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Subject: A board game that can think for itself rss

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Nick Bentley
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This week's post from me: a demo + explanation of our new game platform

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Andrew Watson
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This looks great!

I speak as one who likes gaming apps because they can do a lot of the game admin, but misses the tactile and social aspects of traditional board games. This system might offer the best of both worlds.

The system of course opens up possibilities for new designs. It might also be used to implement existing designs. Nick, I'm thinking of your own Catchup. I'm also thinking of Neuroshima Hex!.

The main challenge I see is cost. I note that the link takes us to a description of a particular game, Fracture, gets us (or at least me) interested in Fracture, and then tells us that the system's base set won't include enough pieces to play Fracture.

All the best,
Andrew
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T. Dauphin
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Hmm...blind war game?
We're getting closer.
Cool concept.

 
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Christian K
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Werent there lota of self playing chess sets from the 90s?
 
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Stephen Tavener
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Cute. I'm holding out for the e-ink displays though
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Nick Bentley
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AndAgainMA wrote:
This looks great!

I speak as one who likes gaming apps because they can do a lot of the game admin, but misses the tactile and social aspects of traditional board games. This system might offer the best of both worlds.

The system of course opens up possibilities for new designs. It might also be used to implement existing designs. Nick, I'm thinking of your own Catchup. I'm also thinking of Neuroshima Hex!.


Oh my yes Neuroshima Hex. I like the game but generally only play it in app form because I find adjudicating in meatspace annoying.

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The main challenge I see is cost. I note that the link takes us to a description of a particular game, Fracture, gets us (or at least me) interested in Fracture, and then tells us that the system's base set won't include enough pieces to play Fracture.


yep, cost is the #1 issue. We think it can be reasonable but we have a lot of work to do to make sure we get there.
 
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Russ Williams
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I'm still skeptical about the equipment (I guess I am just not in the target audience; e.g. I find Neuroshima Hex not only easy but enjoyable to resolve myself, with no need for blinking lights), so I'll just talk about the game Fracture being demoed: is it not a bit drawish? It looks like players could just defensively keep blocking opponents from winning... but I don't know.
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Andrew Watson
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russ wrote:
I'm still skeptical about the equipment (I guess I am just not in the target audience; e.g. I find Neuroshima Hex not only easy but enjoyable to resolve myself, with no need for blinking lights), so I'll just talk about the game Fracture being demoed: is it not a bit drawish? It looks like players could just defensively keep blocking opponents from winning... but I don't know.


Perhaps variant pieces could be used to play a variant of Fracture: Shock-Ya! Passive play would be punished with increasingly severe electric shocks...
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Nick Bentley
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russ wrote:
I'm still skeptical about the equipment (I guess I am just not in the target audience; e.g. I find Neuroshima Hex not only easy but enjoyable to resolve myself, with no need for blinking lights), so I'll just talk about the game Fracture being demoed: is it not a bit drawish? It looks like players could just defensively keep blocking opponents from winning... but I don't know.


It's actually not drawish, so long as you play with more than 2 people. But yeah, you're not in the demo. Also, making games like Neuroshima Hex and Fracture easier than they are with cardboard is a pretty boring use of this system. There's lots of scope for inventing games that couldn't exist otherwise. That's where it'll get interesting.
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Spencer C
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Despite furious googling, I can't find it, but I swear that something like this was already released. It may have been cubes instead of hexes, though. If I remember correctly, the price point was a big sticking point.
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Russ Williams
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UanarchyK wrote:
Despite furious googling, I can't find it, but I swear that something like this was already released. It may have been cubes instead of hexes, though. If I remember correctly, the price point was a big sticking point.


I've seen past projects reminiscent of this one too. A bit of searching led me to:

http://www.ozobot.com/

(which, ironically, I don't recall seeing before.)
 
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Nick Bentley
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UanarchyK wrote:
Despite furious googling, I can't find it, but I swear that something like this was already released. It may have been cubes instead of hexes, though. If I remember correctly, the price point was a big sticking point.


yep. Sifteo:



We've talked to the guys who did Sifteo, who told us why they failed. Cost was a big part of it. The devices cost a lot (they were basically smart phones without the phones), and game dev required teams of experienced (and costly) developers. The components of ours are much cheaper and I can code up a game in an hour by myself even though the programming language is completely new to me.
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Nick Bentley
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russ wrote:
UanarchyK wrote:
Despite furious googling, I can't find it, but I swear that something like this was already released. It may have been cubes instead of hexes, though. If I remember correctly, the price point was a big sticking point.


I've seen past projects reminiscent of this one too. A bit of searching led me to:

http://www.ozobot.com/

(which, ironically, I don't recall seeing before.)


There are a whole bunch of products like this now. Ozobots are among the cooler ones. Most of these are directed at kids, and ours may be too, because kids are just insanely into them.
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Andrew Watson
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milomilo122 wrote:

There are a whole bunch of products like this now. Ozobots are among the cooler ones. Most of these are directed at kids, and ours may be too, because kids are just insanely into them.


You mean kids of all ages, right?

Andrew "target demographic" Watson
 
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Nick Bentley
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AndAgainMA wrote:
milomilo122 wrote:

There are a whole bunch of products like this now. Ozobots are among the cooler ones. Most of these are directed at kids, and ours may be too, because kids are just insanely into them.


You mean kids of all ages, right?

Andrew "target demographic" Watson


I'm in the target demographic too. I quit my job to play with them, you know.
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