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Subject: Custom Villain - Valura rss

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Joseph Guzman
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*The Run Down
Valura is inspired by Dr. Strange and Dr. Fate as a powerful spell wielder who uses interesting spells of deities and wizards to both harm and frazzle her opponents. Unlike her husband, she will not rely on her immortality to fight, but more her magic, though her immortality will keep her persevering through a fight longer than a normal mage.

*Bio
Once she left her husband, Valura travelled the world, learning of the magical arts where she could, so she could one day break the curse on her so she may feel the love she had for her husband once again. Over time, she grew bitter and angry as she was a woman in a world that did not yet give her equality with men and lashed out at those that stood in her way. As she grew more powerful, so too did her rage. Her power was not able to break the curse of a deity, nor did it seem to becoming even close to that goal.

After a few millennia, Valura had learned enough magic to know that her curse could not be broken and swore that if she had to be alone and miserable, she would make the world suffer and feel her pain. She learned of her husband's intent to protect humanity from evil and moved to stop him only to be stopped by his students. She would not let him be happy while she suffered for eternity and would make him suffer with her by destroying all that he has come to care about.

Villain: Valura
HP:75
Nemesis: Thaun


Villain Character Card, Front (Immortal Enchantress)
--------------------------------
Setup:
At the start of the game, put Valura's character cards into play "Immortal Enchantress" side up. Then reveal cards from the top of the villain deck until (H)-2 enchantment cards are revealed. Put the enchantment cards into play and shuffle all other cards back into the villain deck.

Gameplay:
-At the start of the villain turn, Valura regains (H)-1 HP.
-When Valura's HP reaches 0 or lower, return her HP to 75 and flip her character cards over to Enraged Sorceress.
-At the end of the Villain turn, each player discards the top card of their deck. If a player discards a one-shot, Valura deals their hero (H)+1 energy damage.

Advanced:
-Hero targets damaged by Valura deal 1 less damage until the next villain turn.

Villain Character Card, Back (Enraged Sorceress)
------------------------------
Gameplay:
-At the start of the Villain turn, play the top card of the villain deck.
-When an enchantment card is put into the trash, Valura deals each hero target (H)-2 energy damage and Valura regains 2 HP.
-At the end of the Villain turn, if there are 5 or more enchantment cards in the villain trash, shuffle the villain trash cards and reveal cards until an enchantment card is revealed, then put that card into play and the rest back into the villain trash.

Advanced: Increase damage dealt by Valura by 1.


Ongoing, Enchantment (Qty:13)
------------------------------------------------------------------------
Barrier of Vazra (Qty:3)
HP:8
-Redirect all damage dealt to Valura to this card.
Grom: "Grom can't smash?"

Bindings of Orm (Qty:3)
HP:5
-Play in front of the hero character with the highest HP.
-That hero's player cannot play cards.
-At the end of the villain turn, Valura deals 3 energy damage to the hero character that is next to this card.
Valura: "You are helpless. Surrender."

Bonds of Zerahaus (Qty:2)
-Play in front of the hero character with the second highest HP.
-When Valura is dealt 3 or more damage, redirect it to the hero next to this card, then destroy this card
Valura: "We swore to share everything, my love."

Eye of Nit (Qty:3)
HP:5
-Play in front of the hero character with the second to lowest HP.
-Immune to Damage except from the hero next to this card.
-At the beginning of target hero's turn, Valura deals that hero (H) psychic damage.
Thaun: "Be wary, she knows spells to test your sanity."

Veil of Isa (Qty:2)
HP: 10
-Valura regains (H) times 2 HP
-Valura is Immune to all Damage
-At the start of the villain turn, destroy this card.
Sting: "Seems to be some sort of charm field."


One-Shot (Qty:12)
------------------------------------------------------------------------
Refresh (Qty:3)
-Shuffle all enchantment cards in the villain trash into the villain deck.
-Play the top card of the villain deck.
Valura: "A classic never gets old."

Flames of Galahoot (Qty:2)
-Deal each hero target (H) fire damage.
Valura: "My passion still burns."
Thaun: "Pity your heart is frozen"


Touch of Me'Sye (Qty:3)
-Deal (H)-1 damage to the hero target with the highest HP.
-That hero targets damage is reduced by 1.
Shade: "Something just gave me the chills."

