open?
 
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Jorgen Peddersen
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juham wrote:
What does this stopping mean, if closed and locked doors are something that they treat as open?

They treat them as open only for determining the shortest path to the destination. They can't go through the closed/locked doors, so they stop if their shortest path would actually take them through one. Note that this is important for Zombies to choose which door they are heading towards when there are multiple ways out of their building, but all are shut.
 
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Juha M
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Clipper wrote:
juham wrote:
What does this stopping mean, if closed and locked doors are something that they treat as open?

They treat them as open only for determining the shortest path to the destination. They can't go through the closed/locked doors, so they stop if their shortest path would actually take them through one. Note that this is important for Zombies to choose which door they are heading towards when there are multiple ways out of their building, but all are shut.


Ok, this makes sense now, thank you.
I do think that the wording, and this is explained in the rules is a bit confusing.
 
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Adam Ross
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Clipper wrote:
juham wrote:
What does this stopping mean, if closed and locked doors are something that they treat as open?

They treat them as open only for determining the shortest path to the destination. They can't go through the closed/locked doors, so they stop if their shortest path would actually take them through one. Note that this is important for Zombies to choose which door they are heading towards when there are multiple ways out of their building, but all are shut.


So then to further this discussion... If zombies are in a room with one open door and one closed door, but the shortest path to the loudest zone would be to go through the closed door, do the zombies ignore the open door because it would create a longer route and then they would therefore bottle up at the closed door.

I've always always played it with the theory that the loudest noise space will be heard the loudest through an open door as opposed to a closed one, in which case the zombies in a building always exit the building through any open door regardless of shortest path in order to get to the loudest area.
 
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Chuck Hurd
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Cobalta wrote:
So then to further this discussion... If zombies are in a room with one open door and one closed door, but the shortest path to the loudest zone would be to go through the closed door, do the zombies ignore the open door because it would create a longer route and then they would therefore bottle up at the closed door.

This is not correct. The Zs will always take the shortest available path to the noisiest zone. The keyword is available, which will mean using open doorways.
 
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Jorgen Peddersen
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Yep, the rules as written have no ambiguities here. Normal Zombies always prioritise open paths over closed paths.
 
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