Thumb up
2 Posts

Arcane Academy» Forums » Rules

Subject: Equal number of rounds rss

Your Tags: Add tags
Popular Tags: [View All]
EXTRA AVOCADO! Sonderegger
United States
flag msg tools
Shall I compare thee to a chevrolet?
...the headlamps of your eyes will make them dream.
Is there any reason why players don't play an equal number of rounds (not turns, as apparently you can gain turns)? Is there an advantage for those going later in player order, or is there inherently a 1p advantage?
 Thumb up
  • [+] Dice rolls
Rabid Schnauzer
msg tools
As best I can guess the point of the endgame rules is to give a strong incentive for each player to be the one who triggers Pencils Down. If you trigger Pencils Down, you guarantee that you will get the final turn of the game ( aside from Rod of Pyschomancy ), and you will have played a total number of turns greater than all the players after you in turn order.

These rules probably do result in a first-player advantage, but if you houserule things to give each player an equal number of rounds you then drastically reduce the incentive for players to rush towards Pencils Down. The strategy of spamming cheap stuff in order to turn a Prestige lead into a win becomes worse -- because then correct tactical evaluation of relative scores needs to include the potential score which each player after you in turn order could gain with one more turn after you trigger Pencils Down. And in that case, players are better building for the longer term and going for wider leads on score than in trying to run out the clock on a small lead.

Furthermore, I suspect that the first player advantage conferred by the current rules is small enough to be a lesser overall factor in deciding the game than the randomness of initial draws for tiles and assignments are.

 Thumb up
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.