Wrath of Morgiteth (Qty:4)
-Destroy (H)-1 non-villain ongoing and/or equipment cards.
-Valura deals X fire damage to the hero targets with the highest HP and the lowest HP, where X is equal to the amount of Equipment and Ongoing cards destroyed this turn.
Director Payne: "Hell hath no fury like a woman scorned."

Any suggestions and recommendations would be most appreciated. This is the Second Villain of the series I am creating. My artist is pretty busy so no art yet. Always looking for a new artist if anyone is interested.

(Edit Notes)
-Added damage ability to Valura to give her a higher challenge feel.
-Added damage effect to Bindings of Orm
-Removed ability from Valura's front side to balance.
-Added -1 to amount of destroyed ongoings and equipment to Wrath of Morgiteth to balance out how often it may come up.
-Fixed name contradiction
-Fixed wording issue on Bindings of Orm
-Fixed wording on Bonds of Zerahaus and made ability redirect all damage
-Added HP to Veil of Isa
-Added targeting ability to Eye of Nit to make it more challenging
-Reduced damaged on Enraged Sorceress side to (H)-2
-Added 3rd ability to Enraged Sorceress side
 
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Michael Hunter
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I like this design, it's a pretty clean minimal villain that lets the cool villain cards do all the talking. The enchantments are nice disruptive designs, I like Bonds and the Bindings especially.

Obviously, no playtesting, but at present it seems like the front side might be a bit of a drag? She only plays one card a turn, and she doesn't deal any damage herself. Of her cards, 8 (Barrier, Bindings, Veil) are purely defensive, and another 9 (Bonds, Touch and Wrath) are mostly defensive while dealing a pretty minimal amount of damage. Only Flames and Eye (4x between them) are directly offensive, and even then Eye is not hard to work around. Having a villain with such a big focus on defenses would work for someone like Baron Blade where the villain card itself is trying very hard to kill you, or Valura's flip side where she's dealing you pretty serious damage each turn creating pressure. On the front side, I feel like you'd just be whacking on a punching bag each turn - sure, it might take you 4-5 turns to take her down with her healing and constant disruption of you, but she's not doing much significant in the meantime - no pressure, not much fun. To be honest, it would seem like the best strategy is just to stall on her front side till you're all set up, then go nuts on the flip side.

Put another way, assuming each Eye of Nit manage to trigger once before you killed it, if Valura played her entire deck as an Immortal Enchantress (which would take 22 cards if you count Refresh) she would deal a 4 man team...
2 x Flames of of Galahoot (2 x 16) = 32
2 x Eye of Nit (2 x 4) = 8
3 x Touch of Me'seye (3 x 3) = 9
4 x Wrath of Morgiteth (4 x 8) = 32
Total of 81 damage, a 4 man team would have 110sh HP, so it would take about 30 turns for her to bring down the team - this doesn't really seem like high stakes!

If you want to keep her cards being mostly disruptive (which I do like!) you might want to make the villain card itself do something quite dangerous so the pressure is on, rather than just battering through a series of obstructions. Baron Blade (any of the three versions) is a good model for this sort of play.
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Joseph Guzman
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Added a new ability to Valura to give her more of a sense of urgency. Good call, did not think of that. Any other suggestions to make her feel a little more dangerous? May add a little more to her cards.
 
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Michael Hunter
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Playing a new card whenever she loses an enchantment seems like it could get really frustrating (was that there before?) - the majority of her deck is enchantments, so odds are when you destroy one she'll just pop out another, and then when you destroy that another and... Seems like it'd be quite difficult to make progress, and not in a fun way! The bulk of her enchantments either destroy themselves (Bonds, Veil) or MUST be destroyed (Barrier), leaving only Bindings and Eye as the only ones you could potentially stand to leave in play to stop her playing something else, and to be honest a game were Bindings stick around turn after turn making me not play my character seems not fun.
 
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Joseph Guzman
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Yeah, I agree. I put that in last time thinking it would increase her difficulty. Did not think far enough ahead to see that it would make her difficult on a fun killing level. Thank you for spotting that.
 
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Joseph Guzman
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Added flavor text and some adjustments to the deck. Any suggestions are welcome.
 
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Michael Hunter
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Still seems very solid and straightforward. Kinda defense heavy, but has the end of turn damage to be a threat. Bonds of Zerahaus seem fun, although I don't believe there's a precedent for redirecting only a portion of damage, would it be simpler to redirect it all?

Eye of Nit seems kinda easy to deal with, it's low HP and only hits on the heroes turn, it may well be dead by then. Maybe if it could only be dealt damage by THAT hero? Or maybe even if all of that heroes damage was redirected to it?

Veil of Isa is a dangerous card (although ongoing destruction does work on it). It would feel a bit odd on turn 1 as the HP regain doesn't do anything, but the invulnerability still works fine.

Not a balance issue, but it is a bit odd to have enchantments that are both ongoings and also have HP. I can shoot them, or grappling hook them? In fairness, that is also true of environment targets, so there's sorta precedent.


The only big thing I could criticize is that the front and back sides don't feel very different. Sure, the End of turns are slightly different, but they both amount to "Heals a bit, deal some AoE damage". Obviously the second card play makes a difference, but the change in the heal and damage doesn't seem like it would play very differently. The front side's AoE is random, but also stronger when it does hit, but there's nothing much we can do about it either way so seems like it'd play almost identically.
 
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Take Walker
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Time for me to actually start reading through these!

Jaggid88 wrote:
Villain Character Card, Front (Immortal Enchantress)
--------------------------------
Setup:
At the start of the game, put Valura's character cards into play "Immortal Sorceress" side up.

Got a contradiction in naming here.

Jaggid88 wrote:
-When Valura's HP reaches 0 or lower, return her HP to 75 and flip her character cards over to Enraged Sorceress.

Oh wow that's a lot of HP! I like it.

Jaggid88 wrote:
-At the end of the Villain turn, each player discards the top card of their deck. If a player discards a one-shot, Valura deals their hero (H)+1 energy damage.

This is really neat too!

Jaggid88 wrote:
-When an enchantment card is put into the trash, Valura deals each hero target (H)-1 energy damage and Valura regains 2 HP.

Wow, that's a lot of damage...

Jaggid88 wrote:
Bindings of Orm (Qty:3)
HP:5
-Play in front of the hero character with the highest HP.
-That hero's player cannot play cards.
-At the end of the villain turn, Valura deals 3 energy damage to the hero character that is beneath this card.

Oof. Crushing Cage with no self-damage. Worth noting, the hero's not beneath the card, just next to it, so that wording is odd.

Jaggid88 wrote:
Bonds of Zerahaus (Qty:2)
-Play in front of the hero character with the second highest HP.
-When Valura is dealt damage, redirect (H) damage to the target hero instead.
-When 3 or more damage is redirected in this way, destroy this card.

It's always going to be at least 3 damage though? Like, if she's dealt 1 or 2 damage, it's not going to redirect, it only reacts to (H) or more damage, and the lowest (H) is three. I guess it could just say "When Valura is dealt 3 or more damage, redirect it to the hero next to this card, then destroy this card."

Jaggid88 wrote:
Eye of Nit (Qty:3)

I just want to say I love that there are three eyes.

Looks like she's a pretty straightforward beatdown with some strong defensive abilities. I agree with Adelphophage that the various enchantments will probably be easily killed, perhaps before they go off. Also that it's odd the Veil isn't a target; 10 HP or something along with the immunity would give the heroes a distraction, basically 10 or however many HP extra for her, plus a chance to heal. All the Enchantments are distracting that way, though, so there's more use than just the defensive powers printed on them.

I guess her big weakness is being the only target in her deck that deals damage, but unless you've got a way to mitigate that, the flip side is going to really pound you. Not sure if that's a bad thing!
 
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Joseph Guzman
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Thank you Takewalker and Adelphophage for your critique. I have implemented them all into the deck. I have also added a 3rd ability to her flipped side to give her a bit more flavor. Not sure if it is good or not. What do you guys think?
 
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Take Walker
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I'm balking at it just because it's going to involve a lot of extra tracking of things, but I dunno, it could work, would have to see it in play.
 
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